Chapter 11 = midterm Flashcards

1
Q

What are the three sometimes-conflicting goals New product development must achieve to be successful?

A
  • Maximizing fit with customer requirements
  • Minimizing development cycle time
  • Controlling development costs
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2
Q

Why may NPD projects fail to offer what the customers require (compelling features, quality, attractive pricing)?

A
  1. No clear sense of which features customers value the most, resulting in overinvesting in some features at the expense of features that customers value more.
  2. Overestimating the customers’ willingness to pay for particular features; produce feature-packed products that are too expensive to gain significant market penetration.
  3. Difficulties resolving heterogeneity in customer demands; if customer groups have conflicting desires of features, the firm may produce a product that compromises between these desires, resulting in the product failing to attract any of the customer groups
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3
Q

What is Development cycle time?

A

The time elapsed from project initiation to product launch, usually measured in months or years.

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4
Q

Why is it good to bring a product early to market?

A
  • can help build brand loyalty, preemptively capture scarce assets, and build customer switching costs.
  • more time to develop (or encourage others to develop) complementary goods that enhance the value and attractiveness of the product.
  • A firm that brings a new product to market late may find that customers are already committed to other products.
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5
Q

What are three connections between development cycle times, and cost of development/shorter product life cycles?

A
  1. Many development costs are directly related to time. Employee expenses and the firm’s cost of capital increases as the development cycle lengthens.
  2. Slow to market with a particular generation of technology = unlikely to be able to fully amortize the fixed costs of development before that generation becomes obsolete. Particularly vivid in dynamic industries such as electronics, where product life cycles are very short.
  3. Short development cycle -> quickly revise or upgrade its offering as design flaws are revealed or technology advances. Short development cycles means that firms can take advantage of both first-mover and second-mover advantages.
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6
Q

What are some costs of shortening the development cycle and rushing new products to market?

A
  • Consumers regretting past purchases, or wary of new purchases for fear that they should rapidly become obsolete.
  • Speed may come at the expense of quality or result in sloppy market introductions.
  • The development team may be overburdened, causing them to overlook certain problems or sacrificing product testing to keep on schedule.
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7
Q

Describe the sequential development process that was commonly used before the mid-1990s.

A

Proceed from one development stage to another sequentially. Gates where managers decide whether to proceed to the next stage, send it back for revision, or kill the project.

One problem of this system emerges at the product design stage when R&D engineers fail to communicate directly with manufacturing engineers; product design proceeds without manufacturing requirements in mind. There are no early warning systems to indicate that planned features are not manufacturable, so cycle times can lengthen as the project iterates back and forth between product and process design stages.

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8
Q

What are 5 steps of product development processes?

A
  1. Opportunity identification
  2. Concept development
  3. Product design
  4. Process design
  5. Commercial production
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9
Q

What is a Partly parallel development process?

A

A development process in which some (or all) of the development activities at least partially overlap. Activity B might commence before activity A is completed.

Enables close coordination between stages, and minimises risk that R&D design products that are difficult or costly to manufacture.

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10
Q

What is concurrent engineering?

A

A design method in which stages of product development and planning for later stages of the product life cycle (e.g. maintenance, disposal and recycling) occur simultaneously.

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11
Q

When can parallel development processes substantially increase the risks or costs of the development process?

A

Especially in markets with rapid change and uncertainty.

If variations in product design require significant changes to the process design, beginning process design before product design is finalized can result in costly rework or the production process. Once process design has commenced, managers can be reluctant to alter the production design even if testing reveals that it is suboptimal (later discussed stage-gate model attempts to minimize these risks).

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12
Q

What is a project champion?

A

Senior executive who has power and authority to support and fight for a project.

  • facilitate allocation of human and capital resources to the development effort, ensuring that the cycle time is not extended by resource constraints
  • stimulate communication and cooperation between the different functional groups involved in the development process.
  • > necessary to compress cycles and to achieve a good fit between product attributes and customer requirements.
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13
Q

What are some risks of championing in projects?

A

Systematic upward bias of future cash flow estimates.
- unable/unwilling to admit a project should have been killed a long time ago (reputation)

Seniority of the champion can make others less willing to challenge their views.

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14
Q

What are five myths about project champions?

A
  1. Projects with champions are more likely to be successful in the market. (equally likely to be market failure)
  2. Champions get involved because they are excited about the project, rather than from self-interest. (more likely to benefit projects that benefit their own department)
  3. Champions are more likely to be involved with radical innovation projects. (equally likely with incremental)
  4. Champions are more likely to be from high levels in the organization. (may arise from any level)
  5. Champions are more likely to be from marketing. (Can arise from many functions of the firm.)
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15
Q

Why and how can customers be involved in the product development process?

A

Can help the firm focus development efforts on projects that benefit customer needs; the end customer can identify maximum performance capabilities and minimum service requirements. Distributors can also be valuable as they are the first to know who is buying the product, how they are using it and are the first to hear complaints or improvement suggestions.

Customers can be involved as co-developers or as information sources. Beta-testing (early prototype) is commonly used.

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16
Q

What is Agile development?

A

A process commonly used in software whereby the overall product is broken down into smaller independent pieces (minimum viable products) that are worked on by autonomous, self-organizing teams. Features are developed and presented to customers quickly so that the overall product can be rapidly and continuously adapted.

17
Q

What are Lead users?

A

Customers who face the same general needs of the marketplace but are likely to experience them months or years earlier than the rest of the market and stand to benefit disproportionately (good) from solutions to those needs.

18
Q

Why and how can suppliers be involved in the product development process?

A

Expands information resources by tapping into the knowledge base of suppliers.

Suppliers as members of the product team, or consulted as an alliance partner, to contribute ideas for product improvements or increased development efficiency. Coordinating with suppliers, ensures that inputs arrive on time and that necessary changes can be made quickly to minimize development time. Can lead to shorter production time, at a lower cost, and with higher quality.

19
Q

What is Crowdsourcing?

A

A distributed problem-solving model whereby a design problem or a production task is presented to a group of people who voluntarily contribute their ideas and effort in exchange for compensation, intrinsic rewards, or a combination of thereof.

20
Q

What are the four steps of crowdsourcing challenges?

A
  1. Need translation. A clear, concise, and compelling need statement is articulated, brings the challenge down to its most basic science. “Request for Proposal”.
  2. Connecting. Broadcast to the network of potential solution providers that have been selected as most suitable to respond.
  3. Evaluation/selection. Submitted proposals get an in-depth review, and the most interesting solution proposals get selected and collated in the form of a report.
  4. Acquisition. The firm engages with the solution provider and negotiates an agreement to transfer knowledge, a license, patent, and so on. This usually involves a monetary or other compensation scheme.
21
Q

What are go/kill decision points and which model is most famous for it?

A

Gates established in the development process where managers must evaluate whether or not to kill the project or allow it to proceed.

The Stage-Gate model.

22
Q

What are the 5 stages of the stage-gate model?

A
  • Stage 1: Quick investigation and conceptualization of the project.
  • Stage 2: Building a business case that includes a defined product, its business justification, and a detailed plan of action for the next stages.
  • Stage 3: Starting the actual design and development of the product, including mapping out the manufacturing process, the market launch, operating plans and defining the test plans.
  • Stage 4: Conducts verification and validation processes for the proposed new product, and its marketing and production.
  • Stage 5: The product is ready for launch, and full commercial production and selling commence.
23
Q

What are the 3 components of the gates in the stage-gate model?

A
  1. Deliverables; the results of the previous stage, inputs for gate review.
  2. Criteria; the questions and metrics used to make the go/kill decision.
  3. Outputs; results of the gate review process and may include a go/kill/recycle decision. Should also include an action plan for the dates and deliverables of the next gate.
24
Q

What is the Quality Function Deployment (QFD)?

A

A process for improving the communication and coordination among engineering, marketing and manufacturing personnel.

Framework = the house of quality; matrix that maps customer requirements against product attributes, and is completed in a series of steps.

25
Q

What are the 9 steps in the QFD/house of quality?

A
  1. Identify customer requirements.
  2. Weight customer requirements in terms of their relative importance from a customer’s perspective. Entered as percentages, so the total is 100.
  3. Identify engineering attributes that drive the performance of the product.
  4. Enter correlation between the different engineering attributes to assess the degree to which one characteristic may positively or negatively affect another.
  5. Fill in the body of the central matrix. Each cell indicates the relationship between an engineering attribute and a customer requirement. 1=weak, 3=moderate, 9=strong. The cell is left blank if there is no correlation.
  6. Multiply the customer importance rating of a feature by its relationship to an engineering attribute (1,3 or 9). Each column is then summed up.
  7. Evaluate competition. A 1-7 scale is used to evaluate the competing products on each of the customer requirements.
  8. Using the relative importance ratings established for each engineering attribute and the scores for competing products, the team determines target values for each of the design requirements.
  9. A product design is created based on the design targets. Evaluate the design, and assess to which degree each of the customer requirements have been met, to compare to competition.
26
Q

What are Design for manufacturing methods (DFM)?

A

Facilitates integration between engineering and manufacturing, and brings manufacturability issues into the design process as early as possible. Articulating a series of design rules, typically with the purpose to reduce costs and boost product quality by ensuring designs are easy to manufacture.

Easy manufacturing = fewer required assembly steps = higher labor productivity = lower unit cost.

Easy manufacturing = less mistakes in assembly = higher quality

27
Q

What are benefits of DFM rules?

A
  • shortened development cycle time

- increased fit with customer requirements, due to lower cost and increased product quality

28
Q

What is Failure modes and effect analysis (FMEA)?

A

A method where firms identify potential failure in a system, classify them according to their severity, and put a plan into place to prevent the failures from happening.

  1. Potential failure modes are identified.
  2. Potential failure modes are evaluated on three criteria of the risk they pose; severity, likelihood of occurrence, and inability of controls to detect it. Composite risk priority number is created for each failure mode by multiplying its scores together.
  3. The firm uses the priority number to prioritize its development efforts to target potential failure modes that pose the most composite risk.
29
Q

What does Computer-aided design (CAD) and Computer-aided engineering (CAE) do?

A

CAD enables the creation of a three-dimensional model on a computer while CAE makes it possible to virtually test the characteristics of this model. The combination enables product prototypes to be developed and tested in virtual reality. Engineers can quickly adjust prototype attributes by manipulating the model, allowing them to compare the characteristics of different product designs. Eliminating the need to build physical prototypes can reduce the cycle time and lower costs.

30
Q

What is three-dimensional printing?

A

A method whereby a design developed in a computer aided design program is printed in three dimensions by laying down thin strips of material until the model is complete. (type of computer-aided manufacturing CAM).

31
Q

How can measuring the performance of new product development help management?

A
  • Identify which projects met their goals and why.
  • Benchmark the organization’s performance compared to that of competitors or to own prior performance.
  • Improve resource allocation and employee compensation.
  • Refine future innovation strategies.
32
Q

What are some questions that can be asked as New product development process metrics?

A
  • What was the average cycle time (time to market) for development projects? How did this cycle time vary for projects characterized as breakthrough, platform or derivative?
  • What percentage of development projects undertaken within the past five years met all or most of the deadlines set for the project?
  • What percentage of development projects undertaken within the past five years stayed within budget?
  • What percentage of development projects undertaken within the past five years resulted in a completed product?
33
Q

What are some questions that can be asked to asses the overall innovation performance?

A
  • What is the firm’s return on innovation? (assesses the ratio of the firm’s total profits from new products to its total expenditures)
  • What percentage of projects achieve their sales goals?
  • What percentage of revenues are generated by products developed within the past five years?
  • What is the firm’s ratio of successful projects to its total project portfolio?