B. The Learning Process Flashcards

1
Q

MUA Acquiring Knowledge

A

Memorization
Understanding
Application

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2
Q

CAA Acquiring Skill Knowledge Stages

A

Cognitive Stage
Associative Stage
Automatic Response Stage

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3
Q

ARVOI Affective Domain

A
  1. Awareness - open to learning, willing to listen
  2. Response - responds by active participation
  3. Value - determines value, of training and whether to accept it
  4. Organizing - organize training into personal belief system
  5. Integration - internalizes training, incorporates into life
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4
Q

ARAMPS Aids to Remembering (Retention of Learning)

A
Association
Repetition
Attitudes
Mnemonics
Praise
Senses (all) (most effective)
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5
Q

PEAM Characteristics of Learning

A

PURPOSEFUL
result of EXPERIENCE
ACTIVE PROCESS - students must react and respond
MULTIFACETED

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6
Q

RUAC Cognitive Domain

A

Rote
Understanding
Application
Correlation

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7
Q

CAP Domains of Learning

A
Cognitive Domain (Knowledge) RUAC
Affective domain (attitudes, believes, values) ARVOI
Psychomotor domain (Physical Skills) OIPH
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8
Q

GSTEP Factors Affect Perception

A
Goals and values
Self-concept
Time and opportunity
Element of Threat
Physical organism
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9
Q

RIFRS Theories of Forgetting

A
Retrieval failure
Interference
Fading (Disuse)
Repression
Suppression
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10
Q

PIM How People Learn

A

Perception
Insight
Motivation

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11
Q

Kinds of Errors

A

Slip (errors of action) - plan to do one thing, but does something else
Mistake (errors of thought) - plans to do the wrong thing and succeeds.

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12
Q

REEPIR Laws of Learning

A
Readiness
Exercise
Effect
Primacy
Intensity
Recency
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13
Q

BC Learning Theories

A

Behaviorism - response to stimuli (measurable and observable)
Cognitive - what’s going on inside the mind = thinking

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14
Q

SSL Memory Systems

A

Sensory register
Short-term memory (working)
Long-term memory

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15
Q

OIPH Psychomotor Domain

A

Observation
Imitation
Practice
Habit

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16
Q

DR CULT Reducing Errors

A
Develop Routines
Raise awareness
Checking for errors
Using reminders
Learn and practice
Taking your time
17
Q

DBR Types of Practice

A

Deliberate
Blocked
Random

18
Q

HIC What Makes a Good Scenario

A

Has a clear set of objectives
Is tailored to the needs of the student
Capitalizes on the nuances of the local environment

19
Q

What are Insights?

A

Grouping of perceptions into meaningful wholes

20
Q

What is learning?

A

Learning is a change in behavior as a result of experience

21
Q

The Basis of All Learning

A

Perceptions

22
Q

Transfer of Learning

A

Positive Transfer - Knowledge supports new learning

Negative Transfer - Knowledge confuses new learning

23
Q

DEADPPPPK Physical Skills Learning

A
Desire to learn
Evaluation vs critique
Application of skill
Duration and organization of a lesson
Pattern of progress
Physical skills involve more than muscles
Patterns to follow
Performance of the skill
Knowledge of results