Bidding - All Chapters Play of the Hand Flashcards

Consolidate all Play of the Hand Guidelines

1
Q

In the Opening Lead, when leading against a notrump contract, it is usually best to lead a card from your ——- suit.

A

Longest suit. When choosing cards to lead, lead the top card if you have three or more high cards (A,K,Q,J,or 10) that are touching. If you don’t have touching high cards, lead a low card.

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2
Q

In the Opening Lead, when leading against a suit contract, you can sometimes take advantage of your trumps by leading a —– suit…

A

A short suit of one or two cards. When leading from a two-card suit, lead the higher ranked card first.

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3
Q

In the Opening Lead, when leading against a suit contract, if you have touching high cards…

A

Lead the top of two or more touching high cards. Otherwise, lead a low card from a long suit.

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4
Q

In Subsequent Leads, if you are defending and your partner was the opening leader, it is a good idea to….

A

Return the suit that your partner led originally, unless you have a valid reason for not doing so.

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5
Q

In Subsequent Leads in a trump contract, you often lead the —– suit first

A

Trump suit first and continue leading trumps until the opponents have none left. This is called Drawing Trumps.
“Get the kids off the street.”

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6
Q

Third hand play, third hand —-

A

High. If partner’s card won’t win. Only play as high a card as is necessary to win the trick.

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7
Q

Second-hand play, second hand —

A

Low ; second card low, when you are not sure what to do. As partner is last to play to this trick, partner will be in a better position to decide.

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8
Q

Fourth-hand play, you can decide. But don’t forget to …

A

Watch what your partner has played. Only one of you needs to win the trick, not both!

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9
Q

You, as declarer, have to play for the contract. You should start by making a PLAN. What does this acronym stand for?

A

The four steps declarer goes through before deciding how to play a contract.

  1. Pause to consider your objective
  2. Look at your winners and losers
  3. Analyze your alternatives
  4. Now put it all together
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10
Q

What is a sure trick?

A

One that you can take without giving up the lead to your opponents.

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11
Q

When the suit is unevenly divided between the two hands, you should take your sure tricks by …

A

Playing the high card from the short side first.

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12
Q

When you are playing in a trump contract, if you have enough tricks to make your contract, you start by …

A

Playing the trump suit until the opponents have no cards left in the trump suit, called drawing trumps.

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13
Q

When playing a contract, first …

A

Determine the number of tricks you need to make your contract. Then count the number of sure tricks in the combined hands. If you have enough tricks, take them

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14
Q

One of the techniques for developing extra tricks is through the — of high cards.

A

Promotion. The increase in the trick-taking potential of a card as the higher-ranking cards are played. a card is promoted into a sure trick when all of the higher-ranking cards in the suit have been played.

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15
Q

Remember when developing tricks through promotion, if the suit is unevenly divided between the two hands, you should follow the principle of —

A

Playing the high card from the short side first.

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16
Q

When developing tricks through promotion, you have to —

A

Give the lead to the opponents.It’s generally a good idea to keep sure tricks in other suits to help you regain the lead and maintain control.

17
Q

When developing tricks through promotion, follow the guideline…

A

“Take your losses early” while you still have winning tricks in other suits. Don’t take all your sure tricks in other suits first - your action might develop sure tricks for your opponents

18
Q

When developing tricks through length, you must have …

A

sure tricks in other suits. You will need to regain the lead in order to play the winners you have developed.

19
Q

When developing additional tricks through length, you often have to …

A

give up one or more tricks to the opponents.

20
Q

When developing tricks through length, follow the guideline…

A

“Take your losses early” while you still have winning tricks in other suits.

21
Q

In general, an odd number or missing cards will usually divide …

A

as evenly as possible.
3 missing cards likely distribution is 2-1
5 missing cards likely distribution is 3-2
7 missing cards likely distribution is 4-3

22
Q

In general, an even number or missing cards will usually divide …

A

slightly unevenly
4 missing cards likely distribution is 3-1
6 missing cards likely distribution is 4-2
8 missing cards likely distribution is 5-3