Blender Flashcards

1
Q

What is 3D modelling?

A

Any surface or object can be represented in three dimensions by manipulating polygons, edges, and vertices in a fictitious three-dimensional space.

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2
Q

Whats are 3D modelling approaches used in the animation industry

A

1.Box modelling
2.Digital sculpting
3.Boolean modelling
4.NURBS modelling

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3
Q

What is Box modelling

A

Box modelling is a three-dimensional modelling technique. A fundamental shape, such as a box

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4
Q

What is Digital sculpting

A

Digital sculpting is a similar method to clay modelling in real life. This method produces high-resolution models, but they cannot be used directly in 3D animations. Instead, a low-resolution retopology model must be created.

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5
Q

What is Boolean modelling

A

Boolean operations in 3D modelling refer to adding, subtracting, and forming intersections and unions of objects. In Blender, the Boolean modifier allows you to make changes to meshes in a few steps that would otherwise be difficult to do by hand. It combines two mesh objects into a single mesh object by using one of the three available Boolean operators.

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6
Q

What is NURBS modelling

A

A simple two-dimensional line, circle, arc, or curve can be effectively represented by NURBS (non-uniform rational B-splines), which are mathematical models of three-dimensional geometry. NURBS can accurately depict even the most complex, organic, free-form surface or solid.

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6
Q

Name the three parts a object consists of

A

1.Vertices
2.Edges
3.Faces

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7
Q

Poly Build

A

Tool interactively applies a variety of constructed operators to add, remove, or move geometry.

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8
Q

Spin

A

The selected elements are rotated around a given point and axis while being extruded (or duplicated, if the selection is multiple) by the Spin tool.

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9
Q

Smooth

A

By averaging the angles between the faces, this tool smooths the chosen vertices.

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10
Q

Edge Slide

A

The Edge Slide moves a selected edge from an adjacent face, but restricts which edges can be used.

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11
Q

What are modifiers?

A

Automatic operations that have no destructive effects on the geometry of an object.

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11
Q
A
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12
Q
A
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