Behaviour management Flashcards

1
Q

When is behaviour considered problematic?

A
  1. When behaviour intefers with childs ability to learn.
  2. Limits the friequency and/or quality of social interaction.
  3. Leading to property damage.

4.leads to injury to self or others.

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2
Q

What is Function of behaviour?

A

Reason why behaviour is occuring.
Important we know why behvaiour is occuring before we can change it.

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3
Q

What are the four main funtions of bevahiour?

A
  1. Attention
  2. Access to tangible
  3. Escape
  4. Automatic (child seeks sensory feeling).

Automatic could be;
Oral-chewing rocks, teeth grinding.
Visual-looking at fingers, items over egde of table.
Physical-rocking,handflapping.
Tactile-texture, rubbing surface.
Olfactory-sniffing body parts.

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4
Q

What is Antecedent modifications?

A

Something you do before behaviour occurs to decrease chances of that behvaiour happening again.

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5
Q

Antecedent modifications typically do one of three things, what are they?

A
  1. Give the child an appropriate alternative to the behaviour (thus teaching new skills)
  2. Teach the child how to communicate his needs
  3. Alter the environment in some way to decrease the child’s motivation to engage in problem behaviour
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6
Q

What does DRA stand for and what does it mean?

A

Diffiriential reinforcement for alternative behaviour
This is the proccess of teaching the child to engage in appropriate bhevaiour that will get the same type of reinforcement as problematic behaviour.

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7
Q

What makes DRA & DRI different from antecedeent modification?

A

We are not reinforcing the problem behaviour.

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8
Q

What does FCT stand for and what does it mean?

A

Functional Communication training.

Proccess of teaching child to comminucate his needs verbally.
PEC cards can be used.

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9
Q

What does DRI stand for and what does it mean?

A

Differential reinforcement of incompatible behaviour.

Proccess of teaching child a behvaiour that ames it impossible for child to engage in problematic behaviour.

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10
Q

What does DRO stand for and how does it work?

A

Diffiretial reinforcemnt of other behaviour.

Proccess of teaching child for going on a certain amount of time w/out engaging in specific problem behaviour.

  1. Supervisor will determine time interval, specific problem and reinforcer to be used.
  2. Set timer for interval.
  3. If child doesnt enage in problem bheviour at any point during interval, child recieves deisignated reinforcer.
    Then new interval is started.
  4. If child engages in problem behvaiour at ant point during interval, reset timer and dont give reinforcer for that interval.
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11
Q

What is NCR?

A

Non contingent reinforcement.

Procces of giving child access to particular type of reinforcement on time based schedule.

So for 4 fucntions

Attention, compliment child every 5 mins.

Access to tangible, let child play with lego every 10 mins.

Escape, Givign child a break every 8 mins.

Automatic, Give child input every 3 mins. AKA, ‘SENSORY DIET’

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12
Q

What is a sensory diet?

A

A tailored plan of physical activities and accommodations designed to meet a child’s sensory needs

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13
Q

What is Demand Fading?

A

Process of initially removing all demands (e.g. giving the child instructions, asking them questions) and then systematically re-introducing demands, provided that the rate of problem behaviour remains low.

Mainly used for escape-maintained behaviour. We initially remove all demands, so the child has no reason to engage in escape-maintained problem behaviour. The child is then ‘eased into’ having demands placed on him, so problem behaviour is likely to remain low.

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14
Q

What are Visual Schedules?

A

This intervention involves presenting the child (usually at the beginning of the session) with the sequence of activities that will take place in that session. This can either be graphic (using pictures) or textual (using written words or time intervals).

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15
Q

What is Behavioural Momentum, also referred to as the high-P low-P request sequence?

A

Process is used when theres a particular task identified as low-preferred or low-probability (meaning that there is a low probability of the child engaging in the task instead of engaging in challenging behaviour).

Several high-probability demands are placed in quick succession with reinforcement being delivered for each correct response. The low probability demand is then delivered at the end of this quick succession of demands.

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16
Q

What is Enivromental manipulation?

A

This occurs when some aspect of the environment or the task is altered (AKA task modification) in a way that makes challenging behaviour less likely to occur.

17
Q

What are transition cues and what are helpful for?

A

Where you give child series of warnings before requiring them to terminate a preferred activity or before removing a preferred item from them.

This is helpful for both escape-maintained behaviour and behaviour maintained by access to tangibles. Also helps child to prepare him-/herself to have the preferred item/activity removed.

18
Q

What is a Consequence Manipulation?

A

Things we do immediately after problem behaviour occurs, to decrease the future frequency of the problem behaviour.

19
Q

What is Extinction?

A

Making sure that the child does not receive the type of reinforcement they are trying to get by engaging in problem behaviour.

20
Q

What is an extinction burst and when can you see it?

A

When the problem behaviour temporarily increases in frequency, duration and/or intensity.

You see it when the problem behaviour temporarily increases in frequency, duration and/or intensity.

21
Q

How would you use extinction to address Attention as a function of behaviour?

A

AKA “planned ignoring”. Do not vocally address the behaviour (e.g. “we don’t kick our friends!”). Do not change your facial expression, body language or tone of voice when the behaviour occurs. Do not provide eye contact. Do not change the environment

22
Q

How would you use extinction for access to tangible?

A

Do not give the child the item/activity they are trying to get.

23
Q

How would you use Extinction for Escape?

A

Do not allow the child to escape the demand. Continue to present the demand. Do not lessen the demand. Prompt the child to respond if possible. Continue with the lesson or activity as if the behaviour did not happen.

24
Q

How would you use extinction for Automatic?

A

AKA “sensory extinction”. More commonly, we use response blocking, in which we physically prevent the child from engaging in the problem behaviour. The supervisor may also instruct you to redirect the child to an appropriate activity.

25
Q

What is the preffered use types of consequence?

A

Extinction is always the preferred type of consequence manipulation, because it is a reinforcement-based procedure

26
Q

What do you do if Extinction doesnt work?

A

If extinction is not effective, the supervisor may recommend the use of response reduction procedures.

27
Q

What are the two response reduction procedures?

A
  1. Response cost
  2. Non-exclusionary time-out
28
Q

What is response cost?

A

Response Cost
This is when you remove part or all of a tangible reinforcer whenever a specific problem behaviour occurs.

For response cost to be effective, it has to occur immediately after the problem behaviour occurs.
A child can also be placed on a response cost system:
1. Establish a strong reinforcer at the beginning of the session
2. Draw something up that shows the child visually how many chances they have.
3. Each time a problem behaviour occurs, cross out one of the visual chance representations.
4. If the child loses all of his ‘chances’, he cannot get that reinforcer, usually for the rest of the day.

29
Q

What is non exclusionary time out?

A

This is when you remove the child from a reinforcing activity whenever a specific problem behaviour occurs.

For time-out to be effective, the activity the child was engaged in prior to the problem behaviour has to have been reinforcing and time-out has be implemented immediately after the problem behaviour occurs.

30
Q

What does the time outs duration rely on?

A

Time-out lasts 1 minute for every year of age, e.g. time-out will last 10 minutes for a 10 year old child.
If the child is engaging in problem behaviour at the moment the time-out ends, wait for 15 seconds of no problem behaviour before allowing the child out of time-out.

31
Q

What is BIP?

A

The BIP is a step-by-step guide on how to manage problem behaviours.

Each child has BIPs developed specifically for them by the supervisor. Remember, consistency is key – you must implement the plan exactly as the supervisor has described it.
BIPs are not interchangeable – you cannot use one child’s BIP with another child.

32
Q

What are the 6 Elements of BIP and describe them?

A
  1. The operational definition

States the name and description of the problem behaviour. It may provide examples and non-examples.

  1. The function

All four functions are listed on every BIP. The function relevant to the behaviour stated in the operational definition will be in bold.

  1. Antecedent modifications.

Lists and describes the antecedent modifications you are to implement prior to instances of problem behaviour.

  1. Replacement behaviours.

Lists and describes the behaviours we want child to engage in instead of engaging in the problem behaviour. End goal is child to only ever engage in the replacement behaviour & never engage in the problem behaviour.

  1. Consequence manipulations

lists and describes the consequence manipulations you are to implement when the problem behaviour occurs.

  1. Measurement

Section states how the behaviour should be tracked. The most common measurement types are explained in the next slide.

33
Q

What are the two most common measurement types on a BIP?

A

Rate:

Record each instance of the problem behaviour by making a tally
mark every time the behaviour occurs.
2. At the end of the session, add up the tally marks.
3. Divide the number of tally marks by the length of the session
Example: In your 2-hour session, Sally tantrummed three times. 3/2 = 1.5

Duration:

  1. Record how long each instance of the problem behaviour lasts every
    time the behaviour occurs.
  2. At the end of your session, add up all the durations
  3. Divide by the number of instances of behaviour
    Example: Peter’s tantrums lasted 5 seconds, 15 seconds and 10 seconds
    respectively. 5 + 15 + 10 = 30. 30/3 = 10 seconds.
34
Q

What is Manding and Tacting?

A

Manding: making requests – link this to the 4 FUNCTIONS of behaviour

Tacting: making comments – link this the 5 SENSES

Manding for Information: asking questions – this is often a specific NET/DTT lesson

35
Q

What is Generalisation?

A

The occurrence of the relevant behaviour under different, untrained conditions.

36
Q

What are three types of generalisation?

A
  1. Across stimuli (visual and vocal)
  2. Across settings
  3. Across people