Chapter 1/2/3 Test Flashcards
What is Internet?
A network of networks, both public and private.
Who owns the Internet?
Nobody
Client:
Piece of hardware/software that access a service made by a server.
Server:
Application software that accepts requests from clients and responds accordingly to them.
Peer-to-peer network:
Two or more PCs connect and share resources without going through a separate server or whatever.
Medium:
Channel over which a message flows from source to destination.
Topology:
Visual representation of a network.
NIC:
Network Interface Card: provides the physical connection to the network at the PC (host device). Media plugs directly into the NIC.
Physical Port:
A connector or outlet on a networking decide where the media is connected to a host or other networking device.
Interface:
Specialized ports on an internetworking device that connect to individual networks.
Convergence:
Coexistence of telephone, video, and data communication within a single network.
Offers convenience.
Network architecture:
Technologies that support the infrastructure, programmed services/rules/protocols that move messages across a network.
Network Bandwidth:
Amount of information that can be transmitted over a network in a given amount of time.
Cloud computing:
Use of computing resources that are delivered as a service over a network.
Power line networking:,
Use of adapters to expand range of router.
Three basic categories of network components:
don’t overthink
- devices
- Media
- Services and processes
Tasks performed by intermediary devices:
Provide connectivity.
Connect hosts to network, connect multiple networks to form internetwork.
Manage data as it flows through the network.
Direct path of data.
Examples of end/intermediary devices:
End:
PC, phone, client, server.
Intermediary:
Router, switch, security devices (firewall)
3 types of network media:
- copper wire
- Fiber optic
- Wireless
Be familiar with the visual representations of end devices, intermediary devices, and network media.
On power point.
Difference between logical and physical topology:
Physical shows exactly how the network will be implemented in the actual physical environment, while logical just shows how it will work, but not necessarily exactly how it will actually be arranged in wherever it is implemented.
LAN vs. WAN vs. WLAN
LAN, small area; home.
WAN, wide area; provides access or other networks.
WLAN, same but with wireless connection.
Intranet /extranet:
Intranet used by company employees,
Extranet, sample of intranet given access to customers/suppliers.
Four basic characteristics that the underlying architectures need to address in order to meet user expectations:
- Fault tolerance
- Scalability
- Quality of Service
- security
Advantages/disadvantages of circuit-based and packet-switched networks.
Packet switched:
- many different “paths.” Route according to best path.
- fault tolerable
Circuit-based:
- secure
- but when one line is being used, others may not be able to access.
4 clouds:
Public: available to public.
Private:for specific organization or entity.
Custom: designed for specific industry.
Hybrid: 2 or more
Common external security threats:
Viruses Spyware/adware Hackers Data theft Zero-day attacks. Denial of service attacks
Methods to connect romote users to Internet.
wireless internet service provider (WISP)
Or
Wireless broadband.
Non-volatile vs. volatile memory.
Non-volatile does not erase when power is lost.
Volatile Is lost.
RAM has what type of memory:
Volatile.
Flash / NVRAM has what kind of memory.
Non-volatile.