C2- classification and development of motor skills Flashcards

1
Q

muscular involvement continuum GROSS

A

involves large muscle movements. They are not very precise and require more movement
eg. long jump

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2
Q

muscular involvement continuum FINE

A

involves intricate movements using small muscle groups. The movement is precise and requires great control
eg. archery

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3
Q

environmental influence continuum OPEN

A

affected by environmental. involve a lot of decision making and need to be adapted to fit the environment
eg. passing in football

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4
Q

environmental influence continuum CLOSED

A

not affected by environment. They are determined by all players individually with a set routine- don’t have to be adapted
eg. gymnastics routine

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5
Q

pacing continuum EXTERNALLY PACED

A

environment determine when the skill starts and the rate at which it is performed
eg. start in 100m

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6
Q

pacing continuum SELF PACED

A

performer decides when the skill starts and the rate at which it is performed
eg. serve in tennis

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7
Q

difficulty continuum SIMPLE

A

low perceptual load and little judgements to make. it’s technically easy
eg. sprinting

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8
Q

difficulty continuum COMPLEX

A

requires a lot of decisions and has a high perceptual load. it’s technically difficult to perform
eg. handspring

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9
Q

organisational continuum LOW

A

low in organisation. sun routines can easily be separated and practiced in separate parts
eg. swimming

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10
Q

organisational continuum HIGH

A

sun routines are closely linked and difficult to seperate
eg. golf swing

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11
Q

continuity DISCRETE

A

clear beginning and end. it’s single and specific, and can be repeated from the beginning
eg. gymnastics routine

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12
Q

continuity SERIAL

A

several discrete elements that are performed together in a pattern
eg. triple jump

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13
Q

continuity CONTINUOUS

A

do not have a clear beginning and end. repetitive and ongoing
eg. long distance running

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14
Q

pro active

A

when the previously learned skill effects the skill currently being learned

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15
Q

retro active

A

when the skill currently being learned effects a previously leaned skill

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16
Q

positive transfer

A

when the learning of one skill helps the learning of another

17
Q

negative

A

when the leaning of one skull hinders the learning of another

18
Q

bilateral

A

when the learning of a skill on one side of the body contributes the meaning of the same skill but on the other side of the body (limb to limb)

19
Q

strategies to optimise positive transfer

A

•make learner aware of transferable elements of the skill
•clear concise demos
•positive reinforcement will strengthen SR bond
•ensure previously learned skills are well learned

20
Q

strategies to avoid negative transfer

A

•ensure performer knows differences between skills
•don’t introduce too many new movements at once
• avoid teaching skills together that are similar
•make practice sessions similar to game situation

21
Q

methods of practice MASSED

A

•practice with no rest intervals
•good for discrete skills
•simulates fatigue

22
Q

methods of practice DISTRIBUTED

A

•practice with rest intervals
•low motivation and fitness levels
•breaks improve motivation

23
Q

methods of practice FIXED

A

•predictable stable environment
•closed skills that need to be overlearned
•for events in unchanging environments

24
Q

methods of practice VARIABLE

A

•skill is practiced in many environments
•practice conditions must be realistic
• creates SCHEMA

25
Q

types of practice WHOLE

A

•skill practiced without any breakdown of subroutines (in entirety)
•high organisational
•A= good for experts
•D= can be dangerous

26
Q

types of practice PART

A

•skill is broken down into subroutines and a particular part is practiced
•low organisational
•A= good for cognitive SOL
•D= takes a long time

27
Q

types of practice WHOLE-PART-WHOLE

A

• skill is practiced without any breaks, then a skill in isolation, then all together again
•complex
•A= kinaesthetic awareness
•D= can be dangerous

28
Q

types of practice PART PROGRESSIVE

A

•each subroutine is seen as the links in the chain (chaining)
• serial
•A= kinaesthetic awareness of links between movements
•D= takes a long time