asterisk* tearms Flashcards

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1
Q

mirror

A

With reference to a story, this is a narrative that displays or engages with ideas, events, identities or concerns that are familiar to readers from their own lives.

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2
Q

window

A

With reference to a story, this is a narrative that displays or engages with ideas, events, identities or concerns that are different or unfamiliar to readers from their own lives.

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3
Q

Oral tradition

A

When knowledge, art, ideas and cultural material is received, preserved, and transmitted by word of mouth from one generation to another.

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4
Q

Aetiology

A

The cause or reason for a thing. As a story it explains why things are the way that they are.

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5
Q

Trickster

A

Mischievous characters throughout stories that use their knowledge and power to play pranks, break the rules and make trouble.

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6
Q

Te ao Māori

A

The Māori world view including language, community, cultural practices and beliefs.

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7
Q

Hero / Heroine

A

A main character in a story whose special abilities, characteristics and achievements make him/her appear noble and ideal.

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8
Q

The Fool

A

A common Shakespearean character type who is funny and irreverent, and whose use of humour allows him to speak truths where others cannot.

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9
Q

Social class

A

A system of grouping or categorising people into a hierarchy, based on social and economic status.

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10
Q

5-Act Structure

A

When a play is organised into five main acts, which are structured to show the rising and falling tensions in the play, as well as the climax

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11
Q

Comedy

A

With reference to Shakespeare’s plays, this is a genre of narrative identifiable by commonalities in character and narrative structure often including deception, misunderstanding, mistaken identity and, ultimately, resolution through marriage.

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12
Q

The Globe Theatre

A

A round, open-air theatre in which Shakespeare’s plays were performed.

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13
Q

Protagonist

A

The central or leading character in a narrative.

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14
Q

Character Development

A

The process through which a character’s personality, attitude and/or behaviour changes over the course of a narrative

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15
Q

Hero’s Journey

A

An extremely common story structure that involves a protagonist who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.

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16
Q

Ordinary World

A

The world of a hero before the journey begins, allowing us to identify with and understand the hero and giving us something to compare/contrast with once the journey begins.

17
Q

The Extraordinary World

A

A world that contrasts with the hero’s Ordinary World in terms of its physical characteristics, its rules, its inhabitants and/or its dangers (literal or figurative).

18
Q

The Ordeal

A

The part of the narrative that is the most difficult moment of the hero’s journey, when they come closest to death.