Blood Spatter Flashcards

1
Q

Blood Stain Pattern Analysis (BSPA)

A

Examination of the shapes, locations, and distribution patterns of bloodstains to provide an interpretation of the events which gave rise to their origin

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2
Q

Information obtained from BSPA (4)

A

Position of a victim
Evidence of a struggle
People/objects in the room (voids)
Confirm of refute statements about the actions of the crime scene

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3
Q

Why does blood tend to contract?

A

It has an “elastic-like” property caused by the forces of attraction between the molecules of the liquid (cohesion) - tends to resist penetration and separation, causing a perfect sphere

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4
Q

Maximum speed of blood and why

A

25 feet/second due to air resistance

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5
Q

Blood Patterns (6)

A

(PASS TP)

  1. Passive fall
  2. Arterial spurts or gushes
  3. Splashes/spatter
  4. Smears/transfers
  5. Trails
  6. Pools
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6
Q

Passive fall

A

Blood falling directly to the floor at 90 degrees will produce circular drops

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7
Q

What causes more satellites?

A

Textured surface

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8
Q

Arterial spurts or gushes

A

Typically found on walls or ceilings caused by pumping action of the heart

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9
Q

Splashes/spatter

A

Shaped like exclamation points, shape and position can help locate the position of the victim at the time of the attack

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10
Q

Smears/transfers

A

Left by the bleeding victim or other at the scene depositing blood as they touch or brush against a surface

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11
Q

Trails

A

Can be left by a bleeding victim depositing blood as they move from one location to another

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12
Q

Pools

A

Form around a victim that is bleeding heavily and remains in one place

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13
Q

Spines

A

Attached to the main droplet

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14
Q

Satellites

A

Not attached to the main droplet

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15
Q

Narrow/pointed end of a blood drop points…

A

in the direction of travel

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16
Q

Point of Convergence (POC)

A

Two dimensional position determining the origin of two or more drops of blood

17
Q

Point of Hemorrhage (POH)/Point of Origin

A

Three dimensional position of where the blood originated

18
Q

Steps of finding Point of Origin (3)

A

Find the POC
Find the angle of impact (AOI)
Find the POH

19
Q

Angle of Impact (AOI)

A

Angle at which the blood hits the surface and determines the shape of the spatter drop – determines the length of the drop

20
Q

AOI Equation

A
sinAOI = width/length
AOI = inverse sin (width/length)
21
Q

POH equation definitions: x and d

A
x = the POH, the hight above POC (opposite)
d = length from center of blood drop to POC (adjacent)
22
Q

POH Equation

A
tanAOI = x/d
x = tanAOI (x) d
23
Q

Why is the POH overestimated?

A

Blood falls in an arch due to air resistance and gravity

24
Q

Low Velocity Drops (speed, size, how)

A

5 feet/second
Larger stains, 4mm and greater
Dripping blood, off knife, arms swinging, hit with rock

25
Medium Velocity Drops (speed, size, how)
25 feet/second 1-4 mm Hit with fist, knife, bat, club - longer blunt objects
26
High Velocity Drops (speed, size, how)
More than 100 feet/second (mist) Smaller than 1mm High velocity guns
27
Cast-off Spatter
Results when an object swung in an arc flings blood onto nearby surfaces
28
What cast-off spatter can tell us (4)
Direction of swinging object Velocity of object Left or right handed Minimum number of blows
29
Back Spatter
Arises from the entrance wound and moves towards the weapon; most common with high velocity shot guns; can leave blood on the gun or shooter
30
Higher velocity leads to _____ back spatter
more
31
Skeletonization
Occurs when the edges of a stain dry to the surface; typically occurs within 50 seconds