AQA A-Level Computing 2.7 Simulation Flashcards

1
Q

Model

A

an abstraction of an entity in a real world or in the problem that enables an automated solution. The abstraction is a representation of the problem that leaves out unnecessary detail.

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2
Q

State history

A

consists of state descriptions a each of a chronological succession of instants

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3
Q

Entities

A

the components that make up a system

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4
Q

Attributes

A

a property of an object, e.g. an object car has attribues make, model, steering wheel, radio, engine, gearbox etc. Some of these attributews are objects themselves.

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5
Q

Pseudo-random numbers

A

a series of numbers generated by computer with apparent randomness

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