CH3 Flashcards

1
Q

cognition involves several process including?

A

attention, memory, perception and learning.

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2
Q

what is knowledge ?

A
  • Knowledge is a familiarity, awareness, or understanding of someone or something,
    -
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3
Q

design Implication for attention

A
  • make information salient when it needs attending to
    • Use techniques that makes things stand out like colour, ordering, spacing, underlining, sequencing and animation
  • avoid cluttering the interface : cluttering the interface may overwhelm the user.
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4
Q

what are the techniques to guide attention?

A
  • Partition screen using windows
  • colors
  • Alerting techniques
  • spatial / temporal cues (الاشارات الزمانيه والمكانيه)
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5
Q

how to guide attention for different priorities of information?

A
  • Important information : needs immediate attention
  • less urgent information : less prominent but specific
  • Information not needed very often : don’t display it
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6
Q

what are the other coding and visual attention guiding techniques?

A
  • Differing intensity
  • shapes
  • colors
  • underlining
  • Character size and font
  • movement
  • sound or synthesized speech
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7
Q

design implication for perception and recognition?

A
  • representation of information need to be designed to be perceptible and recognizable
  • Icons and other graphical representations should enable users to readily distinguish their meaning
  • Bordering and spacing are effective visual ways of grouping information
  • sounds should be able audible and distinguishable
  • speech output should enable users to distinguish between the set of spoken words
  • Text should ne legible and distinguishable form the background
  • people take less time to locate items for information that was grouped
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8
Q

Design Implication for Memory?

A
  • don’t overload user’s memories with complicated procedures for carrying out tasks
  • constant danger of overloading STM with unnecessary info.
  • Provide users with variety of ways of encoding digital information to help them remember where they have stored these information
    (provide cues to help user recognize rather than recall information)
  • Provide External representations at the interface that reduce memory load and facilitate computational offloading.
  • Visualization of information designed to allow people to make sense and rapid decisions about masses of data.
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9
Q

Implication of learning?

A
  • designing interface that encourages exploration

- designing interface that constrain and guide users to select appropriate actions

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10
Q

How to reduce memory load?

A

Externalizing

  • use external resources to store information such as:
    • Diaries, reminders, calendars, nots shopping lists, todo lists
  • external representations :
    • that remind us we need to do something.
    • remind us of what to do.
    • remind us when to something.
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11
Q

how people connect their actions with screen displays ?

A

through repetitive patterns of actions

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12
Q

how the design can help users use the device or software?

A

must provide consistencies (and patterns ) that help the user learn to use the device

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13
Q

good examples for things that help automatic learning?

A
  • User actions comes in patterns always involves the same numbers of steps
  • Consistence and standards
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14
Q

why avoiding the use of potentially dangerous repetitive patterns of users actions

A
  • automatic learning may lead to a disaster how ?
    • Sequence of confirmation steps that require 20 yes an 2 no
    • the user may keep press yes at all the steps
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15
Q

Design Implication for READING SPEAKING AND LISETENING?

A
  • keep the length of speech-based menus and instruction to a minimum
  • people find it hard to follow spoken menus with more than three or four options
  • providing the opportunity of making text large on screen without affecting the formatting for people find it hard to read small text
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16
Q

Design Implication for Problem solving, planning, reasoning, and decision making?

A

Provide additional hidden information that is easy to access for users who wish to understand more about how to carry an activity more effectively

17
Q

what is PIM?

A

the need of the users to organize their information : documents images ..etc

18
Q

what is major problem?

A

the major problem is deciding where and how to save them all, then remembering what they were called and where to find them again.

19
Q

what is mental model?

A

help users develop an understanding of a system through learning and using it

users develop an understanding of a system through learning and using it