Chapter 1: Developing Design Concepts Flashcards
A way to direct design based on a system of beliefs or philosophy
Design Theory
True or false: Theory is not a style
True
Historic Precedent, Environmental Ewing research, functional needs, how humans perceive their environment, a particular process of design are all examples of ways designers develop their _______.
Design Theories
Basing current design on ideas and styles of the past is an example of _____.
Historic Precident
_____ focuses on theories of the interaction between humans and their environments. It attempts to develop an approach to rational design based on scientific research rather than just anecdotal evidence or personal philosophies.
Environmental Design Research
Pacing design decisions and credible research that links one or more environmental elements with a desired outcome.
Evidence-Based Design
Examples of Evidence-based design
Literature searches, observations of existing facilities, interviews and questionnaires with users and facility managers, and post occupancy evaluations.
Providing simple, rational solutions to design problems without extraneous decoration is an example of ______ within design theories.
Functional Needs
A theory of perception that states that humans perceive things as a “whole” not as “bits” of stimulus, so that what is perceived is complete and comprehensible.
Gestalt Psychology
The objects closest together are seen as belonging together. Is an example of the Gestalt Psychology concept called _____.
Grouping
The brain sees 3 circles and a pair of triangles rather than 5 basic shapes. Is an example of the Gestalt Psychology concept called _____.
Similarity
Objects are perceived to be moving simultaneously in the same direction. Is an example of the Gestalt Psychology concept called _____.
Direction
Objects are grouped based on context or past experience. Is an example of the Gestalt Psychology concept called _____.
Context
Is the tendency to perceive incomplete forms as complete.
Closure, (or Form Constancy) In the visual field, humans tend to want to add information to make sense of what is being seen.
The tendency to see a line or shape as continuing in a particular direction rather than making a sharp turn. Most people see two straight lines intersecting rather than two acute angles whose furnaces meet at a common point. This is an example of _________.
Continuity
Gestalt psychology states that people prefer the simplest, most stable organization of forms or the overall structure of elements in the visual field rather than complex individual parts. This is an example of _______.
Simplicity, generally the brain organizes things into the fewest number of lines or parts. The assembly of lines are seen as a triangle overlapping a rectangle rather than three objects- a notched triangle, a trapezoid, and a notched rectangle.
________ refers to the way people distinguish a form (the figure) from its surroundings (the ground).
Figure-ground Perceived in one way it appears that a black figure, of this, it’s on a white background. Ultimately, 28 figures, profiles, can be seen facing each other against black background. The brain can receive one of the other, but not both at the same time.
________ can occur when there are conflicting visual cues. For example, two or more details or finishes may not be compatible.
Cue Inconsistencies
Political conditions, economic conditions, Cultural attitudes, symbolism, and regionalism are all examples of what type of influences
Social and cultural influences
The prevailing cultural views of the family, shared values, religion, fashion, leisure pursuits, sports, current trends in fashion and consumer goods regarding color, material use, and industrial design.
Cultural Attitude
Design that reflects the local geographic area.
Regionalism
A particular place with definable boundaries and objects in which a standing pattern of behavior occurs at a particular time.
A behavior setting, is a complex system of activities, human goals, physical objects, and cultural needs and we and provides the interior designer with a definable unit of design.
The correctness of fit between objects and spaces and the needs of the people using those objects and spaces
Human factors