CH8 Flashcards

1
Q

____________ is the inputs and outputs that directly involve a human user/actor

A

User Interface

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

T/F: A dialog goes on between actor and system on the user interface.

A

T

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

User interface design must focus on entire User Experience. This is _____________.

A

Human Computer Interaction –HCI

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Focus early on users and their work, Evaluate designs to ensure usability, and using iterative development are all part of the _________ design.

A

User-centered

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

__________ is the objective of the user interface and user experience.

A

Usability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Components of the User Interface:
1. __________ - screen, keyboard, mouse, etc.
2. __________ - windows, screens, menus, buttons, pictures, sounds, colors, animations
3. __________ - functions, organization, screen content, advertisements, etc.
4. __________ - touch screen, screen size, brightness, resolution, etc.

A
  1. Equipment
  2. Screen elements
  3. Application
  4. Mobile equipment
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

T/F: Metaphors of Human Computer Interaction are direct manipulation metaphor, desktop metaphor, document metaphor, and dialog metaphor.

A

True.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which objects on a display are manipulated to look like
physical objects (pictures) or graphic symbols that represent them (icons),

A

Direct Manipulation Metaphor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which the visual display is organized into distinct regions, with a large empty workspace in the middle and a collection of tool icons around the perimeter.

A

Desktop metaphor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which data is visually represented as paper pages or
forms/

A

Document Metaphor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which user and computer accomplish a task by engaging in a conversation or dialog via text, voice, or tools such as labeled buttons.

A

Dialog metaphor

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

T/F: The user drags a folder icon to an image of a recycle bin or trash can to delete a collection of
files. This is an example of Dialog Metaphor.

A

False, it is Direct Manipulation Metaphor.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

T/F: At computer startup, a Windows user sees a desktop, with icons for a clock, calendar, notepad, inbox and sticky notes (the computer interface version of a physical Post-It note). This is an example of Desktop Metaphor.

A

True.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

T/F: The user fills in a form field for a product he or
she owns, and the manufacturer’s Web site finds and displays the product’s manual as an Adobe Acrobat file, which contains a hyperlinked table of contents and embedded links to related documents. This is an example of Dialog Metaphor.

A

False, it is Document Metaphor.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

T/F: The user clicks a button labeled “troubleshoot” because the printer isn’t working. The computer prints questions on the display, and the user
responds by typing answers or selecting
responses from a printed list. This is an example of Dialog Metpahor

A

True.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Human-Interface objects, Consistency, and Continuity are principles of ________________.

A

User-Interface Design

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

_________ is when the appearance of the object suggests its function.

A

Affordance

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

T/F: Human-Interface objects should be both visible on the display and provides a response to a user action (feedback).

A

True.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Radio buttons and check boxes are examples of ____________.

A

Human-Interface Objects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

For the User-Interface Design to achieve the ____________ principle, it must be consistent across platforms, both within a suite of applications and a particular application.

A

Consistency

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

For the User-Interface Design to achieve the _________ principle, it must be consistent across releases overtime.

A

Continuity

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

_____________ is a principle of User-Interface Design, to help users discover “hidden” features or objects.

A

Discoverability

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

_____________ can be through mouse hovers, pop-ups, tool tips.

A

Active Discovery

24
Q

T/F: Discoverability can be through diagrams to guide users.

A

True.

25
Q

________ is a principle of User-Interface design, which provides closure on dialogues, protect user’s work, and undo to reverse actions.

A

Closure

26
Q

T/F: Closure protects user’s work at the end and for partially complete work.

A

True.

27
Q

T/F: Closure on dialogues means an end of a series of actions.

A

True.

28
Q

__________ is another principle of User-Interface Design in which the text must be readable for all users (type, size, color).

A

Readability

29
Q

__________ is a principle of User-interface Design, in which there must be clear navigation, and reverse navigation.

A

Navigation

30
Q

T/F: Reverse navigation is achieved by making a way in through breadcrumbs navigation.

A

False, a way out not in.

31
Q

__________ and __________ are principles of User-Interface Design in which there are shortcut keys for experienced users and meaningful error messages, achieving simplicity - KISS.

A

Usability and Efficiency

32
Q

_________ are a typical way to organize access to use case functionality.

A

Menus

33
Q

T/F: Different types of users might have different menus.

A

True

34
Q

T/F: When transitioning from Analysis to UI Design, it is useful to design an overall menu hierarchy and
then subsets for different users.

A

True.

35
Q

T/F: Once the Menu hierarchy is established, menus can only be
implemented in a single way.

A

False, in a variety of ways.

36
Q

____________ is to create a storyboard of the dialog, showing the
sequence of sketches of the screen each step of
the dialog.

A

Storyboarding

37
Q

T/F: We use natural language to emphasize feedback to user duing dialogs and storyboards.

A

True.

38
Q

T/F: The layout and formatting for desktop and laptop UIs are supposed to have purposeful designs, location and grouping, no sloppiness or errors.

A

True.

39
Q

The ___________ in a User-Interface Design can be a text box, list box, combo box, radio buttons, check boxes.

A

Data Entry

40
Q

T/F: The data-entry in a User-Interface Design cannot include online editing to minimize errors.

A

False, it includes online editing to minimize errors.

41
Q

T/F: The Navigation and Visibility in a User-Interface Design, is to minimize, maximize, close, scroll bars, resize.

A

True.

42
Q

T/F: The Navigation and visibility for Web-based Applications should be complete yet simple.

A

True.

43
Q

Smartphones and Small Mobile Devices ______________ are Small screen size, small keyboards and touch screens, limited network capacity, app design guidelines and toolkits.

A

Challenges

44
Q

________________ Layout and formatting include Rotating view, resizing, visible navigation, scrolling.

A

Smartphones and Small Mobile
Devices

45
Q

T/F: Web-based Applications data entry and user actions deal with Fat finger and accidental touches.

A

False, Smartphones and Small mobile devices not Web-based Applications.

46
Q

Navigation and visibility for _________ includes
show site map, use action bar, visual clues, Back button.

A

Smartphones and Small Mobile Devices

47
Q

T/F: User-interface for tablets is similar to smartphones, except more real estate to function.

A

F, to display not function.

48
Q

Layout and formatting for __________ includes various browser default settings, and impact of online advertising.

A

Web-based applications

49
Q

T/F: Web-based application data entry and user actions involves client side programming.

A

True.

50
Q

_______________ are reports that contain specific information on business transactions

A

Detailed reports

51
Q

_____________ are reports that summarize detail or recap periodic activity.

A

Summary reports

52
Q

_______________ are reports that provide details or summary information about transactions or operating results that fall outside a predefined normal range of values

A

Exception reports

53
Q

___________ are reports used by high level managers to assess overall organizational health and performance.

A

Executive reports

54
Q

_____________ are reports that include linking reports to other reports, viewing data grouped various categories, and drill down – to view additional detail related to an item.

A

Electronic Reports

55
Q

_____________ are reports that include charting and graphing of data

A

Graphical and Multimedia Reports