Behavioral Models Flashcards
Assumptions of Behavioral Models
◦ Behavioral problems are caused by dysfunctional patterns of
reinforcement between family members
- Linear Causality
◦ Modernism Worldview
- Patterns are universally true for all humans
◦ Based in Learning Theories
- Classical Conditioning
- Operant Conditioning
- Since behavior is learned and maintained by its consequence, it can
be altered in the same way
- Behaviors will change when contingencies of reinforcement are
altered
◦ Do not need to work with whole families, but only those portions of
family involved in maintaining problematic behaviors
Theory of Normal Development & Dysfunction
Normal Development
◦ Interactions involve patterns of behavior where each person’s
behavior is at once being affected and influencing the other
◦ “Giving and getting are balanced”
◦ Good communication and problem-solving skills
- Adaptability and flexibility are skills that can be taught
Dysfunction
◦ Coercion replaced reciprocity
◦ Dysfunctional behaviors are “learned responses, involuntarily
acquired and reinforced”
- No need to search for underlying meaning or structural dysfunction
- Figure out how behaviors are being reinforced
Classical Conditioning
◦ 1930s: Ivan Pavlov
- Classical conditioning: animals learn to exhibit response when
previously neutral stimulus is presented
◦ Conditioned stimulus (CS)
◦ Unconditioned stimulus (UCS)
◦ Unconditioned response (UCR)
◦ Conditioned response (CR)
Little Albert Experiment
John Watson
◦ Applied classical conditioning principles to humans
◦ Created phobia in young boy
◦ Outlined methods for behavior modification
Current Uses of Behavioral Techniques
◦ Systematic desensitization: treatment for classically conditioned
responses
- Joseph Wolpe
1. Relaxation techniques
2. Exposure (hierarchy)
3. Exposure paired with relaxation
◦ Classical conditioning methods used primarily in treatment of
anxiety disorders, enuresis, and sexual problems (e.g. impotence,
female arousal) due to performance anxiety
Operant Conditioning
◦ 1950s: BF Skinner
◦ Influencing frequency of voluntary behavior by altering its
consequence
- When desired consequence followed behavior, the frequency
increased
- When desired outcome did not follow behavior or if response was
punished, frequency decreased
Reinforcement
◦ Strengthens a response
◦ + Positive: Adding a stimulus
- A mother gives her son praise (positive stimulus) for doing
homework (behavior).
- A father gives his daughter candy (positive stimulus) for cleaning
up toys (behavior).
◦ - Negative: Removing a stimulus
- Bob does the dishes (behavior) in order to avoid his mother
nagging (negative stimulus).
- Natalie can get up from the dinner table (negative stimulus) when
she eats 2 bites of her broccoli (behavior).
Punishment
◦ Weakens a response
◦ + Positive: Adding a stimulus
- A child picks his nose during class (behavior) and the teacher
reprimands him (negative stimulus) in front of his classmates.
- A child grabs a toy from another child (behavior) and is sent to time
out (negative stimulus).
◦ - Negative: Removing a stimulus
- For a child that really enjoys a specific class, such as gym or music
classes at school, negative punishment can happen if they are
removed from that class (desired stimulus) and sent to the
principal’s office because they were acting out/misbehaving
(behavior).
- Siblings get in a fight (behavior) over who gets to go first in a game
or who gets to play with a new toy, the parent takes the game/toy
away (desired stimulus).
Breaking Down the Process
◦ What is the behavior (that the consequence contingent on)?
◦ What is the consequence of the behavior? (i.e., What happens when
behavior occurs?)
- Positive or negative:
* Is it adding or removing something?
- Reinforcement or punishment:
* Is it pleasant or unpleasant?
* Does it increase or decrease the likelihood of behavior occurring
again?
Operant conditioning methods
◦ Behavioral parent training
◦ Assertiveness training
◦ Problem solving/communication skills training
◦ Token economies
Behavioral model - Goal of treatment
◦ Diminish problem behaviors and increase positive behaviors
- increase rate of rewarding interactions
- decrease rate of coercion and aversive control
◦ Establish long and short-term goals
Cognitive Behavioral Therapy
(CBT)
-> Thoughts create feelings -> Feelings create behavior -> Behavior reinforces thoughts ->
◦ Form of treatment that focuses on examining the relationships
between thoughts, feelings and behaviors
◦ By exploring patterns of thinking that lead to self-destructive actions
and the beliefs that direct these thoughts, people with clinical
problems can modify their patterns of thinking to improve coping
- Patient and their therapist to search for patterns in their thinking
that can cause them to have negative thoughts which can lead to
negative feelings and self-destructive behaviors
◦ Linear Causality
- Assumption: Behavioral problems are caused by dysfunctional
patterns of reinforcement between family members
◦ Modernism Worldview
- Patterns are universally true for all humans
Behavioral model - Stance of the Therapist
◦ Teacher, coach, model, and reinforcer
◦ Responsible for:
- Designing treatment
- Assigning homework
- Finding ways to generalize progress to outside life
- Building in processes that help maintain progress
◦ Treat clients in vivo (outside office where problems actually occur)
The CBT Model
Beck, 1976
◦ Emotional problems are driven by patterns of negative thinking
- It is not situations that cause distress
- It is the way that people interpret, make sense of, and react to
situations
◦ Problems can be alleviated by changing thinking patterns 4 key
elements of psychological distress:
1. Thoughts (maladaptive automatic thoughts/core beliefs)
2. Feelings (emotions)
3. Feelings (Physical sensations)
4. Behavior
◦ All of these elements are related; change in one element can
produce change in another (systems!)
- Negative changes can create “vicious cycles”
The Formation of Core Beliefs
◦ Deepest level of cognition
◦ Global and absolute beliefs
◦ rather than specific about a situation or event
◦ Global ex: “Everyone hates me” vs. “Joe hates me”
◦ Absolute ex: “I am a bad person” vs. “If I don’t get along with
everyone, I am a bad person.”
◦ Can be about one’s self, others, or the world
◦ Often originated from childhood experiences
◦ (+) experiences lead to (+) core beliefs ¡ (-) experiences lead to (-) core
beliefs
◦ May be latent
◦ Triggered only by specific events