Chapter 12: Mischel and Bandura Flashcards

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1
Q

People are very different. Can only predict 10% of variability of behavior.

A

Personality Coefficient

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2
Q

Traits + Situation = more likely to be able to predict behavior

A

Consistency paradox

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3
Q

thought factors within a person which influence how an individual adapts to the environment

A

Cognitive Person Variables

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4
Q

Personal constructs (ideas) people use to describe themselves. Unique to each person

A

Self-system

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5
Q

a typical example of a category. Can lead to stereotypes

ex. a golden retriever is the most dog-like dog.

A

Prototype

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6
Q

What a person is able to do

A

Competencies

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7
Q

subjective beliefs about what will happen in a particular situation

A

Expectancies

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8
Q

expectation about what will happen if a person behaves a particular way.
ex. If they are nice to me I will be nice to them.

A

Behavior-outcome expectancy

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9
Q

What events will follow other environmental stimuli

ex. if I miss this bus, the next one will be by in about 10 minutes

A

stimulus outcome expectancies

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10
Q

subjective beliefs about what a persona will be able to do

ex. can I even make it to the bus stop before it gets there or will I fall on my face trying?

A

Self-efficacy expectancies

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11
Q

ways a person works on complicated behavior (setting goals, self criticism)

A

self-regulatory systems and plans

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12
Q

ability to defer present gratification for larger future goals

A

delay of gratification

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13
Q

The person, environment and behavior all influence one another.
ex. a influences B and B influences A

A

reciprocal determinism

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14
Q

our way of thinking what’s going on around us. Our thoughts

A

Self-System

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15
Q

believing that one can organize and execute given courses of action required to deal with prospective situation
ex. Do I believe I can organize and get something done

A

Self efficacy

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16
Q

noticing the model’s behavior (a prerequisite for learning by modeling). Includes the model and the observer.

A

Attentional processes

17
Q

Putting the behavior into memory, how the task was done.

A

Retention processes

18
Q

Being able to do it, get up and reproduce model’s behavior

A

Motor reproduction processes

19
Q

Decide whether task is worth doing.

A

motivational processes

20
Q

learning by observing others without being directly rewarded oneself
ex. watching an older sibling make mistakes and learning from their mistakes

A

Vicarious Learning

21
Q

Change of self-system, change to environment

A

Bandura’s view of successful therapy

22
Q

groups believe that they, as a group, can do what needs to be done.

A

Collective efficacy