Assumptions Flashcards
A1- humans are born like a blank slate
Tabula rasa
That idea that humans are born as a “blank slate”, with no innate mental content and all behaviour is learned from the environment
A1- humans are born like a blank slate
Environment determinism
The belief that behaviour is shaped entirely by environmental factors, such as as separations and early rewards and punishments
A1- humans are born like a blank slate
Nature vs nurture debate
The disscssion on where behaviour is influenced more by genetic/ biological factors (nature) or by environmental and social experiences (nurture)
Behaviourists strongly support the nurture side
Behaviour learned through conditioning
Classical conditioning
Learning through association where a neutral stimulus become associated with am unconditioned stimulus to produce a conditioned response. Discovered by Ivan Pavlov
Behaviour learned through conditioning
Operant conditioning
Learning through reinforcement and punishment
Pos reinforcement- rewarding a behaviour to increase its occurrence
Neg reinforcement- remove net an unpleasant stimulus to encourage behaviour
Punishment- decreasing behaviour by introducing an unpleasant consequence
Behaviour learned through conditioning
Reinforcement
A consequence that increases the likelihood of a beviour occurring again. Can be positive (adding a reward)
Or negative (removing an unpleasant stimulus) eg skinners box
Humans and animals learn in similar ways
Generalisation of learning
The idea that humans and animals learn in similar ways, allowing research on animal learning (eg- pavlova dogs, skinners rats) applied to human behaviour and therapy
Humans and animals learn in similar ways
Systematic sensitisation
A behaviourist therapy based on classical conditioning where individuals learn to replace fear responses with relaxation when exposed to their phobia
Humans and animals learn in similar ways
Token economy system
A behaviour modification technique using operant conditioning, where desirable behaviour is reinforced with tokens that can be exchanged for rewards, used in settings like schools and prisons