ch3 Flashcards

1
Q

What is conceptualizing design?

A

It is the process of defining what a proposed product will do and how it will function.

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2
Q

Why is it important to conceptualize design?

A

To examine vague ideas, assumptions, and feasibility of a product before development.

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3
Q

What are some key considerations when conceptualizing a new product?

A

Realistic development, desirability, usefulness, and addressing unknowns.

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4
Q

What is an example of a conceptual design in restaurants?

A

A mobile robot server that takes orders and delivers meals.

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5
Q

What are assumptions in design?

A

Statements taken for granted without thorough investigation.

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6
Q

What is a claim in design?

A

A statement presented as truth but is still open to questioning.

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7
Q

Why should designers document assumptions and claims?

A

To validate them through research, usability testing, and evaluation.

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8
Q

What is an example of a design assumption?

A

The robot will entertain customers by having conversations.

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9
Q

What is an example of a claim in design?

A

A robot waiter will increase restaurant revenue by attracting more customers.

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10
Q

What is a poor assumption?

A

An assumption that is vague, unrealistic, or difficult to articulate.

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11
Q

What framework helps analyze the problem space?

A

Identifying existing problems, causes, potential solutions, and impact on user experience.

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12
Q

What were the main assumptions behind 3D TV?

A

People would enjoy enhanced clarity and would be willing to pay more for the experience.

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13
Q

What are the benefits of conceptualizing design?

A

It provides orientation, promotes open-mindedness, and establishes common ground.

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14
Q

What is a conceptual model?

A

A high-level description of how a system is organized and operates.

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15
Q

What is the purpose of a conceptual model?

A

To clarify design thinking before implementation.

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16
Q

What are the components of a conceptual model?

A

Metaphors, concepts, relationships, and mappings.

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17
Q

What are interface metaphors?

A

Familiar real-world concepts used to help users understand digital interfaces.

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18
Q

What is an example of an interface metaphor?

A

The desktop metaphor in computer interfaces.

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19
Q

How do interface metaphors help users?

A

They exploit familiar knowledge to help users understand new systems.

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20
Q

What is a common example of a card metaphor in UI?

A

Online shopping carts.

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21
Q

What are the benefits of interface metaphors?

A

They make learning new systems easier and increase accessibility.

22
Q

What is a potential problem with interface metaphors?

A

They can constrain design thinking and break conventional rules.

23
Q

What are the five types of interaction?

A

Instructing, conversing, manipulating, exploring, and responding.

24
Q

What is instructing in interaction design?

A

Issuing commands or selecting options, like printing a file.

25
What is conversing in interaction design?
Interacting as if having a conversation, like chatbots.
26
What is manipulating in interaction design?
Directly interacting with objects, like dragging and zooming.
27
What is exploring in interaction design?
Moving through virtual or physical environments.
28
What is responding in interaction design?
The system initiates interaction, and the user decides how to respond.
29
What are the benefits of direct manipulation?
Quick learning, efficient task completion, and minimal errors.
30
What are the drawbacks of direct manipulation?
Some tasks cannot be represented as objects and may require too much screen space.
31
What is an example of an exploring interaction?
Using Google 3D objects to place virtual animals in a real space.
32
What is a hybrid conceptual model?
A design combining multiple interaction types.
33
What is the difference between interaction type and interface style?
Interaction type describes the action, while interface style describes how it is presented.
34
What are examples of interface styles?
Command, speech, gesture, graphical, and augmented reality.
35
What is a paradigm in HCI?
A shared approach or framework for research and design.
36
What are examples of HCI paradigms?
Ubiquitous computing, wearable computing, IoT, and human-centered AI.
37
What societal challenges influence HCI?
Sustainability, accessibility, and privacy concerns.
38
What are technology visions?
Predictions of future advancements, like smart cities.
39
What ethical questions do technology visions raise?
Privacy, security, and user control.
40
What is a theory in HCI?
An explanation of how users interact with technology.
41
How does theory help HCI design?
It guides evaluation, predicts user behavior, and informs design.
42
What is an example of a predictive model in HCI?
Don Norman’s Seven Stages of Action.
43
What is a framework in HCI?
A set of concepts or guidelines for designing and evaluating user experiences.
44
What are some forms of design frameworks?
Steps, questions, concepts, and principles.
45
What are the three components of Don Norman’s framework?
Designer’s Model, System Image, and User’s Model.
46
What is the Designer’s Model in Don Norman’s framework?
How the designer envisions the system working.
47
What is the System Image in Don Norman’s framework?
How the system actually behaves and presents itself.
48
What is the User’s Model in Don Norman’s framework?
How the user perceives and understands the system.
49
Why is understanding the problem space important?
It informs the design space and improves user experience.
50
How can interaction types improve usability?
By matching user activities with appropriate interaction styles.