Bellwork Vocab 2 Flashcards

2nd set of 20 Game Designs terms

1
Q

Features List

A

The key details or selling points of a game

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2
Q

Fluidity

A

The extent to which the game circumstances change over time.

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3
Q

Game Design

A

Creating the content and the rules of the game.

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4
Q

Game Engine

A

Development software that game designers use to manage art, sound, and code.

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5
Q

GAme Writing

A

writing of the dialogue, text, and story within the words

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6
Q

Genre

A

sub category of games with well defined methods and appeal to players

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7
Q

Goals

A

a desired result or plan that you set to achieve

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8
Q

Graphics

A

the visual aspects of a game, particularly the art.

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9
Q

Graphical Interface

A

Everything on the screen that the user will see

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10
Q

Immersion

A

feeling like you are really in the game as though you are really there.

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11
Q

Intellectual property

A

identifiable characters or stories that are owned by an individual or company

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12
Q

Iterative

A

something that is repeated over and over and over and over and over and over and over

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13
Q

Length

A

The defined starting and stopping (ending) points.

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14
Q

Level Design

A

Maps and placements of objects and challenges within those map.

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15
Q

Luck of the draw

A

Does not require decision making, game is based only on luck.

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16
Q

Mechanics

A

How you move, earn points, gain resources,etc. within the game

17
Q

Patent

A

A strong form of protection for an intellectual property

18
Q

play balance

A

A balanced game is one that is fair and each player has an equal chance of winning.

19
Q

Player interaction

A

When the player’s action immediately affects at least one other player’s situation

20
Q

Play testers

A

People who play an unfinished game to find errors, inconsistencies, or other issues.