CH8 Flashcards
____________ is the inputs and outputs that directly involve a human user/actor
User Interface
T/F: A dialog goes on between actor and system on the user interface.
T
User interface design must focus on entire User Experience. This is _____________.
Human Computer Interaction –HCI
Focus early on users and their work, Evaluate designs to ensure usability, and using iterative development are all part of the _________ design.
User-centered
__________ is the objective of the user interface and user experience.
Usability
Components of the User Interface:
1. __________ - screen, keyboard, mouse, etc.
2. __________ - windows, screens, menus, buttons, pictures, sounds, colors, animations
3. __________ - functions, organization, screen content, advertisements, etc.
4. __________ - touch screen, screen size, brightness, resolution, etc.
- Equipment
- Screen elements
- Application
- Mobile equipment
T/F: Metaphors of Human Computer Interaction are direct manipulation metaphor, desktop metaphor, document metaphor, and dialog metaphor.
True.
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which objects on a display are manipulated to look like
physical objects (pictures) or graphic symbols that represent them (icons),
Direct Manipulation Metaphor
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which the visual display is organized into distinct regions, with a large empty workspace in the middle and a collection of tool icons around the perimeter.
Desktop metaphor
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which data is visually represented as paper pages or
forms/
Document Metaphor
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which user and computer accomplish a task by engaging in a conversation or dialog via text, voice, or tools such as labeled buttons.
Dialog metaphor
T/F: The user drags a folder icon to an image of a recycle bin or trash can to delete a collection of
files. This is an example of Dialog Metaphor.
False, it is Direct Manipulation Metaphor.
T/F: At computer startup, a Windows user sees a desktop, with icons for a clock, calendar, notepad, inbox and sticky notes (the computer interface version of a physical Post-It note). This is an example of Desktop Metaphor.
True.
T/F: The user fills in a form field for a product he or
she owns, and the manufacturer’s Web site finds and displays the product’s manual as an Adobe Acrobat file, which contains a hyperlinked table of contents and embedded links to related documents. This is an example of Dialog Metaphor.
False, it is Document Metaphor.
T/F: The user clicks a button labeled “troubleshoot” because the printer isn’t working. The computer prints questions on the display, and the user
responds by typing answers or selecting
responses from a printed list. This is an example of Dialog Metpahor
True.
Human-Interface objects, Consistency, and Continuity are principles of ________________.
User-Interface Design
_________ is when the appearance of the object suggests its function.
Affordance
T/F: Human-Interface objects should be both visible on the display and provides a response to a user action (feedback).
True.
Radio buttons and check boxes are examples of ____________.
Human-Interface Objects
For the User-Interface Design to achieve the ____________ principle, it must be consistent across platforms, both within a suite of applications and a particular application.
Consistency
For the User-Interface Design to achieve the _________ principle, it must be consistent across releases overtime.
Continuity
_____________ is a principle of User-Interface Design, to help users discover “hidden” features or objects.
Discoverability
_____________ can be through mouse hovers, pop-ups, tool tips.
Active Discovery
T/F: Discoverability can be through diagrams to guide users.
True.
________ is a principle of User-Interface design, which provides closure on dialogues, protect user’s work, and undo to reverse actions.
Closure
T/F: Closure protects user’s work at the end and for partially complete work.
True.
T/F: Closure on dialogues means an end of a series of actions.
True.
__________ is another principle of User-Interface Design in which the text must be readable for all users (type, size, color).
Readability
__________ is a principle of User-interface Design, in which there must be clear navigation, and reverse navigation.
Navigation
T/F: Reverse navigation is achieved by making a way in through breadcrumbs navigation.
False, a way out not in.
__________ and __________ are principles of User-Interface Design in which there are shortcut keys for experienced users and meaningful error messages, achieving simplicity - KISS.
Usability and Efficiency
_________ are a typical way to organize access to use case functionality.
Menus
T/F: Different types of users might have different menus.
True
T/F: When transitioning from Analysis to UI Design, it is useful to design an overall menu hierarchy and
then subsets for different users.
True.
T/F: Once the Menu hierarchy is established, menus can only be
implemented in a single way.
False, in a variety of ways.
____________ is to create a storyboard of the dialog, showing the
sequence of sketches of the screen each step of
the dialog.
Storyboarding
T/F: We use natural language to emphasize feedback to user duing dialogs and storyboards.
True.
T/F: The layout and formatting for desktop and laptop UIs are supposed to have purposeful designs, location and grouping, no sloppiness or errors.
True.
The ___________ in a User-Interface Design can be a text box, list box, combo box, radio buttons, check boxes.
Data Entry
T/F: The data-entry in a User-Interface Design cannot include online editing to minimize errors.
False, it includes online editing to minimize errors.
T/F: The Navigation and Visibility in a User-Interface Design, is to minimize, maximize, close, scroll bars, resize.
True.
T/F: The Navigation and visibility for Web-based Applications should be complete yet simple.
True.
Smartphones and Small Mobile Devices ______________ are Small screen size, small keyboards and touch screens, limited network capacity, app design guidelines and toolkits.
Challenges
________________ Layout and formatting include Rotating view, resizing, visible navigation, scrolling.
Smartphones and Small Mobile
Devices
T/F: Web-based Applications data entry and user actions deal with Fat finger and accidental touches.
False, Smartphones and Small mobile devices not Web-based Applications.
Navigation and visibility for _________ includes
show site map, use action bar, visual clues, Back button.
Smartphones and Small Mobile Devices
T/F: User-interface for tablets is similar to smartphones, except more real estate to function.
F, to display not function.
Layout and formatting for __________ includes various browser default settings, and impact of online advertising.
Web-based applications
T/F: Web-based application data entry and user actions involves client side programming.
True.
_______________ are reports that contain specific information on business transactions
Detailed reports
_____________ are reports that summarize detail or recap periodic activity.
Summary reports
_______________ are reports that provide details or summary information about transactions or operating results that fall outside a predefined normal range of values
Exception reports
___________ are reports used by high level managers to assess overall organizational health and performance.
Executive reports
_____________ are reports that include linking reports to other reports, viewing data grouped various categories, and drill down – to view additional detail related to an item.
Electronic Reports
_____________ are reports that include charting and graphing of data
Graphical and Multimedia Reports