Chapter 1 Flashcards

1
Q

reflects the important role

that computers play

A

Information
Communications
Technology

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2
Q

Result of economic and
social or interpersonal
transactions and
interactions

A

Information
Communications
Technology

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3
Q
It is an \_\_\_\_\_\_\_ that
includes any communication
\_\_\_\_\_, as well as the various
\_\_\_\_\_\_ and \_\_\_\_\_
associated with them.
A

umbrella term
device
services
applications

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4
Q

________ active social media users in the

Philippines.

A

⊙83 million

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5
Q

FACEBOOK

A

67 millions users

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6
Q

TWITTER

A

12 million users

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7
Q

LINKEDIN

A

4 million users

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8
Q

is known to change constantly and follows trends depending on
time and age.

A

ICT

Information Communications technology

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9
Q

multiple different
devices combined into one due to
technological advancement.

A

Convergent Technologies

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10
Q

Application, platforms, or
software that allows users to communicate
to create online communities and network

A

Social Media

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11
Q

easily carries devices that allows faster

communications that are originally big but improved to smaller size.

A

Mobile Technologies

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12
Q

A global network connecting millions of computers all over the world

A

The Internet

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13
Q

The user may not be able to
comment or create on
the specific site.

A

WEB 1.0

Static Web Pages

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14
Q

“Read Only Web”

- Tim Berner’s Lee

A

WEB 1.0

Static Web Pages

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15
Q

The user may be able to
comment or create a
user account.

A

WEB 2.0

Dynamic Web Pages

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16
Q

It allows the user to interact with
the page known as Dynamic Page,
instead of just reading a page.

A

WEB 2.0

Dynamic Web Pages

17
Q

It also allows users to use web
browsers instead of just using
their operating system.

A

WEB 2.0

Dynamic Web Pages

18
Q

“Read – Write”

A

WEB 2.0

Dynamic Web Pages

19
Q
users categorize and
classify/arrange
information using
freely chosen
keywords
A

Folksonomy

20
Q

Content is dynamic
and is responsive to
user’s input.

A

Rich User

Experience

21
Q

Services are offered
on demand rather
than on a one
-time purchase

A

Long Tail

22
Q

The owner of the
website is not the
only one who is able
to put content.

A

User

Participation

23
Q

Subscription over

purchasing

A

Software as

Service

24
Q

diverse information
sharing through
universal web access

A

Mass

Participation

25
Q

Features
of Web
2.0

A
Folksonomy
Rich User Experience
Long Tail
User Participation
Software as Service
Mass Participation