Ch3 & 4 Flashcards

1
Q

– is a stable, formal social structure that takes resources from the environment and processes them to produce outputs.

A

Organization

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2
Q

– are precise rules, procedures, and practices that have been developed to cope with virtually all expected situations.

A

Routines/Standard Operating Procedures

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3
Q

– are substitute products that perform as well as or better (often much better) than anything currently produced.

A

Disruptive Technologies

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4
Q

– according to this theory, firms and individuals seek to economize on transaction costs, much as they do on production costs.

A

Transaction Cost Theory

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5
Q

– according to this theory, the firm is viewed as a “nexus of contracts” among self-interested individuals rather than as a unified, profit-maximizing entity.

A

Agency Theory

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6
Q

– based more on history and sociology than economics also support the notion that IT should flatten hierarchies.

A

Postindustrial Theories

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7
Q

– provides a general view of the firm, its competitors, and the firm’s environment

A

Michael Porter’s Competitive Forces Model

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8
Q

This uses information systems to enable new products and services or greatly change the customer convenience in using the existing products and services.

A

Product Differentiation

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9
Q

– directly links consumer behavior to distribution and production and supply chains.

A

Efficient Customer Response System

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10
Q

use information systems to achieve the lowest operational costs and the lowest prices.

A

Low-Cost Leadership –

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11
Q

– ability to offer individually tailored products or services using the same production resources as mass production.

A

Mass Customization

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12
Q

– use information systems to enable a specific market focus and serve this narrow target market better than competitors.

A

Market Niche

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13
Q

the cost of switching from one product to a competing product.

A

Switching Costs –

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14
Q

– the growing use of sensors in industrial and consumer products.

A

Internet of Things (IoT)

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15
Q

– This provides specific information and critical leverage points which assists the company in identifying what information technology should be used to effectively enhance its competitive standing.

A

Value Chain Model

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16
Q

– are most directly related to the production and distribution of the firm’s products and services, which create value for the customer. Primary activities include inbound logistics, operations, outbound logistics, sales and marketing, and service. Inbound logistics includes receiving and storing materials for distribution to production.

A

Primary Activities

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17
Q

– make the delivery of the primary activities possible and consist of organization infrastructure (administration and management), human resources (employee recruiting, hiring, and training), technology (improving products and the production process), and procurement (purchasing input).

A

Support Activities

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18
Q

– involves comparing the efficiency and effectiveness of your business processes against strict standards and then measuring performance against those standards.

A

Benchmarking

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19
Q

– is a collection of independent firms that use information technology to coordinate their value chains to produce a product or service for a market collectively.

A

Value Web

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20
Q

– is an activity for which a firm is a world-class leader.

A

Core Competency

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21
Q

– the idea of synergies is that when the output of some units can be used as inputs to other units or two organizations pool markets and expertise, these relationships lower costs and generate profits.

A

Synergies

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22
Q

– refers to market situations where the economic value being produced depends on the number of people using a product.

A

Network Economics Network Economics

23
Q

– uses networks to link people, assets, and ideas, enabling it to ally with other companies to create and distribute products and services without being limited by traditional organizational boundaries or physical locations.

A

Virtual Company/Virtual Organization

24
Q

– is another term for these loosely coupled but interdependent networks of suppliers, distributors, outsourcing firms, transportation service fi rms, and technology manufacturers.

A

Business Ecosystem

25
Q

– a movement between levels of sociotechnical systems.

A

Strategic Transitions

26
Q

– It refers to the principles of right and wrong that individuals, acting as free moral agents, use to make choices to guide their behaviors.

A

Ethic

27
Q

– The use of computers to combine data from multiple sources and create digital dossiers of detailed information on individuals.

A

Profiling

28
Q

– What type of data analysis technology takes information about people from many disparate sources, such as employment applications, telephone records, customer listings, and wanted lists, and correlates relationships to find obscure connections that might help identify criminals or terrorists?

A

Non-obvious Relationship Awareness (NORA)

29
Q

– is a key element of ethical action. Responsibility means that you accept the potential costs, duties, and obligations for the decisions you make.

A

Responsibility

30
Q

– is a feature of systems and social institutions; it means that mechanisms are in place to determine who acted and who is responsible

A

Accountability

31
Q

– is a feature of political systems in which a body of laws is in place that permits individuals to recover the damages done to them by other actors, systems, or organizations.

A

Liability

32
Q

– is a related feature of law-governed societies and is a process in which laws are known and understood, and ability exists to appeal to higher authorities to ensure that the laws are applied correctly.

A

Due Process

33
Q

– Do unto others as you would have them do unto you.

A

Golden Rule

34
Q

– If an action is not right for everyone to take, it is not right for anyone.

A
  • Immanuel Kant’s Categorical Imperative
35
Q

– If an action cannot be taken repeatedly, it is not right to take at all.

A
  • Slippery Slope Rule
36
Q

– principle of choosing the action that would benefit the most people.

A
  • Utilitarianism
37
Q

Take the action that produces the least harm or the least potential cost.

A
  • Risk Aversion Principle –
38
Q

– Assume that virtually all tangible and intangible objects are owned by someone else unless there is a specific declaration otherwise.

A
  • Ethical No-Free-Lunch Rule
39
Q

– is the claim of individuals to be left alone, free from surveillance or interference from other individuals or organizations, including the state.

A

Privacy

40
Q

is a set of principles governing the collection and use of information about individuals.

A

Fair Information Practices (FIP) –

41
Q

are small text files deposited on a computer hard drive when a user visits websites. It identify the visitor’s web browser software and track visits to the website.

A

Cookies

42
Q

are tiny software programs that keep a record of users’ online clickstreams.

A

Web Beacon/Web Bugs/Tracking Files

43
Q

– is considered to be tangible and intangible products of the mind created by individuals or corporations.

A

Intellectual Property

44
Q

– Any intellectual work product—a formula, device, pattern, method of manufacture, or compilation of data—used for a business purpose.

A

Trade Secret

45
Q

– is a statutory grant that protects creators of intellectual property from having their work copied by others for any purpose during the life of the author plus an additional 70 years after the author’s death.

A

Copyright

46
Q

– grants the owner an exclusive monopoly on the ideas behind an invention for 20 years.

A

Patent

47
Q

– is the commission of illegal acts by using a computer or against a computer system.

A

Computer Crime

48
Q

– is the commission of acts involving a computer that may not be illegal but are considered unethical.

A

Computer Abuse

49
Q

– was junk e-mail an organization or individual sent to a mass audience of Internet users who had expressed no interest in the product or service being marketed.

A

Spam

50
Q

occurs when muscle groups are forced through repetitive actions often with high-impact loads (such as tennis) or tens of thousands of repetitions under low-impact loads (such as working at a computer keyboard).

A

Repetitive Stress Injury (RSI) –

51
Q

– refers to any eyestrain condition related to display screen use in desktop computers, laptops, e-readers, smartphones, and handheld video games.

A

Computer Vision Syndrome (CVS)

52
Q

– Which feature uses algorithms to analyze massive amounts of information in order to predict and help prevent potential future crimes?

A

Predictive Policing

53
Q

– Which trend created an impact where companies can analyze vast quantities of data gathered on individuals to develop detailed profiles of individual behavior and enable large-scale population surveillance?

A

Data Analysis Advances