Assassins Creed Flashcards

1
Q

When was Assassins Creed 3: Liberation released and alongside what?

A

2012 along side Assassins Creed 3 as an add on

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2
Q

Who was the game Developed & Published by?

A

Ubisoft - independent french view game publisher

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3
Q

What was the game originally released for? Significants of the handset?

A

Playstation Vita, portable, tapping into mobile gaming with use of wifi & bluetooth

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4
Q

What was the game later released for?

A

Playstation 3, Xbox 360, Miscrosoft Windows

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5
Q

What rating did it receive from what regulatory body?

A

18 - violent content

PEGI (Pan European Game Information)

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6
Q

Significants of niche regulatory body since 2012?

A

Previously regulated by the BBFC, a niche regulatory system suggests how much the industry is increasing

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7
Q

When and Where is the game set?

A

1700’s in New Orleans

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8
Q

Franchise protagonists & significants of Liberation?

A

Ethnically diverse

First Female protagonist = French/American Aveline De Grandpre - as a woman it subverts traditional female characters as a warrior/assasin

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9
Q

What has enabled the video game industry to increase since the 1970’s?

A

Technological changes

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10
Q

Significants of Wifi in regards to gaming & audiences?

A

download additional content, engage in multi-player version = promoting gamer engagement & identification for audience

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11
Q

When was Assassins Creed first released

A

2007

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12
Q

Industries Theorist?

A

Hesmondhaigh
- Ubisoft need to maximise audience whilst minimising risk, as an established franchise with a pre-existing fan base, the games are likely to do well

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13
Q

Reason for lack of female characters in gaming?

A

assumed minority of female video game players = unlikely to therefore be represented

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14
Q

What does the Playstation Vita aim to do in regards to audiences?

A

Hand Held = on the go, casual gamers to broaden audiences

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15
Q

How does a female protagonist enhance audiences?

A

appeals to a new demographic of people = female gamer identification

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16
Q

Audience Theory?

A

Bandura - Media affects

  • 18 rating due to violent content
  • bobo doll experiment
  • Audiences may observe and subsequently imitate the violence
  • Audience play an active role by participating in the games violence = arguments to the extent it affects people and therefore society.