Chapter 2 Decision-Making: Normative Models and Anomalies Flashcards
Decisions under certainty
– decisions where no probabilities are involved regarding the consequences of alternatives
Decision under uncertainty (Risky/ambiguous =mehrdeutig)
– decisions where the consequences of alternatives do only occur with some probability
Risky decisions: probabilities of consequences of alternatives are known
ambiguous decisions: probabilities of consequences of alternatives are only vaguely known
– ambiguity effect: decision-makers prefer risky decisions to ambiguous decisions
Ellsbergparadox
decision-makers behave inconsistently between two formulations of the decision situation that have mathematically identical possible gains but differ in ambiguity. Demonstrates the ambiguity effect
Beispiele:
An urn contains 30 red balls and a total of 60 other balls that are either black or yellow.
First game:
1(a) If a red ball is drawn from the urn, the participant wins.
1(b) If a black ball is drawn from the urn, the participant wins.
Second game:
2(a) If a red or yellow ball is drawn, the participant wins.
2(b) If a black or yellow ball is drawn, the participant wins.
Most players inconsistently choose 1(a) but 2(b)
St. Petersburgparadox
illustrates that decision-makers do not base decisions on expected value
Subjective expected utility theory (SEU)
Besonders subjektiv. St. Petersburgparadoxon bezieht sich darauf, dass nicht die mathematisch sinnvollste Alternative gewählt wird, sondern die subjektive.
– subjective expected utility = sum of products of subjective probabilities and subjective utility of consequences
– choose option with highest subjective expected utility
Normative decision models
– specify how an (idealised) individual should make optimal decisions
Prescriptive decision models
– use decision theory to offer step-by-step suggestions on how to proceed in a decision situation in order to make an optimal decision
Descriptive decision models
– describe how individuals actually make decisions
Economic games
empirical study of correspondence between theoretical predictions of normative theories and actual behaviour
Ultimatum game
– decision-makers have to divide a good between themselves and another Person
– if the other person rejects the proposed division, both leave empty-handed
• Game-theoretic prediction
– A gives minimum positive amount possible
– B accepts because any positive amount is better than Zero
• Empirical findings
– higher offers than minimum are made
– variations occur, but even in very different societies, gametheoretic prediction is not supported
Dictator Game
– decision-makers have to divide a good between themselves and another person
– the other person has to accept the proposed division
• Game-theoretic prediction
– A gives nothing
Empirical findings
– many people give something to the other person; on average, 28% of the amount
Prisoner’s dilemma
– two decision-makers independently have to decide between cooperation and defection
– while from an individual perspective defection(Überlauf->Geständnis) is the rational solution, the overall outcome is better if both cooperate
• Game-theoretic prediction
– both players defect
• Empirical findings
– many people cooperate, trusting that the other person will also cooperate
Backward induction
– analysis of repeated decision problems
– starts from considering rational solution in last round
– from that solution, rational solution in previous round can be derived, and so on
Decision anomalies
Result from: – information processing (Speziell: misunderstanding from potential growth) – emotions – time – heuristics
Monty Hall Dilemma
– decision-makers have to decide whether to revise a previous decision when presented with additional information
– demonstrates that people have difficulties understanding probabilities
• Maximization strategy
– switch
• Empirical findings – very few people switch from their first choice – explanations: • misunderstanding of probabilities • regret