Chapter 14 Flashcards

1
Q

What is a “Project”?

A

A temporary endeavor undertaken to create a unique product or service.

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2
Q

Project Characteristics

A

Unique item or event - often a single unit.

Often located in one place. The unit does not move during production.

Resources are brought to the project.

May be of any size, although we tend to focus on large projects.

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3
Q

Project Management

A

Planning

Scheduling

Control

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4
Q

Planning

A

Identify the project customer

Establish the end product or service

Set project objectives

Estimate total resources and time required

Decide on the form of project organization

Make key personnel appointments

Define major tasks required

Establish a budget

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5
Q

Scheduling

A

Develop a detailed work breakdown structure

Sequence tasks in proper order

Estimated time required for each task

Develop a start/stop time for each task

Develop detailed budget for each task

Assign people to tasks

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6
Q

Control

A

Monitor actual time, cost, and performance

Compare planned to actual figures

Determine whether corrective action is needed

Evaluate alternative corrective actions

Take appropriate corrective action

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7
Q

Project Scheduling Methods

A

Network Methods

Gantt Charts

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8
Q

Network Methods

A

Project shown as a network (diagram)

Shows precedence relationships

More complex and costly than Gantt charts

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9
Q

Gantt Charts

A

Project shown as a bar chart

Does not show precedence relationships

Visual & easy to understand

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10
Q

Network Approaches

A

Constant Time Method (CTM)

Program Evaluation and Review Technique (PERT)

Critical Path Method (CPM)

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11
Q

Constant-Time Method (CTM)

A

Activity times are assumed to be constant

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12
Q

Program Evaluation and Review Technique (PERT)

A

Activity times are assumed to be stochastic

Optimistic, most likely, and pessimistic time estimates are used to compute a single expected time for each activity

Expected activity times are used in the scheduling process exactly as the constant times are used in CTM

Probabilistic project completion time estimates can be estimated

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13
Q

Network Approaches

A

Activity-on-arrow vs. activity-on-node conventions

“Dummy” activities

An “event” is the completion and/or beginning of one or more activities

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14
Q

Critical Path

A

A path is a sequence of connected activities running from the source node to the sink node

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15
Q

Slack Times

A

Slack time is the amount of time a path may be delayed without delaying the project

Paths not on the critical path have slack

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16
Q

Optimistic Time Estimate (To):

A

A time that the activity would have a 1% chance of meeting or bettering.

17
Q

Total Slack =

A

LS-ES = LF-EF

18
Q

The critical path is the path in the network that is estimated to require

A

the most time to complete (length of the critical path is equal to the project completion time)

19
Q

A project cannot be expected to be completed in less time than

A

time required by the critical path.

20
Q

Any delay on the critical path will likely result in

A

the project completion being delayed (unless “corrective action” is taken or the time is “made up” elsewhere)

21
Q

Pessimistic Time Estimate (Tp):

A

A time that the activity would have a 99% chance of meeting or bettering.

22
Q

Most Likely Time Estimate (Tm):

A

The most realistic estimate of the time required to perform the activity (the mode).

23
Q

With PERT (unlike with the constant time method), the probability of completing a project by a specified deadline

A

can be estimated.

24
Q

Scheduling is only part of a

A

complete approach to project management

25
Q

Advantages of Network Approaches

A

Forces the manager to consider the parts of the whole and how they fit together

Pinpoint critical and “near critical” paths

Control tool

26
Q

Disadvantages of Network Approaches

A

Many managers already know from experience the information that the formal technique provides

Takes away some of manager’s power (as the sole source of planning)

Subjectivity of time estimates:
“Padded” times to provide “cushion” for evaluation
Manipulation of times to avoid being on critical p

27
Q

Limitations of Network Approaches

A

All activities are assumed to be successful on the first try (no failures/re-starts)

Preceding event must be “realized” before succeeding activities can begin

“Near critical” paths with large time variances

Distribution of activity times is assumed to approximate the Beta distribution

28
Q

Critical Path Method (CPM)

A

Objective is to reduce the amount of time the project is expected to take to be completed

Assumes that activity times can be reduced by adding additional resources

Focus is on reducing the time required to complete the critical path activities

Within the critical path activities, “crash” those activities that are least costly to crash.

If still “tied” (actually not a part of the formal technique):
If risk averse - crash early in the critical path
If risk taker - wait to verify crashing is needed

29
Q

Objectives and trade offs of projects

A

Stay within budget
Meet the deadline
Meet the specifications