Chapter 13 Flashcards
1
Q
deterministic
A
pertaining to a program that does the same thing each time it runs, given the same inputs.
2
Q
pseudorandom
A
pertaining to a sequence of numbers that appear to be random, but are generated by a deterministic program.
3
Q
default value
A
value given to an optional parameter if no argument is provided.
4
Q
override
A
to replace a default value with an argument.
5
Q
benchmarking
A
process of choosing between data structures by implementing alternatives and testing them on a sample of the possible inputs.