CH8 Flashcards
____________ is the inputs and outputs that directly involve a human user/actor
User Interface
T/F: A dialog goes on between actor and system on the user interface.
T
User interface design must focus on entire User Experience. This is _____________.
Human Computer Interaction –HCI
Focus early on users and their work, Evaluate designs to ensure usability, and using iterative development are all part of the _________ design.
User-centered
__________ is the objective of the user interface and user experience.
Usability
Components of the User Interface:
1. __________ - screen, keyboard, mouse, etc.
2. __________ - windows, screens, menus, buttons, pictures, sounds, colors, animations
3. __________ - functions, organization, screen content, advertisements, etc.
4. __________ - touch screen, screen size, brightness, resolution, etc.
- Equipment
- Screen elements
- Application
- Mobile equipment
T/F: Metaphors of Human Computer Interaction are direct manipulation metaphor, desktop metaphor, document metaphor, and dialog metaphor.
True.
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which objects on a display are manipulated to look like
physical objects (pictures) or graphic symbols that represent them (icons),
Direct Manipulation Metaphor
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which the visual display is organized into distinct regions, with a large empty workspace in the middle and a collection of tool icons around the perimeter.
Desktop metaphor
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which data is visually represented as paper pages or
forms/
Document Metaphor
Name the metaphor of Human Computer Interaction:
____________ is the metaphor in which user and computer accomplish a task by engaging in a conversation or dialog via text, voice, or tools such as labeled buttons.
Dialog metaphor
T/F: The user drags a folder icon to an image of a recycle bin or trash can to delete a collection of
files. This is an example of Dialog Metaphor.
False, it is Direct Manipulation Metaphor.
T/F: At computer startup, a Windows user sees a desktop, with icons for a clock, calendar, notepad, inbox and sticky notes (the computer interface version of a physical Post-It note). This is an example of Desktop Metaphor.
True.
T/F: The user fills in a form field for a product he or
she owns, and the manufacturer’s Web site finds and displays the product’s manual as an Adobe Acrobat file, which contains a hyperlinked table of contents and embedded links to related documents. This is an example of Dialog Metaphor.
False, it is Document Metaphor.
T/F: The user clicks a button labeled “troubleshoot” because the printer isn’t working. The computer prints questions on the display, and the user
responds by typing answers or selecting
responses from a printed list. This is an example of Dialog Metpahor
True.
Human-Interface objects, Consistency, and Continuity are principles of ________________.
User-Interface Design
_________ is when the appearance of the object suggests its function.
Affordance
T/F: Human-Interface objects should be both visible on the display and provides a response to a user action (feedback).
True.
Radio buttons and check boxes are examples of ____________.
Human-Interface Objects
For the User-Interface Design to achieve the ____________ principle, it must be consistent across platforms, both within a suite of applications and a particular application.
Consistency
For the User-Interface Design to achieve the _________ principle, it must be consistent across releases overtime.
Continuity
_____________ is a principle of User-Interface Design, to help users discover “hidden” features or objects.
Discoverability