Ch. 1 Key Terms and Concepts Flashcards

1
Q

Associationism

A

proposes that contiguity, frequency, and similarity are guiding principles for forming complex ideas.

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2
Q

Behaviorism

A

a school of thought that argues that psychology should restrict itself to the study of observable behaviors (such as lever presses, salivation, and other measurable actions) and not seek to infer unobservable mental processes.

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3
Q

Classical Conditioning

A

a type of learning in which the organism learns to respond with a conditioned response (CR) to a previously neutral stimulus (the CS) that has been repeatedly presented along with an unconditioned stimulus (US); also called Pavlovian conditioning.

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4
Q

Cognitive Map

A

an internal psychological representation of the spatial layout of the external world.

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5
Q

Cognitive Psychology

A

a subfield of psychology that focuses on human abilities (such as thinking, language, and reasoning) that are not easily explained by a strictly behaviorist approach.

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6
Q

Cognitive Science

A

the interdisciplinary study of thought, reasoning, and other higher mental functions.

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7
Q

Contiguity

A

nearness in time (temporal contiguity) or space (spatial contiguity).

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8
Q

Control Group

A

in an experiment, the group of participants that does not get the experimental treatment.

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9
Q

Correlational Study

A

a study that examines the degree to which two variables tend to vary together: as one increases (or decreases), does the other increase (or decrease) too?

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10
Q

Data

A

facts and figures from which conclusions can be inferred.

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11
Q

Dependent Variable

A

in an experiment, the factor whose change is measured as an effect of changes in the independent variable.

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12
Q

Distributed Representation

A

a representation in which information is coded as a pattern of activation distributed across many different nodes.

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13
Q

Double-Blind Design

A

an experimental design in which neither the experimenters nor the subjects know group assignment.

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14
Q

Dualism

A

the principle that the mind and body exist as separate entities.

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15
Q

Empiricism

A

a philosophical school of thought that holds that all the ideas we have are the result of experience.

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16
Q

Experiment

A

a test made to examine the validity of a hypothesis, usually by actively manipulating the variable(s) being investigated and measuring the effect on a behavior.

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17
Q

Experimental Group

A

in an experiment, the group of participants that gets some treatment of manipulation designed to test the experimental hypothesis.

18
Q

Experimenter Bias

A

the degree to which an experimenter’s prior knowledge or expectations can (consciously or unconsciously) influence the outcome of an experiment.

19
Q

Extinction

A

the process of reducing a learned response to a stimulus by ceasing to pair that stimulus with a reward or punishment.

20
Q

Forgetting

A

the loss or deterioration of memory over time.

21
Q

Generalization

A

the transfer of past learning to novel events and problems.

22
Q

Hypothesis

A

a tentative explanation for an observation, phenomenon, or scientific problem that can be tested by further investigation.

23
Q

Independent Variable

A

the factor that is manipulated in an experiment, such as the factor that differentiates the control group and experimental group.

24
Q

Instrumental Conditioning

A

the process whereby organisms learn to make responses in order to obtain or avoid important consequences.

25
Q

Latent Learning

A

learning that is undetected (latent) until explicitly demonstrated at a later stage.

26
Q

Law of Effect

A

the observation, made by Thorndike, that the probability of a particular behavior response increases or decreases depending on the consequences that have followed that response in the past.

27
Q

Learning

A

the process by which changes in behavior arise as a result of experiences interacting with the world.

28
Q

Learning Curve

A

a graph showing learning performance (the dependent variable, usually plotted along the vertical axis) as a function of training time (the independent variable, usually plotted along the horizontal axis).

29
Q

Mathematical Psychology

A

a subfield of psychology that uses mathematical equations to describe the laws of learning and memory.

30
Q

Memory

A

the record of past experiences acquired through learning.

31
Q

Nativism

A

a philosophical school of thought that holds that the bulk of knowledge is inborn (or native).

32
Q

Operant Conditioning

A

the process whereby organisms learn to make responses in order to obtain or avoid important consequences.

33
Q

Placebo

A

an inactive substance, such as a sugar pill, that is administered to the control subjects in an experiment to compare against the effects of an active substance, such as a drug.

34
Q

Radical Behaviorism

A

an extreme form of behaviorism, championed by B. F. Skinner, holding that consciousness and free will are illusions and that even so-called higher cognitive functions (e.g. human language) are merely complex sets of stimulus-response associations.

35
Q

Response

A

the behavioral consequence of perception of a stimulus.

36
Q

Reflex Arc

A

an automatic pathway from a sensory stimulus to a motor response.

37
Q

Retention Curve

A

a graph showing forgetting or relearning as a function of time since initial learning.

38
Q

Stimulus

A

a sensory event that provides information about the outside world.

39
Q

Subject Bias

A

the degree to which a subject’s prior knowledge or expectations concerning an experiment can (consciously or unconsciously) influence the outcome.

40
Q

Identify tips on improving one’s memory.

A
  • Pay attention
  • Use imagery
  • Use multiple senses
  • Sleep well
  • Relax
  • Create associations
  • Practice
  • Reduce overload
  • Try a rhyme
  • Re-create the learning event
41
Q

Aristotle’s Three Principles of Association

A
  1. Contiguity: experiences near each other in time/space are joined together.
  2. Frequency: experiences often repeated are connected more strongly.
  3. Similarity: experiences similar to one another are connected.