Block 3 - Design Flashcards
What is ‘problem space’?
The problem space for a particular product is defined as the range of poosible conceptual models for the product, together with their rationales i.e. advantages, disadvantages, implications and justifications.
What are the questions that are asked when exploring assumptions within the problem space?
Are there problems with an existing product or user experience?
Why do you think there are problems?
How do you think your proposed design ideas overcome these?
If you have not identified any problems and instead are designing for a new user experience, how do you think your proposed design ideas support, change or extend current ways of doing things?
What is a conceptual model and what is it not?
A conceptual model is defined as an idealised view of how the system works - the model designers hope users will internalise. It is not the user interface, a user’s mental model of the system, a use case or an implementation architecture.
What is the advantage of using an interface metaphor?
Interface metaphors allow people to talk about what they are doing in terms they are familiar with.
What are the disadvantages of using an interface metaphor?
Designers can take them too literally and try to design an interface that matches the characteristics of the metaphorical item.
They can be too constrained.
Can lead to conflicts with design principles.
Can limit the designers imagination.
What are the main disadvantages of emulating strategies from the physical world in the digital world?
When strategies from the physical world are translated into the digital world too literally they may over-constrain the user, or fail to make most of digital possibilities.
What are the four interaction types?
Instructing, Conversing, Manipulating and Exploring
What is an interface type?
Interfaces that may be used to design for a user experience.
Give examples of interface types. From 1980 to 2000
1980 - Command and WIMP/GUI
1990 - Web, Speech, Pen, Gesture, Touch, Appliance, 2000 - mobile, wearable, tangible, shareable, robotic
Give examples of indirect pointing devices
Mouse, joystick, trackball
Give examples of direct pointing devices
Touchscreen and pen systems
What is a continuous input device?
What is a discrete input device?
A continuous input device are pointing devices which are good at tasks that cannot be split easily input a number of steps. I.e. a mouse.
A discrete input device is a keyboard, keypad or buttons which can be used to enter discrete pieve of informations such as letters.
What is cognition?
Cognition is defined as ‘what goes on in our head when we carry out everyday activities’.
What is the set of cognitive processes relevant to interaction design?
Attention, Perception and Recognition, Memory, Learning, Reading, Speaking, Listening, Problem Solving, Planning, Reasoning, Decision Making
Why is cognitive processes important to interaction design?
It has implications on how to design an interactive product so that they meet usability and user experience goals. Being able to explain the implications of these cognitive processes for interaction design will help you to understand the impact of design decisions on the users and their experiences.