Ch.1 Design Process Key Terms Flashcards

1
Q

Design Brief:

A

The written starting point of any new design. Establishes design goals, context, major restrictions or requirements, and function. Intended to provide a framework for the solving of a problem.

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2
Q

Design Specification:

A

Information related to a product. Usually design requirements and justification for those requirements as well.

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3
Q

Incremental Design:

A

The process of taking an existing product and making it better. Allows designers to focus on specific features.

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4
Q

Radical Design:

A

Innovation-driven creativity;

‘out of the box’ ideas aka ‘breakthrough’ design.

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5
Q

Convergent Thinking:

A

The application of knowledge or research gathered, and then applied, to ‘converge’ or focus on arriving at the single best solution to a proposed problem. Not necessarily creative.

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6
Q

Divergent Thinking:

A

A more creative approach to problem-solving where a range of alternative, creative, unusual, or innovative solutions to a problem are considered,

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7
Q

Constructive Discontent:

A

The process of generating alternative solutions to existing products in need of improvement. These improvements may be related to functionality, cost, efficiency of performance, or any other identified need.

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8
Q

Adaptation:

A

The transferring of successful design solutions, or parts thereof, to provide new solutions for design problems in entirely different fields. Think of the application of GPS from NASA to cars and now, phones.

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9
Q

Analogy:

A

Invokes likeness or similarity. Analogous design involves the transfer of an idea from one situation to another on the same field.

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10
Q

Brainstorming:

A

A ‘ free-for-all’ where any idea, no matter how unusual, is considered and recorded. Extreme, impractical ideas may lead to the development of innovative and feasible solutions.

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11
Q

Attribute Listing:

A

A deconstructive process of reducing an idea, product, or process to its constituent parts and analyzing each of these components rather than the whole.

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12
Q

Morphological Synthesis:

A

deals with the organization of this ‘shape or form’ and how components interact as a whole. It is designed to assist with creativity and resist conventional thinking,

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13
Q

Freehand Drawing:

A

Annotated pencil sketches

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14
Q

Orthographic Drawing:

A

uses lines of sight that are always perpendicular to the viewing plane to produce a projected image. Can be created at specific angles

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15
Q

Isometric Drawing:

A

3D pictorial style of drawing where an object is viewed from a corner at a 30-degree angle.

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16
Q

Exploded Isometric Drawing:

A

An isometric drawing with all parts displaced (exploded) along a central axis. Serves to identify parts for assembly and maintenance procedures.

17
Q

Perspective Drawing:

A

Takes into consideration spatial relativity. Based on an observation from a single point, the eye, which produces images similar to that of a camera. Creates the illusion of objects diminishing in the background.

18
Q

Algorithm:

A

A chronological sequence of steps used to complete a task.

19
Q

Flow Chart:

A

Provides a graphical representation of a process or procedure with links easily visible.

20
Q

Mathematical Model:

A

A means of representing essential aspects of reality with the help of mathematical equations.