Ch. 1: Kinematics and Dynamics Flashcards
what are the 7 SI units and the corresponding “thing” that they measure?
- METER –> length
- KILOGRAM –> mass
- SECOND –> time
- AMPERE –> current
- MOLE –> amount of substance
- KELVIN –> temperature
- CANDELA –> luminous intensity
defn: base unit vs. derived unit
BASE UNIT = the standard units around which the system itself is designed
DERIVED UNIT = created by associating base units with each other (i.e. a Newton)
what is an angstrom in terms of meters?
1 A = 10^-10 m
what is a nanometer in terms of meters?
1 nm = 10^-9 m
what is an electron-volt in terms of Joules? what does an eV represent?
1 eV = 1.6 x 10^-19 J
the amount of energy gained by an electron accelerating through a potential difference of one volt
defn: vectors (4 examples) vs. scalars (5 examples)
VECTOR = numbers that have magnitude and direction
1. displacement 2. velocity 3. acceleration 4. force
SCALAR = numbers that have magnitude only, not direction
1. distance 2. speed 3. energy 4. pressure 5. mass
defn: resultant
the sum or difference of two or more vectors
defn + process: tip to tail method
one method of finding the resultant of two vectors
place the tail of B at the tip of A without changing the length or direction of either arrow
the lengths of the arrows must be proportional to the magnitudes of the vectors
the vector sum of A + B is the vector joining the tail of A to the tip of B and pointing toward the tip of B
defn: component method of vector addition
break each vector into perpendicular components (most often x and y), however in some circumstances it makes more sense to define them as parallel and perpendicular to some other surface
what is a simple way of describing the x and y components of a resultant vector?
the x component is the sum of the x components of the vectors being added
the y component is the sum of the y components of the vectors being added
how do you subtract one vector from another? what does this look like mathematically?
by adding a vector with equal magnitude but opposite direction to the first vector
A - B = A + (-B) where -B represents a vector with the same magnitude as B but pointing in the opposite direction
how does the component method work for vector subtraction?
the x-component of the resultant vector is the difference of the x-components of the vectors being subtracted
the y-component of the resultant vector is the difference of the y-components of the vectors being substracted
what is the result of a vector A being multiplied by a scalar n (magnitude and direction)?
new vector B = nA
magnitude: |n|A
direction: look at the sign of n
- if n is positive: B and A are in the same direction
- if n is negative: B and A point in opposite directions
defn + equation: dot product
does this generate a vector or scalar product?
the dot product is how we multiply vectors by other vectors
SCALAR product: A dot B = |A| |B| cos theta
defn + equation: cross product
does this generate a vector or scalar product?
the cross product is another way of how we multiply vectors by other vectors
VECTOR product: A x B = |A| |B| sin theta
once we have the magnitude we use the right-hand rule to determine its direction
what direction is the resultant of a cross product in relation to the plane created by the two vectors? what does this mean physically on the MCAT?
resultant of a cross product will ALWAYS BE PERPENDICULAR to the plane created by the two vectors
on the MCAT: usually means the vector of interest is going into or out of the screen
what are the three steps of applying the right hand rule when considering a resultant C where C = A x B?
- Point your thumb in direction of vector A
- Extend your fingers in the direction of vector B (you may need to rotate your wrist to get the correct configuration)
- Your palm establishes the plane between the two vectors –> the direction your palm points is the direction of the resultant C
what is a secondary method (not the palm method) of using the right hand rule for a resultant C = A x B?
- Point the right index finger in the direction of A
- Point the right middle finger in the direction of B
- Hold the thumb perpendicular to these two fingers, it is the direction of C
defn: displacement (x or d)
is this a vector or scalar quantity?
displacement = an object in motion may experience a change in its position in space
this is a vector quantity (has both magnitude and direction)
what does the displacement vector connect?
the object’s initial and final position
does displacement consider the path?
NO! only the net change in position from initial to final
defn: distance
how does this differ from displacement?
a scalar quantity that considers the pathway taken
magnitude + SI unit + direction: velocity
magnitude: the rate of change of displacement in a given unit of time
SI units: meters/second
direction: the same direction of the displacement vector
defn: speed
the rate of actual distance traveled in a given unit of time
what is the relationship between an object’s instantaneous speed and an object’s instantaneous velocity?
the instantaneous speed of an object will always be equal to the magnitude of the object’s instantaneous velocity
defn: instantaneous velocity
a measure of the average velocity as the change in time (delta t) approaches zero
defn: average speed vs. average velocity
average SPEED = a measure of distance traveled in a given period of time
average VELOCITY = a measure of the displacement of an object over a given period of time
every change in velocity is motivated by a what?
a push or a pull (a force
defn + SI unit: Force (F)
a vector quantity that is experienced as pushing or pulling on objects (they do not need to touch!)
SI unit: newton (N) = kg.m/s^2
defn: gravity
an attractive force that is felt by all forms of matter
all objects exert gravitational forces on each other (no matter how small!)