Basic Rigging Flashcards

Learn basics of rigging in Mays

1
Q

What is the most basic form of rigging in Maya?

A

Parenting an object to another

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2
Q

Describe the short-cut method of parenting an object to another.

A

Select the child and then shift-select the parent then press “p”

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3
Q

Describe the method of parenting an object to another using the menu.

A

Select the child and then shift-select the parent then go to “Edit” –> Parent (click the if you want more options)

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4
Q

Describe the method of parenting an object to another using the outliner.

A

(In the outliner) select child object, middle-click & drag into the parent object

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5
Q

What is X-ray joints? Where is it found?

A

This allows you to see joints through a 3d object no matter what shading. It is found under the Shading menu of the viewport.

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6
Q

How do you un-parent an object

A

Shift + p

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7
Q

What are the hot keys for editing the pivot point of an object?

A

The “Insert” key (keeps in edit pivot mode) or hold down the d key for temporary access.

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8
Q

How do you show the local rotation axes?

A

This is under the display menu.

Display –> Transform Display –> Local rotation axes

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9
Q

By default what is the orientation of joints

A

X points down the chain - the last join orientates itself to world (Y up)

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10
Q

How do you change the joint display size?

A

This is under the Display menu. (Display –> Animation –> Joint size

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