Chapter 2 (just vision) Flashcards
Perception
The subjective experience of sensory information after having been subjected to cognitive processing.
Templates
Stored representations of objects enabling object recognition (similar to schema)
-Template matching can only occur (if it occurs at all) after information from the outside world has been encoded in some way by the visual system.
Reversible figures
Gestalt
A figure in which the object perceived depends on what is designated as ‘figure’ and what is designated as ‘background’ (Vase oder Gesichter)
-demonstrates the influence on perception that organising things into figure and ground can have
Laws of perceptional organization
Principles (such as proximity) by which parts of a visual scene can be resolved into different objects
Features
Elements of a scene that can be extracted and then used to build up a perception of the scene as a whole. See also ‘geons
-A variation of template theories that concentrate on simple components of objects instead of the entire object
Pandemonium
A fanciful but appealing conceptual model of a feature extraction process.
Hierarchy of neurons(demons in the example): some only react to visual perceptions (lower levels of visual perception), higher up neurons only react to certain patterns of neurons down the hierarchy, detecting more complex features
Marr’s computational theory
There are several stages to visual perception.
- Primal sketch
- 2.5-D sketch
- 3-D sketch
Primal sketch
First stage in Marr’s model of vision, which results in computation of edges and other details from retinal images.
2.5-D sketch
Second stage in Marr’s model of vision. Aligns details in primal sketch into a viewer-centred representation of the object.
3-D sketch
Third stage in Marr’s model of vision. This is a viewer-independent representation of the object which has achieved perceptual constancy or classification. This 3-D sketch can be compared against previously stored representations, and the object can be recognized
Biedermann’s recognition-by-components approach
based on feature extraction.
- the features are three-dimensional and are referred to as geons. Biederman devised a system using 36 basic geons such as cones, cylinders and blocks that could be used to construct a vast range of objects. The basic principle of Biederman’s theory was that if we can identify the geons that make up an object, then we can recognise that object
geons
Basically features, but
conceived explicitly as
being 3-D features
parallel distributed processing (PDP) approaches
Stimuli are represented in the brain, not by single neurons, but by networks of neurons. An approach
sometimes used to model cognitive processes.
-If the object doesn’t quite match the template,
not all the cells in the network may be activated, but many of them may be. Thus, the system can make a ‘best guess’ at what the object is most likely to be–> leads to learning
Illusions
- “physical” illusions like rainbows
- illusions that arise from basic properties of the perceptual system (grid with points at intersection)
- illusions generated through top-down processes
- -> our knowledge influences our perception
size constancy
The perceived size of objects is adjusted to allow for perceived distance.