Case study Flashcards
What does a game producer do?
game development based on internally generated ideas and suggestions from gamers
what does a game designer do?
decides the nature of gameplay and determines how players will interact with games e.g. aesthetic, appearance, soundtrack
what does a game artist do?
create characters and backgrounds
characters and backgrounds should be suitable for:
-programming
-promotional material
what do level designers do?
create the story
determine the complexity of the game
-complexity should not overtax players’ hardware
what do programmers do?
software coding
need for programmers dependent on the size and complexity of a game
what do testers do?
check games to identify
programming errors
playing experience
suitability of the game to target markets
what are some KPIs that publishers monitor?
DAU: daily active users
MAU:monthly active users, less distorition
MAU/DAU: frequency of play, higher the better
average sessions per user
average session length
retention:% of new users who return
average revenue per user
average revenue per DAU
K-factor:extent to which existing players attract new players, ‘viral coefficient’
what does a K factor of 1.3 mean?
existing players recommend a game to 1 million friends and 300 000 of these friends register to play
what % of revenue do the 6 most popular Pixlwizz games contribute to?
82%
- not well diversified
- Jakob Plunge 19%
How can PS’s board structure be improved?
4 EDs and 3 NEDS: need more NEDs, criteria not met
Jose should not be on Audit committee