AQA A-Level Computing 2.7 Simulation Flashcards
1
Q
Model
A
an abstraction of an entity in a real world or in the problem that enables an automated solution. The abstraction is a representation of the problem that leaves out unnecessary detail.
2
Q
State history
A
consists of state descriptions a each of a chronological succession of instants
3
Q
Entities
A
the components that make up a system
4
Q
Attributes
A
a property of an object, e.g. an object car has attribues make, model, steering wheel, radio, engine, gearbox etc. Some of these attributews are objects themselves.
5
Q
Pseudo-random numbers
A
a series of numbers generated by computer with apparent randomness