Block 2 - Requirements Flashcards

1
Q

What are the layers of the lilly-pad and onion layers models related to culture?

A

On the surface (i.e. the flowers/outer layer) is the behaviours, which depend on the attributes and values (i.e. the stems/inner layer) and invisible are the beliefs (i.e. the roots/core).

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2
Q

Define Culture

A

The culture of a particular group is that group’s shared beliefs, values, customs, behaviours and artefacts (tangible objects including symbols)

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3
Q

What are the ‘Hofstede’s culture dimensions’?

A
There are four dimensions:
Power Distance (PD)
Individualism (IND) 
Masculinity-Femininity (MAS) 
Uncertainty Avoidance (UA)
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4
Q

Define the Power Distance (PD) culture dimension

A

Power distance can be defined as the extent to which the less powerful members of institutions and organisations within a country expect and accept that power is distributed unequally.

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5
Q

What impact does Power Distance have on interaction design?

A

If a country has a high power distance index, symbols of power and restriction of information is more likely to be used in an interactive product. Also references to symbols of power are used to motivate users in countries with high power distances.

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6
Q

Define the Individualism (IND) culture dimension

A

Individualism is associated with societies in which the ties between individuals are loose i.e. everyone is expected to look after themselves or their immediate family.

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7
Q

What is the opposite to Individualism?

A

Collectivism - which means that people are integrated into a strong, cohesive groups and throughout their lives continue to protect others in exchange for unquestioning loyalty.

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8
Q

What impact does Individualism have on interaction design?

A

In a individualist culture, symbols of success i.e. individual qualifications or consumer items are valued. Also different opinions are tolerated.

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9
Q

Define the Masculinity-Femininity (MAS) culture dimension

A

This is concerned with gender roles and the expectations that a culture has of its men and women. If there is a high MAS index, men show traits of aggression and competitiveness and woman show traits caring and nurturing.

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10
Q

What impact does Masculinity-Femininity have on interaction design?

A

Cultures with high MAS rating will reflect ‘traditional’ differences in gender roles, have more emphasis on games and competitions.

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11
Q

Define the Uncertainty Avoidance (UA) culture dimension

A

This is concerned with how a society copes with unpredictable events. A high UA may mean avoidance of new opportunities and challenges.

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12
Q

What impact does Uncertainty Avoidance have on interaction design?

A

Cultures with high UA rating will prefer a precise structured navigation, will show avoidance of errors, will be intolerant to ambiguity and prefer simplistic interfaces.

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13
Q

What is the additional dimension culture not identified by original Hofstede’s study?

A

Short-term orientation and long-term orientation. Short term wanting quick results and a desire to ‘seize the day’. Long term wanting persistence and looking to the future.

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14
Q

What are the main reasons why designers should be concerned about widening accessibility to disabled people?

A

Ethics - Disabled people have the same rights to access goods and services.
Good Practice - Make a product available to a wider market.
Law - Disability Discrimination Act has made it unlawful to discriminate against disability people.

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15
Q

What are the models of disability?

A

Medical (or individual) model - locates the ‘problem’ of disability within the individual.
Social model - where society imposes restrictions on disabled people.

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16
Q

Give two definitions of disability.

A

Can be any of the following:

  • A person is considered disabled if they have a mental or physical impairment; the impairment has an adverse effect on their ability to carry our normal day-to-day activities or the adverse effect is long-term.
  • Disability is any restriction or lack of ability resulting from an impairment to perform an activity in the manner or within the range that is considered normal of a human being.
17
Q

What are the two main aims of the initial phase of establishing requirements?

A

Understanding users, their work and the context in which they work in order to design a system or product which can support their goals.
Establishing a basic, stable set of requirements on which to base initial design.

18
Q

What are the four main activities involved in establishing requirements?

A
  • Data gathering
  • Analysing the data
  • Interpreting the data
  • Presenting the findings in the form that can be expressed as requirements.
19
Q

What is the difference between functional and non-functional requirements?

A

GET FROM SET BOOK

20
Q

Discuss the characteristics that need to be investigated of the users, their tasks and the context they work in?

A

The areas of investigation are:

  • domain of application (scope of project)
  • data requirements
  • user characteristics
  • stakeholders
  • the environment
  • characteristics of the tasks which the product is designed to support
  • usability goals
  • user experience goals
  • other constraints
21
Q

What are the key issues with data gathering?

A
  • setting clear goals
  • determining the level of formality of the relationship with participants
  • triangulation of data gathering techniques or data analysis approaches
  • pilot studies
22
Q

What are some methods of data recording?

A
  • taking notes
  • taking pictures
  • audio recording
  • video recording
23
Q

What are the four types of interviews?

A
  • Unstructured
  • Semi-structured
  • Structured
  • (Focus) Group
24
Q

Disadvantages of using questionnaires

A

They have to be carefully piloted (cannot give clarification of the meaning of a question).
Cannot follow up on any interesting topics.

25
Q

What are the factors which impact on the choice of data-gathering techniques?

A
  • the focus of the study, which determines the nature of the data to be collected
  • the characteristics of the participants involved
  • the nature of the technique
  • the available resources
26
Q

What are user profiles and personas?

A

A user profile is a collection of attributes relevant to that user. Any one product may have a number of different user profiles.
A persona are rich descriptions of typical users of the product under developement.

27
Q

What are the advantages and disadvantages of unstructured interviews?

A

A benefit is that they generate rich data i.e. give a deep understanding and may mention issues that have not been considered.
A disadvantage is that the unstructured data can be time consuming to analyse and is impossible to replicate the process as each interviewer may approach with a different format.

28
Q

What are the advantages and disadvantages of structured interviews?

A

Advantage is that the interview has a structure that is standardised and easy to analyse.
A disadvantage is preparing the questions that will gather all the information that you need, can be hard to know if the goals of the product are not already cleared understood.

29
Q

What are the advantages and disadvantages of semi-structured interviews?

A

An advantage is that this combines un-structured and structured interviews including their benefits.
A disadvantage is that you must ensure that the questions that are asked are not encouraging the interviewee to answer in a specific way.

30
Q

What are the advantages and disadvantages of group interviews (focus groups)?

A

A benefit is that it allows diverse or sensitive issues to be raised. Allows everyone to discuss their opinions.
A disadvantage is that they can be very relaxed and it may occur that the participants go off topic.

31
Q

Describe some issues that may arise in conducting an observation.

A

Observations in the field can be complicated and can result in collecting a lot of unrelated or irrelevant data.
Must be open to modifying and refocusing to ensure that there is a balance of information.
If not accurately recorded, valuable data can be lost.

32
Q

Name the seven techniques that can be used to gather data in order to inform requirements.

A

Interviews, Focus Groups and Workshops, Questionnaires, Direct Observations, Indirect Observations (Interaction Logs or Diaries), Studying Documentation and Researching Similar Products.

33
Q

What are affinity diagrams used for?

A

For making sense of qualitative data such as opinions. This is used as a group activity where it encourages representatives to write statements based on interviews, observations and customer research, on post-it notes. The statements are then grouped into clusters and given a name. then cluster the groups into each other to make less clusters.

34
Q

What is a scenario?

A

A scenario is an informal narrative description and is usually a rich description of how an individual achieves their goals.

35
Q

What is a use case?

A

Use cases describe the interaction between a user role (‘actor’) and a system as a sequence of high-level actions.

36
Q

What is an essential use case?

A

Essential use cases are more abstract than use cases, and just allocate subtasks to users and system. They contain no assumptions of the technology used which means it can be implemented in many ways.

37
Q

What is hierarchical task analysis (HTA)?

A

HTA is a technique to investigate cognitive processes and physical actions at a high level abstraction. It involves breaking a task down into subtasks and then into more subtasks etc. The starting point is a user goal i.e. to order a book from a library. Numbering starts at 0. GOMS is also a technique.