Attention II Flashcards

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1
Q

What is the binding problem?
(feature binding)

A

= different features of visual stimuli are processed by different brain circuits

-> nonetheless unified object perceived

-> attention for binding of features

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2
Q

What is Treisman’s Feature Integration Theory (1986)?
(feature binding)

A
  1. preattentive stage
    -> object is analyzed into features
    -> features are independent of each other
    (free-floating)
  2. Focused attention stage
    -> features are combined (bound) into one object using attention

Object –> preattentive -> focused –> perception
stage attention
stage

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3
Q

What are illusory conjunctions?
(feature binding)

A

= combinations of features from different objects

illusory conjunctions occur because…
-> in the preattentive stage, features are not yet
associated with a specific object
(free-floating)
-> in the focussed attention stage, features are
correctly reported
(when attention is directed to objects)

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4
Q

What cognitive process avoids illusory conjunctions?
(feature binding)

A

Top-Down knowledge
-> we know usual feature of most objects
-> aid to feature analysis

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5
Q

How can the Feature Integration Theory be neurally proven?
(feature binding)

A

Patient
-> Inabillity to focus attention on individual objects
(parietal lobe damage)

-> showed strong illusionary conjunctions, even when viewing stimuli for up to 10 seconds

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6
Q

What is the definition of visual search?
(visual search)

A

= looking for a target in a display containing distracting elements

Target
-> The goal of a visual search

Distractor
-> in visual search, any stimulus other than the target

set size
-> the number of items in a visual search display

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7
Q

What makes visual searches easy or hard?
(visual search)

A

Feature search
-> Target is defined by a single feature
-> If target feature is sufficiently salient, it pops out

Parallel search
-> can process several items at once using covert
attention
-> reaction time does not depend on set size
(even with more same colored items the different
colored one sticks out)

Conjunction search
-> Target is defined by two or more features
(requires feature binding)
-> often inefficient (no pop out)

serial search
-> usually requires overt attention
(because we have to look at each item)
-> reaction time depends on set size
(because of serial processing)

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8
Q

What is the efficiency of search measured by?
(visual search)

A

Search efficiency
-> average reaction time as a function of set size

Measured as search slope (ms/item)
-> small slope: search is efficient
-> larger slope: search is less efficient

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9
Q

How does Guided Search Theory by Jeremy Wolfe work?
(visual search)

A
  1. Input stimulus: Find stimuli
  2. Calculate local salience and store it in feature maps
    (bottom-up guidance, stimulus driven)
  3. Feature maps indicate bright white spots where
    activation is strongest
    (strong local contrast in these image parts)
  4. Top-down weighting of different features
    (user-driven)
  5. Priority map created
    (sum of feature maps weighted by top-down
    importance)
  6. Priority map guides attentional selection of objects
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10
Q

What is Bottom-up guidance about?
(visual search)

A

= identical elements can have different salience in different parts of the image
(eg. rotation of lines not matching to rest)

=> local differences

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11
Q

What is the deciding factor in how a priority map looks?
(visual search)

A

Priority map changes as weight of bottom-up and top-down guidance changes.

No specific top-down goals
-> strong weight of local salience
-> will attract attention bottom-up

No bottom-up salience (local contrast)
-> strong weight or top down goals

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12
Q

Can real objects be viewed as complex conjunctions?
(visual search)

A

In the real world, we rely on more than just feature / conjunction search

->

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13
Q

How can we study visual search in real-world scenes?
(visual search)

A

By tracking eye movements using…
-> an Eye Tracker
-> Virtual Reality for eye tracking
-> Mobile glasses for eye tracking
-> Augmented Reality
->

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14
Q

How do you study eye movements using an eye tracker?
(visual search)

A

Eye movement: overt attention
-> fixation: keeping eyes still to gather information from a point of interest
-> Saccades: moving eyes from one point to another
(rapid)

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15
Q

What are bottom-up determinants of eye movements?
(visual search)

A

Itti & Koch (2001): Salience model
-> Input image is decomposed into basic features
-> Feature maps of local contrast
-> Feature maps are combined into salience map
-> Attention selects point of strongest salience
(winner-takes-all)
-> from then always to next most salient point
(inhibition of return)
-> modulation of all steps by top-down attentional bias and training

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16
Q

What effects visual search in the real world?

A

visual search in the real world is more complex
-> visual clutter
(a lot of objects viaible at the same time)
-> occluded objects
-> objects under different lighting conditions
-> objects differ in size depending on wiewing distance

Very efficient
-> extremely rule-governed - we know where to look for things

17
Q

How does top-down guidance in the real world work?
(visual search)

A

semantic guidance
= knowing what objects should be in a scene
-> leads to semantic violations

syntactic guidance
= knowing where objects should be in a scene
->leads to syntactic violation

physical regularities
= objects are supported by surfaces (don’t levitate)
objects have a certain size that will relate to others
in a scene

=> top-down guidance makes searching in the real world efficient

18
Q

What happens when top-down visual violations occur?
(visual search)

A

-> People don’t look faster at objects undergoing violations
-> when either sementical, syntactical or physical
regularities occur
- they look at them longer

19
Q

How do bottom-up and top-down guidance work together?
(visual search)

A

Wolfe et al (2011) Dual path model
(Search in real world scenes is guided by information processed in two paths)

selective pathway
-> binding of visual features
-> often requires attention
-> capacity limited (bottleneck)

nonselective pathway
-> allows scene categorization
- semantic/ syntactic guidance
-> analysis at the global level and recognizes overall topic
-> constraints selective pathway (bottleneck)

=> Our goals (top-down mindset) strongly influence how we move our eyes, what / where we fixate, …