Bellwork Vocab 1 Flashcards

first 20 Game Design terms

1
Q

Depth

A

Whether the game is easy to play or requires more experience.

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2
Q

Design Document

A

Provides an overview of the game and its learning goals

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3
Q

Copyright

A

Law that protects creation

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4
Q

Abstract

A

A game that has no connection or nothing to do with the real world.

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5
Q

AAA list games

A

Games which are advertised frequently and have budgets of over 20 million.

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6
Q

Convergence

A

Video games made to resemble board games and vice versa.

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7
Q

Alfa

A

very first build that is shared with testers

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8
Q

components

A

parts of your game

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9
Q

Analysis Paralysis

A

When a player is presented with too many choices or decisions.

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10
Q

Avatar

A

Represents the player in the game (or a sprite)

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11
Q

Bell Curve

A

Probability distribution where some events are more likely to occur than others.

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12
Q

Decision making

A

making choices that will affect the rest of your game play

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13
Q

Dynamics

A

Results like play actions being motion

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14
Q

Cinematic

A

movie inserted into the video game

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15
Q

Accessibility

A

Easy to learn, easy to play, yet not always easy to master

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16
Q

Agent

A

Middleman between the creator and the publisher

17
Q

Downtime

A

When a player is not actually participating.

18
Q

Character Class

A

The profession of the character that says what he or she can and cannot do.

19
Q

Casual Game

A

A game played to relax not to beat or win.

20
Q

Beta

A

Very close to final design but still being tested.