CH8 (test bank) Flashcards
T/F: Ease of learning and ease of use are often in conflict.
T
T/F: User interface design is frequently added to the system after the business rules and business logic has been designed.
F
T/F: To implement the dialog metaphor requires voice communication and voice recognition capabilities on the computer.
F
T/F: A good example of an error message might be, “The account information is missing critical data. Please re-enter.”
F
T/F: Users need to feel that they can explore options and take actions that can be canceled without difficulty.
T
T/F: A persons ability to remember things is not an important consideration for user-interface design.
F
T/F: Dialog and user-interface design is best done in a top-down approach.
F
T/F: Designing a consistent-appearing and consistent-functioning interface is one of the least important design goals.
T
T/F: Adequate feedback from a system to user data entry helps reduce errors.
T
T/F: Menus should only include options that are activities from the list of use cases.
F
T/F: Menu design and dialog design should be done separately.
F
T/F: An initial grouping of cases by actor and subsystem is a good starting point for menu design.
T
T/F: Each dialog may only have one window form.
F
T/F: Storyboarding should result in a detailed dialog design.
F
T/F: The design of a desktop system and a Web based system have similar performance issues that must be considered.
F
T/F: EDI stands for electronic database integration
F
T/F: XML is a technique to identify possible security breaches in the system.
F
T/F: Highly automated input devices such as scanners can capture many system inputs.
F
T/F: XML is a definition language that allows users add new constructs to the language.
T
Which of the following is NOT one of the principles of user-centered design?
a. Focus early on the users and their work.
b. Evaluate design to ensure usability.
c. Business requirements drive development.
d. Use iterative development.
c. Business requirements drive development.
A metaphor of human-computer interaction (HCI) in which the user interacts directly with objects on the display screen, is referred to as ____.
a. desktop metaphor c. document metaphor
b. direct manipulation metaphor d. dialog metaphor
b. direct manipulation metaphor
An approach where the visual display is organized into regions and includes an arrangement of common tool icons is called a ____.
a. desktop metaphor c. document metaphor
b. direct manipulation d. dialog metaphor
a. desktop metaphor
A metaphor of human-computer interaction (HCI) in which interacting with the computer, is much like carrying on a conversation is called ____.
a. desktop metaphor c. document metaphor
b. direct manipulation d. dialog metaphor
d. dialog metaphor
Software (such as typical tax preparation software) which in essence interviews the user is following which user interface metaphor?
a. Collaboration metaphor c. Interview metaphor
b. Document metaphor d. Dialog metaphor
d. Dialog metaphor
The study of human interaction with machines in general is called ____.
a. human factors engineering c. human-computer interaction
b. user-centered design d. usability
c. human-computer interaction
A metaphor of human-computer interaction, in which interaction with the computer involves browsing and entering data on electronic documents, is referred to as a ____ metaphor.
a. desktop c. document
b. direct manipulation d. dialog
c. document
A key principle of human-computer interaction (HCI) that states that all controls should be noticeable and provide an indication that the control is responding to the user’s action, is called ____.
a. informative feedback c. consistency
b. affordance d. visibility
d. visibility