C8: Thinking Flashcards

1
Q

Prototype Model

A

creating new concepts based on how they compare to the “best example”(the prototype) - Eelanor Rosch

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2
Q

Loss Averse

A

potential losses carry a heavier weight than potential gain - possible to be due to emotional impact

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2
Q

Thinking

A

the mental manipulation of representations of knowledge about the world

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3
Q

Analogical Representations

A

Mental pictures that have a direct relationship to the actual object you are thinking about, (clock = passing time), (maps = geographical layout)

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4
Q

Symbolic Representation

A

Abstract and do not have relationship to physical qualities of objects in the world (words, numbers, or ideas.)

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5
Q

Categorization

A

grouping things based on shared properties

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6
Q

Concept

A

A category or class of related items

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7
Q

Exemplar Model

A

idea that no concept has a single best representation, representation is made up of all examples (dogs)

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8
Q

Schemas

A

help us perceive, organize, understand, and process information, helping us act appropriately

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9
Q

Script

A

A schema that directs behavior over time within a situation (dining at a restaurant, you get seated, you order food, you tip the server)

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10
Q

Stereotypes

A

Schema that allows for easy, fast processing of information about people based on their membership in certain groups

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11
Q

Heuristics

A

Shortcuts to reduce the amount of thinking behind decisions, done unconsciously and can lead to biases

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12
Q

Hindsight Bias

A

after-the-fact explanations

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13
Q

Anchoring

A

Reference point (anchor) in decision making normally first piece of information encountered (boy scout popcorn)

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14
Q

Framing

A

the emphasizing on potential loss or potential gain leading to different decisions (70% pass rate, 30% fail rate)

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15
Q

Availability Heuristic

A

the general tendency to make a decision based on the answer that comes most easily to mind

16
Q

Representativeness Heuristic

A

place a person or object in a category if they are similar to the prototype of that category

17
Q

Base Rate

A

how frequently an event occurs, people pay insufficient attention to base rate in reasoning

18
Q

Affective forecasting

A

predicting how you will feel about things in the future - people tend to overestimate

19
Q

Restructuring

A

representing/thinking about the problem in a new way (scheerer’s nine dot problem)

20
Q

Mental Sets

A

Problem solving strategies that have worked in past - need to overcome to find solution (Luchins’s mental set - water)

21
Q

Functional Fixedness

A

having fixed ideas about typical function of object - creates difficulties problem solving - candle problem (ducker)

22
Q

Problem Solving - Algorithm

A

a guideline that if followed correctly will yield in correct answer (recipes, formulas)

23
Q

Problem Solving - Working backward

A

proceed from goal state to initial state (water lily problem)

24
Q

Problem Solving - finding an appropriate analogy

A

Transferring a problem-solving strategy means using a strategy that works in one context to solve a problem that is structurally similar.

25
Q

Insight

A

Lightbulb moment (Köhler- chimpanzees and stick)

26
Q

Intelligence

A

the ability to use knowledge to reason, make decisions, make sense of events, solve problems, understand complex ideas, learn quickly, and adapt to environmental changes

27
Q

Psychometric Measuring of Intellignece

A

Standardized test to assess mental abilities

28
Q

Achievement test

A

standardized test to assess peopl’e current levels of skill and knowledge

29
Q

Aptitude test

A

standardized test to predict what tasks and when jobs people will be good at