asterisk* tearms Flashcards
mirror
With reference to a story, this is a narrative that displays or engages with ideas, events, identities or concerns that are familiar to readers from their own lives.
window
With reference to a story, this is a narrative that displays or engages with ideas, events, identities or concerns that are different or unfamiliar to readers from their own lives.
Oral tradition
When knowledge, art, ideas and cultural material is received, preserved, and transmitted by word of mouth from one generation to another.
Aetiology
The cause or reason for a thing. As a story it explains why things are the way that they are.
Trickster
Mischievous characters throughout stories that use their knowledge and power to play pranks, break the rules and make trouble.
Te ao Māori
The Māori world view including language, community, cultural practices and beliefs.
Hero / Heroine
A main character in a story whose special abilities, characteristics and achievements make him/her appear noble and ideal.
The Fool
A common Shakespearean character type who is funny and irreverent, and whose use of humour allows him to speak truths where others cannot.
Social class
A system of grouping or categorising people into a hierarchy, based on social and economic status.
5-Act Structure
When a play is organised into five main acts, which are structured to show the rising and falling tensions in the play, as well as the climax
Comedy
With reference to Shakespeare’s plays, this is a genre of narrative identifiable by commonalities in character and narrative structure often including deception, misunderstanding, mistaken identity and, ultimately, resolution through marriage.
The Globe Theatre
A round, open-air theatre in which Shakespeare’s plays were performed.
Protagonist
The central or leading character in a narrative.
Character Development
The process through which a character’s personality, attitude and/or behaviour changes over the course of a narrative
Hero’s Journey
An extremely common story structure that involves a protagonist who goes on an adventure, is victorious in a decisive crisis, and comes home changed or transformed.