Chapter 19 Flashcards

1
Q

GUI

A

graphic user interface

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2
Q

widget

A

one of the elements that makes up a GUI, including buttons, menus, text entry fields, etc

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3
Q

option

A

a value that controls the appearance or function of a widget

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4
Q

keyword argument

A

an argument that indicates the parameter name as part of the function call

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5
Q

callback

A

a function associated with a widget that is called when the user performs an action

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6
Q

bound method

A

a method associated with a particular instance

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7
Q

event-driven programming

A

a style of programming in which the flow of execution is determined by user actions

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8
Q

event

A

a user action, like a mouse click or key press, that causes a GUI to respond

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9
Q

event loop

A

an infinite loop that waits for user actions and responds

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10
Q

item

A

a graphical element on a Canvas widget

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11
Q

bounding box

A

a rectangle that encloses a set of items, usually specified by two opposing corners

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12
Q

pack

A

to arrange and display the elements of a GUI

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13
Q

geometry manager

A

a system of packing widgets

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14
Q

binding

A

an association between a widget, an event, and an event handler. the event handler is called when the event occurs in the widget.

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