Chapter 1. Flashcards

1
Q

Affective Computing

A

Computing that relates to emotion or deliberately tries to influence emotion.

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2
Q

Augmented Reality

A

A combination of our normal sense of the objects around us with an overlay of information display.

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3
Q

Autonomy

A

Freedom to work without constant direction and control.

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4
Q

Collaborative Consumption

A

Implies that we are joining together as a group to use a specific product more efficiently.

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5
Q

Computer Literate

A

Being familiar enough with computers that you understand their capabilities and limitations, and knowing how to use them efficiently.

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6
Q

Creative Surplus

A

Ability of the world’s populace to volunteer and collaborate on large projects.

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7
Q

Crisis mapping tool

A

Tool collecting information from text messages, blog posts, and Twitter tweets and maps them.

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8
Q

Crowdsourcing

A

Checking in with the voice of the crowd.

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9
Q

Data Mining

A

The process of searching huge amounts of data with the hope of finding a pattern.

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10
Q

Digital Divude

A

Gap, for the difference in ease if access to technology.

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11
Q

Information Technology

A

A field of study focused on managing and processing information and the automatic retrieval of information.

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12
Q

Mastery

A

The feeling of confidence and excitement from seeing your own skills progress.

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13
Q

Offshored

A

Sent to other countries.

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14
Q

Purpose

A

The understanding that you are working for something larger than yourself.

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15
Q

QR(quick response) code

A

Technology that lets any piece of print in the real world host a live link to online information and video content.

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16
Q

Social Networking

A

The gathering together of groups of people using online tools to connect and exchange ideas.

17
Q

Software

A

The instructions that tell the computer what to do.

18
Q

Spam

A

Electronic junk mail

19
Q

Computer forensics

A

Analyzes computer systems with specific techniques to gather potential legal evidence.