Chapter 10 (Game Theory: Inside Oligopoly) Flashcards

1
Q

Simultaneous-move game

A

Game in which each player makes decisions without knowledge of the other players’ decisions

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2
Q

Sequential move game

A

Game in which one player makes a move after observing the other player’s move

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3
Q

One-shot game

A

Game in which the underlying game is played only once

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4
Q

Repeated game

A

Game in which the underlying game is played more than once

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5
Q

Strategy

A

In game theory, a decision rule that describes the actions a player will take at each decision point

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6
Q

Normal-form game

A

A representation of a game indicating the players, their possible strategies, and the payoffs resulting from alternative strategies

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7
Q

Dominant strategy

A

A strategy that results in the highest payoff of a player regardless of the opponent’s action

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8
Q

Secure strategy

A

A strategy that guarantees the highest payoff given the worst possible scenario

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9
Q

Nash equilibrium

A

A condition describing a set of strategies in which no player can improve her payoff by unilaterally changing her own strategy, given the other players’ strategies

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10
Q

Mixed (randomized strategy)

A

A strategy whereby a player randomizes over two or more available actions in order to keep rivals from being able to predict his or her action

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11
Q

Infinitely repeated game

A

A game that is played over and over again forever and in which players receive payoffs during each play of the game

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12
Q

Trigger strategy

A

A strategy that is contingent on the past play of a game and in which some particular past action “triggers” a different action by a player

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13
Q

Factors affecting collusion in pricing games

A

Number of firms, firm size, history of the market, and punishment mechanisms

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14
Q

Finitely repeated games

A

games in which players do not know when the game will end; and games in which players know when it will end.

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15
Q

End of period problem

A

When players know precisely when a repeated game will end. It prevents players from punishing other players when something goes wrong. They act like it’s a one-shot game.

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16
Q

Extensive-form game

A

A representation of a game that summarizes the players, the information available to them at each stage, the strategies available to them, the sequence of moves, and the payoffs resulting from alternative strategies.

17
Q

Subgame perfect equilibrium

A

A condition describing a set of strategies that constitutes a Nash equilibrium and allows no player to improve his own payoff at any stage of the game by changing strategies