Brevity Words 2024 Flashcards

1
Q

Abort

A

Cease action or terminate the attack prior to weapons release or event or mission.

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2
Q

ANCHOR [location]

A
  1. Orbit about a specific point.
  2. Refueling track flown by tanker.
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3
Q

AUTHENTICATE

A

To request or provide a response for a coded challenge.

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4
Q

BANDIT

A
  1. [A/A] [AIR-MAR] Positively identified as an enemy in accordance with (IAW) theater ID criteria. The term does not imply direction or authority to engage.
    • [SO] A SUSPECT whose orbital parameters are such that it may become a collection and/or counterspace concern to a spacecraft in the relative near-term, therefore limiting decision
      space.
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5
Q

Bingo

A
  • Prebriefed fuel state needed for recovery.
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6
Q

BLIND

A

No visual contact with FRIENDLY aircraft, ship, or ground position. Opposite of VISUAL.

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7
Q

BLOW THROUGH

A

[A/A] Continue straight ahead at the MERGE and do not become ANCHORED with target(s).

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8
Q

BOGEY

A

[A/A] [S/A] [SO] A CONTACT whose identity is unknown.

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9
Q

BOGEY DOPE

A

[A/A] [S/A] Request for information on indicated or closest GROUP in bearing, range, altitude, and aspect (BRAA) format (with appropriate fill-ins).

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10
Q

BRAA

A

[A/A] [S/A] 1. Provides target BRAA relative to the specified FRIENDLY aircraft (tactical control format).

  1. Switch to BRAA format to a specific GROUP or CONTACT.
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11
Q

BUGOUT (direction)

A

[A/A] [A/S] [AIR-MAR] Separation from a particular engagement, attack, or operation with no intent to reengage or return.

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12
Q

BULLSEYE

A

An established reference point from which the position of an object can be referenced by bearing (magnetic) and range (nautical miles) from this point.

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13
Q

[target or object] CAPTURED

A
  • [A/S] Object has been acquired and is being tracked.
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14
Q

CHECK DATA [source]

A

Reference specified medium for message traffic (Internet relay chat, J28.2 [Link-16 free text message], etc.).

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15
Q

COMMIT

A
    • [A/A] Intercept the GROUP(S) of interest.
    • [A/A] Set briefed intercept geometry.
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16
Q

CONTACT

A
  1. Sensor information at the stated position.
  2. [A/S] Acknowledges sighting of a specified reference point (either visually or via sensor).
  3. [A/A] Individual radar return within a GROUP or ARM.
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17
Q

CUTOFF (direction)

A

A/A] Request(s) for, or directive(s) to, intercept using cutoff geometry.

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18
Q

DIVERT

A

Proceed to alternate base.

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19
Q

FADED

A
  • [A/A] [S/A] [AIR-MAR] Sensor data is lost on GROUP or CONTACT. Requires information of last known position to include number of CONTACTS and TRACK direction.
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20
Q

FLASH (system)

A
  1. [A/A] [state system] Temporarily activate specified system for ID purposes (identification, friend or foe (IFF)), or afterburner, flare or chaff, etc.).
    • Clear the net immediately, critical information to follow (e.g., “FLASH, FLASH, FLASH this is Frontier 6, immediate MEDEVAC,
      grid to follow.”).
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21
Q

GUIDE (cardinal direction/loc)

A

** [A/A] Directive term to intercept and move track of interest (TOI) as directed using International Civil Aviation Organization procedures.

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22
Q

HEADBUTT (w/direction)

A

** [A/A] Directive term to immediately divert a TOI clear of a restricted or prohibited area.

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23
Q

HIGH

A

[A/A] [S/A] CONTACT is greater than 40,000 ft MSL.

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24
Q

HOLLOW

A
  1. Any data link message not received.
    • [A/S] Lost video data link.
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25
Q

HOSTILE

A

** A contact identified as enemy upon which clearance to fire is authorized IAW theater rules of engagement (ROE).

WARNING
This use of HOSTILE is as a brevity term for air engagements and should not be confused with the same term in tactical data link identification.

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26
Q

ID

A
  1. [A/A] [AIR-MAR] Directive call to identify the
    target or track.
  2. [A/A] (type) ID is accomplished, followed by
    type.
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27
Q

INSPECT

A

** [A/A] Establish visual contact with cockpit of TOI (implies closure inside 500 feet). Attempt communications and report all observations of activity.

NOTE
Multiple passes may be required depending on TOI airspeed. Observed activities may include airspeed and altitude changes, structural damage, external lights, and aircraft configuration (gear or flaps).

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28
Q

JACKAL

A

Surveillance Network Participating Group 7 (NPG 7) of Link 16 TADIL [tactical digital information link]

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29
Q

JOKER

A

*Fuel state above BINGO at which separation, BUGOUT, or event termination should begin.

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30
Q

JUDY

A

[A/A] Aircrew has taken control of the intercept and only requires situational awareness information; controller will minimize radio transmissions.

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31
Q

KNOCK IT OFF

A

[A/A] [A/S] Cease all air combat maneuvers, attacks, activities, or exercises (training use only).

32
Q

LAME DUCK

A

An aircraft in a minor state of emergency.

33
Q

LOOKING

A

[A/S] [AIR-MAR] Aircrew does not have the ground or surface object, reference point, or target in sight (opposite of CONTACT).

34
Q

LOW

A
  • [A/A] A CONTACT less than 5,000 ft above ground level.
35
Q

MERGE(D)

A

[A/A] FRIENDLIES and targets have arrived in the visual arena.

36
Q

MIDNIGHT

A

[A/A] [S/A] C2 sensors are unavailable due to degradation. Opposite of SUNRISE.

37
Q

MOSQUITO

A

** [A/A] [S/A] Slow speed and low radar cross section target.

38
Q

NEW PICTURE

A

[A/A] [A/S] [AIR-MAR] Used by controller or aircrew when tactical PICTURE has changed. Supersedes all previous calls and reestablishes PICTURE for all players.

39
Q

[object] NO FACTOR

A

[A/A] [A/S] [S/A] Stated [object] is not a threat.

40
Q

NO JOY

A

1.* [A/A] [A/S] [S/A] [SO] Aircrew does not have visual contact with the TARGET or BANDIT. Opposite of TALLY.

2.* Indicates that radio communications could not be established with the distant end on a specified radio net.

41
Q

PADLOCKED

A

Aircrew cannot take eyes off an aircraft, ground target, or surface position without risk of losing TALLY or VISUAL.

42
Q

PARROT

A
  • IFF selective ID feature transponder.
43
Q

PLAYMATE

A
  • [A/A] Cooperating aircraft.
44
Q

PLAYTIME

A

Amount of time aircraft can remain on station, given in hours plus minutes (e.g., ONE PLUS THIRTY equals 1 hour and 30 minutes).

45
Q

POPEYE

A
  1. Flying in clouds or an area of reduced visibility.
    • Reduced EO/IR visibility due to atmospherics.
46
Q

POSIT

A

Request for FRIENDLY position; response in terms of a geographic landmark or from a common reference point.

47
Q

PUSH (channel)

A

Switch to designated frequency; no acknowledgment required.

48
Q

RENEGADE

A

A civil platform that is assessed as operating in such a manner as to raise suspicion that it might be used as a weapon.

49
Q

RIDER

A

[A/A] [S/A] A BOGEY that is complying with airspace control order or safe passage procedures.

50
Q

ROLEX (+/- time)

A

Timeline adjustment in minutes for entire mission; always referenced from original preplanned mission execution time. “Plus” means later; “minus” means earlier.

51
Q

SAUNTER

A

Fly at best endurance.

52
Q

SCRAM (direction)

A
  1. FRIENDLY asset is in immediate danger. Withdraw clear in the direction indicated for survival. No further mission support from the FRIENDLY asset is expected.
  2. ** [A/A] [S/A] [EW] Cease the intercept and take immediate evasive action. Implies that the target aircraft is being engaged by SAMs or other air defense fighters.
  3. ** [A/A] Directive term to instruct air traffic control to clear all civilian or nonengagement aircraft outside a specific area. TERMINATE SCRAM will resume normal operations.
53
Q

SCRUB

A

[A/A] [S/A] Moving target indicator return that signifies a low, slow (100-250 kts ground speed) or very slow (<100 kts ground speed) airborne target.

54
Q

SHADOW

A

Follow indicated TARGET.

55
Q

SKIP IT

A

Directive call for a specific platform to not engage the indicated track. Usually followed with further directions.

56
Q

SLOW

A
  • [A/A] [S/A] Target with ground speed of 100– 250 knots.
57
Q

SNAP

A
  1. [A/A] Fighter request for immediate BRAA call (with appropriate fill-ins) to the GROUP described. Indicates fighter intent to intercept or join.
  2. (heading) Urgent directive call to turn to a heading.
58
Q

SOUR

A
  1. (mode/type) [A/A] [S/A] Invalid or no response to an administrative IFF or selective ID feature check.
  2. (link name) (e.g., “TIMBER SOUR”) Potential problems with net entry; initiates pre-mission link troubleshooting.
    (Opposite of SWEET)
59
Q

STRANGER

A

[A/A] Unidentified traffic that is not a participant in the action in progress.

60
Q

STRANGLE (system)

A

[A/A] [S/A] Turn off system indicated (e.g., STRANGLE PARROT).

61
Q

SUNRISE

A

[A/A] [S/A] C2 sensors are available. Opposite
of MIDNIGHT.

62
Q

SWEET

A
  1. [A/A] [S/A] (mode, type) Valid response to an administrative IFF or selective ID feature check request.
  2. (link name) (e.g., TIMBER SWEET) Confirms receipt of data link information.
  3. Equipment indicated is operating efficiently.
    (Opposite of SOUR; cancels SICK, BENT).
63
Q

TALLY

A

Sighting of a target, non-friendly aircraft, or enemy position. Opposite of NO JOY.

64
Q

TERMINATE

A

[A/A] In training, cease local engagement without affecting the overall exercise.

65
Q

TESLA

A

Mode 5 IFF.

66
Q

TIMBER

A

[EW] Link 16 Network.

67
Q

TIMECHECK

A

Check or change IFF code.

68
Q

TRACK (direction)

A
  1. ** [A/A] GROUP or CONTACTS direction of flight or movement.
  2. ** [A/S] [S/S] Directive call assigning responsibility to an asset for maintaining sensor or visual observation of a defined object or area.
  3. ** [A/S] Rotary-wing directive call to establish race track (e.g., “Taz 31, TRACK left).
  4. ** [A/S] [AIR-MAR] Information call stating direction of vehicle or CONTACT in motion (e.g., TALLY TECHNICAL TRACK Northwest).
69
Q

TUMBLEWEED

A

Situational awareness, (i.e., NO JOY, BLIND) and request information.

70
Q

VERY SLOW

A

** [A/A] [S/A] Target speed less than 100 knots.

71
Q

VISUAL

A

Sighting of a FRIENDLY aircraft or ground position or ship. Opposite of BLIND.

72
Q

WAGON (LEFT/RIGHT)

A

** [A/S] Rotary-wing directive call to orbit around the target (e.g., “Taz 31, WAGON left”).

73
Q

WHAT LUCK

A

Request for results of missions or tasks.

74
Q

WORDS

A

Directive calls or interrogative requests regarding further information or directives pertinent to the mission. Generated by the tactical command and control agencies and outlined in the theater specific SPINS.

75
Q

WORK

A
  1. ** [A/A] Maneuver in the stated cardinal direction.
  2. ** [EW] Directive call to command geolocation.
76
Q

ZIPLIP

A

Limit transmissions to critical information only.

77
Q

ZAP

A

Request for data link information.