Chapter 1. Flashcards
Affective Computing
Computing that relates to emotion or deliberately tries to influence emotion.
Augmented Reality
A combination of our normal sense of the objects around us with an overlay of information display.
Autonomy
Freedom to work without constant direction and control.
Collaborative Consumption
Implies that we are joining together as a group to use a specific product more efficiently.
Computer Literate
Being familiar enough with computers that you understand their capabilities and limitations, and knowing how to use them efficiently.
Creative Surplus
Ability of the world’s populace to volunteer and collaborate on large projects.
Crisis mapping tool
Tool collecting information from text messages, blog posts, and Twitter tweets and maps them.
Crowdsourcing
Checking in with the voice of the crowd.
Data Mining
The process of searching huge amounts of data with the hope of finding a pattern.
Digital Divude
Gap, for the difference in ease if access to technology.
Information Technology
A field of study focused on managing and processing information and the automatic retrieval of information.
Mastery
The feeling of confidence and excitement from seeing your own skills progress.
Offshored
Sent to other countries.
Purpose
The understanding that you are working for something larger than yourself.
QR(quick response) code
Technology that lets any piece of print in the real world host a live link to online information and video content.