CAP. 4 Flashcards
Introduction
Starting point of any digital business/e-commerce strategy: analyse the environment in which operates. Two environments:
* Macro-environment.
* Micro-environment.
We concentrate on the role of the macro-environmental forces, using the widely used SLEPT framework; often, these factors are known as the PEST factors, but we use SLEPT to stress the importance of the law in influencing Internet marketing practices. The SLEPT factors:
* Social.
* Legal and ethical.
* Economic.
* Political.
* Technological.
When completing a review, it’s important not to give all influences equal weighting, but focus on the ones that matter most in the current environment.
Managers have to constantly scan the environment and assess which changes are relevant to their sphere of influence. Changes in social culture and the introduction and adoption of new technologies tend to be very rapid. Governmental and legal changes tend to happen over longer timescales, but new laws can be introduced fast. The trick for managers is to identify the critical factors to competitiveness and service delivery and monitor these. The technological and legal factors are most important to managing e-commerce, so we focus on these.
Since the law is one of the most important issues, the seven most important legal issues are:
1. Data protection and privacy law.
2. Disability and discrimination law.
3. Brand and trademark protection.
4. Intellectual property rights.
5. Contract law.
6. Online advertising law.
7. Social media.
There are 4 main acts, directives and laws that e-commerce companies must comply with:
* Electronic Commerce (EC Directive) Regulations 2002
* The General Data Protection Regulations
* The Distance Selling Act 2000
* ICO Cookie Law
Organisations that don’t monitor these factors or don’t respond adequately won’t remain competitive and may fail. The process of monitoring the environment is referred to as environmental scanning, this often occurs as an ad hoc process, but if there’s no reporting mechanism then some major changes may not be apparent to managers. Environmental analysis is required to evaluate info and respond accordingly.
Box 4.1: GDPR
The SLEPT factors
- Social.
- Legal and ethical.
- Economic.
- Political.
- Technological.
the seven most important legal issues are
- Data protection and privacy law.
- Disability and discrimination law.
- Brand and trademark protection.
- Intellectual property rights.
- Contract law.
- Online advertising law.
- Social media.
4 main acts, directives and laws that e-commerce companies must comply with
- Electronic Commerce (EC Directive) Regulations 2002
- The General Data Protection Regulations
- The Distance Selling Act 2000
- ICO Cookie Law
Social factors
Some of key elements include:
* Culture;
* Demographics (es: age, gender);
* Social lifestyles;
* Domestic structures;
* Affluence/wealth;
* Religion.
In relation to e-commerce, consumers are changing the buying process they go through to purchase a product. There has been an increase in showrooming. Research by Columbia Business School and Almia (2013): 21% of all consumers are ‘M-Shoppers’: they use mobile devices while in retail stores to assist in their shopping decision. It’s not just a Millennials’ behaviour: 74% of M-Shoppers are over 29 years.
Legal and ethical factors
Legislative changes can affect the business environment. Legal factors to consider:
* Data protection and privacy law, replaced by GDPR (25 May 2018);
* Disability and discrimination law;
* Brand and trademark protection;
* Intellectual property rights;
* Contract law;
* Online adv law.
Economic factors
These relate to the elements of an economy and its condition. Examples:
* Market growth and employment;
* Inflation rate;
* Interest rates;
* Monetary/fiscal policies;
* Foreign exchange rates.
A good example from an e-commerce standpoint is the area of dynamic pricing. This is where a transactional e-commerce site uses algorithms to change the price of its products/services, based on different market conditions, such as competitor pricing, supply and demand, spending habits, time of day, location and operating system.
Political factors
An organisation needs to consider the political situation of a country and the world in relation to that country. Areas to consider:
* Government/leadership;
* Policies;
* Tax laws;
* Internet governance.
Technology factors
New technology is changing the way that people and businesses do things. Improvements in both hardware and software are key factors in this change. This demonstrates why mobile optimisation should be a key element of digital marketing strategy.
Cultural factors
The social and cultural impacts of the Internet are important from an e-commerce perspective since they govern demand for digital services and propensity to purchase online and use different types of e-commerce services.
Nowadays, smartphones are changing the way people interact with companies, family and friends
Factors affecting e-commerce buying behaviour
It’s useful for digital business managers to understand the fears people have about placing orders online, so that action can be taken to overcome some of these barriers. Common fears:
1. Credit card information being stolen. Use email authenticity to prevent fraud messages and encrypting all parts of a website.
2. ‘Fake’ online stores. Displaying clear contact info, including a company address, and providing links to independent customer reviews. They also add awards, official partner logos.
3. Information will get sold. Clear privacy policy and give customers the option to choose what info they’d like to receive and how often they want to receive it.
4. Unsure what the product is really like. Offer product videos, 3D views and detailed info on elements.
5. Lost orders. Different shipping options and order tracking.
6. Need help from a salesperson. Education videos and comparison tables to help provide additional purchase info. Adoption of live chat for customer service.
Problems encountered most often:
- Slower delivery than indicated (17%);
- Technical website failure while ordering or paying (9%);
- Receiving wrong or damaged goods/services (9%);
- Difficulties in finding info on guarantees and other legal rights (5%);
- Final costs higher than indicated or difficult to make complaints and seek redress after a complaint (4%);
- Foreign retailers not selling in their country and problems with fraud (3%).
These barriers to access and usage of the web still remain, and governments are concerned about social exclusion.
Understanding users’ access requirements
To fully understand online customer propensity to use an online service we need to consider the user’s access location, access device and webographics, which is a term coined by Grossnickle and Raskin (2001) which includes:
* Usage location;
* Access device;
* Connection speed – broadband vs dial-up;
* ISP;
* Experience level;
* Usage type;
* Usage level.
Consumers influenced by using the online channel
To help develop effective online service, we need to understand customers’ online buyer behaviour and motivation. Finding info about goods and services is a common online activity, but each organisation needs to capture data about online influence in the buying process for their own market. Managers also need to understand how different types of media, intermediary and influencer sites influence consumers.
Edelman (communications marketing firm) produces an annual Trust Barometer; 2017 report: search engines were the most trusted source for general news and info; huge increase in online influencers. Influence has shifted from traditional media sources to individuals who have built an online following among their peer group for niche topics.
There’s also a wide variation in influence and type of info sought according to type of product, so it’s important to assess the role of the Internet in supporting buying decisions for a particular market. Understanding the potential reach of a website and its role in influencing purchase is important in setting digital marketing budgets.
Most purchases of EU online shoppers: clothes and sports goods, travel and holiday accommodation, household goods, tickets for events, ….
Motivation for use of online services
Psychographics segmentations that divide users/potential users into groups based on knowledge, attitudes, uses and responses to the brand, product or service. Demographics explains who your buyer is and psychographics helps understand why you customer buys.
Elements of psychographic segmentation:
* Occasion
* Benefits sought
* Usage rate
* User status
* Loyalty status
Ways to gather data:
1. Interviews.
2. Surveys.
3. Customer data.
The revised Web Motivation Inventory (WMI) identified by Rodgers et al. (2007): useful framework for understanding different motivations for using the web. 4 motives that cut across cultures: research (info acquisition); communication (socialisation); surfing (entertainment); shopping. These can be broken down further:
1. Community
* Get to know other people
* Participate in online chat
* Join a group
2. Entertainment
* Amuse myself
* Entertain myself
* Find info to entertain myself
3. Product trial
* Try on the latest fashions
* Experience a product
* Try out a product
4. Information
* Do research
* Get info I need
* Search for info I need
5. Transaction
* Make a purchase
* Buy things
* Purchase a product I’ve heard about
6. Game
* Play online games
* Entertain myself with Internet games
* Play online games with individual from other countries
7. Survey
* Take a survey on a topic I care about
* Fill out an online survey
* Give my opinion on a survey
8. Downloads
* Download music
* Listen to music
* Watch online videos
9. Interaction
* Connect with my friends
* Communicate with others
* Instant message others I know
10. Search
* Get answers to specific questions
* Find info I can trust
11. Exploration
* Find interesting web pages
* Explore new sites
* Surf for fun
12. News
* Read about current events and news
* Read entertainment news
Digital advertisers and site owners can use this framework to review the suitability of facilities to meet these needs.
Internet users take longer to become confident to purchase more expensive and complex products.
This links to the FCB Involvement Grid, a matrix developed by Foot, Belding & Cone (FBC), which plots varies consumer purchases against ‘think vs feel’. There are a number of variables that drive the level of involvement up or down, such as price and frequency of purchase, social visibility, risk involved, commitment of time and complexity of purchase.
As products go through different stages in product lifecycles and innovation, they can undergo a change in involvement.
The 4 quadrants have been segmented into 4 buying types – Informative, Affective, Habitual and Satisfaction; each one requires a particular communication style, type of media and level of repetition.
Elements of psychographic segmentation
- Occasion
- Benefits sought
- Usage rate
- User status
- Loyalty status
The revised Web Motivation Inventory (WMI) identified by Rodgers et al. (2007):
useful framework for understanding different motivations for using the web. 4 motives that cut across cultures: research (info acquisition); communication (socialisation); surfing (entertainment); shopping. These can be broken down further:
1. Community
* Get to know other people
* Participate in online chat
* Join a group
2. Entertainment
* Amuse myself
* Entertain myself
* Find info to entertain myself
3. Product trial
* Try on the latest fashions
* Experience a product
* Try out a product
4. Information
* Do research
* Get info I need
* Search for info I need
5. Transaction
* Make a purchase
* Buy things
* Purchase a product I’ve heard about
6. Game
* Play online games
* Entertain myself with Internet games
* Play online games with individual from other countries
7. Survey
* Take a survey on a topic I care about
* Fill out an online survey
* Give my opinion on a survey
8. Downloads
* Download music
* Listen to music
* Watch online videos
9. Interaction
* Connect with my friends
* Communicate with others
* Instant message others I know
10. Search
* Get answers to specific questions
* Find info I can trust
11. Exploration
* Find interesting web pages
* Explore new sites
* Surf for fun
12. News
* Read about current events and news
* Read entertainment news
FCB Involvement Grid
a matrix developed by Foot, Belding & Cone (FBC), which plots varies consumer purchases against ‘think vs feel’. There are a number of variables that drive the level of involvement up or down, such as price and frequency of purchase, social visibility, risk involved, commitment of time and complexity of purchase.
As products go through different stages in product lifecycles and innovation, they can undergo a change in involvement.
The 4 quadrants have been segmented into 4 buying types – Informative, Affective, Habitual and Satisfaction; each one requires a particular communication style, type of media and level of repetition.
Business demand for digital business services
The B2B market is more complex than B2C in that variation in demand will occur according to different types of organisation and people within the buying unit in the organisation. This analysis is also important as part of the segmentation of different groups within a B2B target market. We need to profile business demand according to:
1. Variation in organisation characteristics:
* Size of company (employees or turnover)
* Industry sector and products
* Organisation type (private, public, government, not-for-profit)
* Division
* Country and region
2. Individual role:
* Role and responsibility from job title, function or number of staff managed
* Role in buying decision
* Department
* Product interest
* Demographics
* B2B profiles.
We can profile business users of the Internet in a similar way to consumers by assessing:
1. The percentage of companies with access. In the b2b market, Internet access levels are higher than b2c.
2. Influenced online. In b2b marketing, the high level of access is consistent with a high level of using the Internet to identify suppliers. As for consumer e-commerce, Internet is important in identifying online suppliers rather than completing the transaction online. This is particularly the case in larger companies.
3. Purchase online. This shows the importance of understanding differences in the environment for e-commerce in different countries.
To estimate online revenue contribution to determine the amount of investment in digital business we need to research the number of connected customers, the % whose offline purchase is influenced online and the number who buy online.
profile business demand according to
- Variation in organisation characteristics:
* Size of company (employees or turnover)
* Industry sector and products
* Organisation type (private, public, government, not-for-profit)
* Division
* Country and region - Individual role:
* Role and responsibility from job title, function or number of staff managed
* Role in buying decision
* Department
* Product interest
* Demographics
* B2B profiles.
profile business users of the Internet in a similar way to consumers by assessing:
- The percentage of companies with access. In the b2b market, Internet access levels are higher than b2c.
- Influenced online. In b2b marketing, the high level of access is consistent with a high level of using the Internet to identify suppliers. As for consumer e-commerce, Internet is important in identifying online suppliers rather than completing the transaction online. This is particularly the case in larger companies.
- Purchase online. This shows the importance of understanding differences in the environment for e-commerce in different countries.
E-commerce sales across the EU
The European Commission reviewed adoption of the digital business services across Europe. This growth of Internet usage has meant that 77% of enterprises in the EU gave importance to their visibility on Internet and had either a website or home page.
The widespread use of ICT in the workplace has resulted in an increased demand for technology specialists and this has presented recruitment challenges. Recently, this digital skills gap has been reported as a worldwide issue because of the explosive growth of digital devices and communication.