Chapter 11 Flashcards

1
Q

Time can influence consumers by

A

changing the way information is processed

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2
Q

Place can frame any

A

purchase, consumption or information processing situation

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3
Q

conditions can also influence

A

consumption

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4
Q

time pressure

A

an urgency to act based on some real or self-imposed deadline (order in line with a lot of people ahead of you)

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5
Q

Seasonality

A

regularly occurring conditions that vary with the time of year (hot coffee, cold beer)

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6
Q

Circadian cycle

A

time of day. Human body has a rhythm that varies with the time of day. Durante research on women’s ovulation. (that has SO much do deal with fashion preference…they tend to have high intensity to compete with other females)

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7
Q

Advertiming

A

When companies run advertisements when customers will be most receptive to the message. (when is the most suitable time to run the advertisement?) —-example super bowl commercial puppy budlight.

They are able to reach the males they are needing to do during the super bowl.

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8
Q

Acquisitional purchase

A

specfic, intended purchase

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9
Q

epistemic purchase

A

aquiring knowledge about a product

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10
Q

experiential purchase

A

relaxation, provide interrelation, fun, social interactive.

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11
Q

impulsive purchase

A

spontaneous purchase

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12
Q

Personal shopping value (PSV)

A

subjective worth of a shopping activity considering all associated costs and benefits

Utilitarian and Hedonic (personal)

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13
Q

Functional quality

A

Home depot…you go there and grab something

Walmart….you go and grab something

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14
Q

Affective quality (you just enjoy being there)

A

Starbucks, coffee waves.

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15
Q

retail personality

A

consists of two qualities, functional and affective.

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16
Q

Impulsive consumption

A

the shop kick commercial.

17
Q

Impulsivity

A

represents how sensitive a consumer is to immediate rewards

(if you really are person who has high impulsivity, it is very likely that you are doing impulse buying…people who have ADD do this more)

18
Q

consumer self-regulation

A

when consumer inhibit outside, situational, influrences from interfering with shopping intentions

19
Q

action oriented

A

high capacity to self regulate

these people are able to only shop when they need it!

20
Q

state-oriented

A

low capacity to self regulate

they have a hard time only buying what they need, they cannot control their shopping behaviors

21
Q

compulsive consumer behavior

A

this is very harmful, seems to be uncontrollable and is driven by chronic depression

22
Q

Atmospherics

A

feelings created by the total aura of physical attributes that comprise the physical enviroment.

(social cues give consumers a certain feel of the product)

23
Q

servicescape

A

the physical enviroment in which consumer services are performed

(this can be considered more important than atmospheric)

24
Q

Factors that help create a competitive advantage (atmospheric elements)

A

fit & congruity

25
Q

fit (atmospheric element)

A

appropriateness of the elements for the given environment

26
Q

congruity (atmospheric element)

A

consistency of the elements with one another

27
Q

Atmospheric elements

A

odor and color
music
merchandising and social setting
virtual shopping

(LONG LINES CAN DRAW CONSUMERS AWAY—when people are under time pressure, they need to get in and get out, you will see more angry customers)

28
Q

source attractiveness

A

a source’s physical appearance matches a consumer’s prototype and elicits a favorable response

(when you go to MAC, the sales reps are more appealing…it makes their products more credible)

29
Q

social comparison

A

naturally occurring mental personal comparison of the self with a target individual

(if you go to a high end restaurant, the way you dress really effects your overall experience. at a plus size store…they usually have a plus size person working there)

30
Q

Antecedent conditions

A

economic resources
orientation
mood
security and fearfulness