Chapter 11 Flashcards

1
Q

Affinity Program

A

marketing effort sponsored by an organization that solicits involvement by individuals who share common interests and activities.

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2
Q

Big Data

A

information collected in massive amounts and at unprecedented speed from both traditional and digital sources that is used in business decision making; complex structured or unstructured sets of information that traditional processing applications are unable to analyze.

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3
Q

Business (B2B) Product

A

good or service purchased to be used, either directly or indirectly, in the production of other goods for resale.

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4
Q

Business Intelligence

A

activities and technologies for gathering, storing, and analyzing data to make better competitive decisions.

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5
Q

Cobranding

A

cooperative arrangement in which two or more businesses team up to closely link their names on a single product.

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6
Q

Comarketing

A

cooperative arrangement in which two businesses jointly market each other’s products.

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7
Q

Consumer (B2C) Product

A

good or service that is purchased by end users.

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8
Q

Consumer Behavior

A

actions of ultimate consumers directly involved in obtaining, consuming, and disposing of products and the decision processes that precede and follow these actions.

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9
Q

Data Mining

A

the task of using computer-based technology to evaluate data in a database and identify useful trends.

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10
Q

Data Warehouse

A

customer database that allows managers to combine data from several different organizational functions.q

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11
Q

Demographic Segmentation

A

distinguishes markets on the basis of various demographic or socioeconomic characteristics.

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12
Q

End-Use Segmentation

A

marketing strategy that focuses on the precise way a B2B purchaser will use a product.

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13
Q

Environmental Scanning

A

analysis of external environmental factors by marketers to understand how they impact business and marketing decisions.

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14
Q

Exchange Process

A

activity in which two or more parties give something of value to each other to satisfy perceived needs.

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15
Q

Frequency Marketing

A

marketing initiative that rewards frequent purchases with cash, rebates, merchandise, or other premiums.

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16
Q

Geographical Segmentation

A

dividing a market into homogeneous groups on the basis of their locations.

17
Q

Lifetime Value of a Customer

A

revenues and intangible benefits (referrals and customer feedback) from a customer over the life of the relationship, minus the amount the company must spend to acquire and serve that customer.

18
Q

Marketing

A

activity, set of institutions, and processes for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners, and society at large.

19
Q

Marketing Concept

A

company-wide consumer orientation to promote long-run success.

20
Q

Marketing Mix

A

blending of the four elements of marketing strategy—product, distribution, promotion, and pricing—to fit the needs and preferences of a specific target market.

21
Q

Marketing Research

A

collecting and evaluating information to help marketers make effective decisions.

22
Q

Market Segmentation

A

process of dividing a total market into several relatively homogeneous groups.

23
Q

Ownership Utility

A

orderly transfer of goods and services from the seller to the buyer; also called possession utility.

24
Q

Place Utility

A

availability of a product in a location convenient for customers.

25
Q

Product-Related Segmentation

A

dividing consumer markets into groups based on buyers’ relationships to the good or service.

26
Q

Psychographic Segmentation

A

dividing consumer markets into groups with similar psychological characteristics, values, and lifestyles.

27
Q

Relationship Marketing

A

developing and maintaining long-term, cost-effective exchange relationships with partners.

28
Q

Target Market

A

group of people toward whom an organization markets its goods, services, or ideas with a strategy designed to satisfy their specific needs and preferences.

29
Q

Time Utility

A

availability of a good or service when customers want to purchase it.

30
Q

Utility

A

power of a good or service to satisfy a want or need.