Animal Learning Flashcards

Animal Learning modules, "He Said, She Said, Science Says" by Dr. Friedman

1
Q

Foundation of all training—classes of conditioning

A

immediate consequences (OC) and associations/patterns between events (CC)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Real Work of Dog Trainers

practical understanding

A
  • Improve the dog’s behavior.
  • Bring owner’s expectations into a realistic range.
  • Find the sweet spot in the middle.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Intervention Categories

A
  • Management of behavior
  • Training and behavior modification
  • Normalizing, education, empathy building
  • Exercise, diet, mental stimulation
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Operant Conditioning

A

Supplying immediate consequences contingent on particular operant behaviors you want to change.

“Dogs do what works.”

Learner’s choice is inherent to OC.

One of the most studied phenomena in the history of psychology, and quite possibly THE biggest goldmine for dog trainers.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Alternate OC term

A

Instrumental Conditioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Classical Conditioning

CC

A

Learned association between events—anticipating an event when another reliably predicts it.

CS predicts UCS, resulting in CR.

Affects emotions.

Tip-offs about what will happen next. Behavior has no effect on outcome.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Alternate CC terms

A
  • Pavlovian Conditioning
  • Respondent Conditioning
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Edward Lee Thorndike

coined term

A

Law of Effect

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Define

Law of Effect

A

Behavior is a function of its consequences.

Animals adjust their behavior depending on the effects it achieves.

Edward Lee Thorndike

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

John Watson

coined term

A

Behaviorism

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Define

Behaviorism

A

Behavior—rather than internal events—should be the stuff of psychology.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

B. F. Skinner

coined terms and major focus

A
  • Operant Conditioning
  • Reinforcement
  • Punishment
  • Reinforcement schedules

How R and P affect the frequency of behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

“Stay out of the black box.”

A

Reminder from BF Skinner not to try to get in the animals head—R and P are strictly defined by their effect on behavior.

This is ABA.

What is R or P is not always intuitive—focus on the change in behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Ivan Pavlov

coined term

A

Classical Conditioning

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

First question in training

Watershed decision—tops the Technique Choice Flow Chart

A

Is this dog upset?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Examples of “upset”

emotions

A
  • fearful
  • anxious
  • worried
  • stressed
  • uncomfortable
  • shutdown

Does not include amped up or excited.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Technique Choice Flow Chart

A

Systematic guide for which training technique to use based on actual circumstances.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Training a comfortable dog

Dog is not upset

A

Manipulate consequences using OC.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Technique Choice Flow Chart

Training an upset dog

A

CC—+CER

  • Change the underlying emotional response
  • Learn that whatever is upsetting as safe or even good
  • Ends the motivation to hide, bark, growl, behave aggresively, etc.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
20
Q

Define:

CER

A

Conditioned Emotional Response

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
21
Q

Define

Conditioned Emotional Response

how, + and -

A
  • CER procedure—CC to change emotional response
    • Counterconditioning
  • Side effect of R+ in OC and DRI
  • +CER—happy anticipation
  • -CER—fear or anxiety

i.e. teaching a dog to like being body-handled

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
22
Q

CER Execution Rules

A

Critical to success of CER! Must follow the rules to a T.

  • Correct order of events
    • CS occurs or starts before US
  • 1:1 ratio of CS:US
    • CS without US is an extinction trial
  • Weaken competing CSs via extinction trials

Single CER trials at random times if possible

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
23
Q

Very mildly upset dog

i.e. leary of new chrome garbage can

A

Habituation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
24
Q

Define

Habituation

Give examples (trashcan and mild fear of vacuum)

A

Passive CC through exposure. Decreased anxiety to a stimulus over time—does not predict anything.

i.e. no action around trashcan, or leaving the vacuum on for a long time until it gets old

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
25
Q

Mildly upset dog

i.e. afraid of vacuum

A
  • Classical counterconditioning procedure
  • Habituation
  • both

Can also use DRI for +CER side effect.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
26
Q

Define

Counterconditioning

mild vacuum example

A

Countering an existing emotional response with +CER.

i.e. cheese for +CER with a running vacuum

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
27
Q

Moderately to intensely upset dog

i.e. severely afraid of vacuum

A
  • Desensitization and counterconditioning
  • Suggest med consult with vet
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
28
Q

Define and steps (vacuum example)

Desensitization

A

Breaking down counterconditioning into smaller, easier steps the dog can handle.

Gradual increase in intensity of unpleasant stimulus needed for moderate to severe emotional response.

For severe fear of vacuum

  • Lie down vacuum while off
  • Strong R+ like cheese at a fairly comfortable distance
  • Gradually decrease distance
  • Put the vacuum in the upright position
  • Repeat distance reduction as above
  • Turn vacuum on
  • Repeat distance reduction as above
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
29
Q

Technique Choice Flow Chart

First question if using OC

A

Goal to increase or decrease behavior?

  • increase desired behaviors
    • i.e. sit, down, stay, recall, etc.
  • decrease unwanted/problem behaviors
    • i.e. barking, chewing furniture, eliminating in the house, play biting, etc.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
30
Q

Elicit untrained behavior

why and how

A

Create opportunity to reinforce

  • prompting
  • shaping
  • capturing
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
31
Q

Reinforcement

A

Any consequence which increases or maintains the frequency of a behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
32
Q

Reinforceables

A

We need behaviors to happen so we can reinforce them.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
33
Q

Methods of decreasing a behavior

A
  • DRI
  • Punishment
  • both

P- only—nothing scary or violent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
34
Q

Acronym

DRI

A

Differential Reinforcement of an Incompatible behavior

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
35
Q

Define, side effect, and examples

Differential Reinforcement of Incompatible behavior

A

One option to decrease an unwanted behavior.
* Develop an alternative [mutually exclusive] behavior.
* “Do this instead of that.”
* i.e. Sit for greeting means they can’t jump

  • R+ training has a +CER side effect
    • i.e. training to jump over the vacuum teaches a trick and creates +CER to the vacuum itself
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
36
Q

Punishment

A

Any consequence which decreases the frequency of a behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
37
Q

Define in general

Contingency

A

If/then relationship—one thing depends on another happening.

Training depends on the learner noticing the contingency—both in CC & OC

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
38
Q

Define and complete the examples

OC contingency

examples (crate barking, raiding trash, taking aspirin, touching hot stove)

A

Behavior-consequence
If this behavior, then that consequence.

  • owner lets dog out of crate for barking
  • dog eats tasty food for raiding the trash
  • headache goes away after taking aspirin
  • burned by touching hot stove

Connection between behavior (acting on the environment) and consequence.

Pattern over time— B -> C -> modified B

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
39
Q

Define and give examples

CC contingency

A

Order of events
If event X happens, then event Y follows.
* Behavior has no effect on the contingency
* Owner picks up briefcase, then dog is left alone for 6 hours
* Fed at the same time everyday
* Car rides predict trip to the dog park
* Car rides predict scary vet visits
* Different routes predict different destinations

aka Association between events

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
40
Q

Discrimination Learning

A

Strength in dogs! Recognizing fine discriminations between similar events.

“When is it worthwhile to spend behavioral dollars?”

i.e. route to vet vs. route to dog park

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
41
Q

Define

OC Quadrants

A

Classes of consequences defined by their method and effects on behavior.
* method—adding or removing stimulus
* effect on behavior—increased/maintained or decreased

Can only be identified after the behavior change is observed.

They define the four corresponding kinds of OC.

Often but not always intuitive—intention does not equal effect on behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
42
Q

Summarize

“Behavior doesn’t just flow like a fountain. Behavior is a tool animals use to produce consequences.”

quotation by Dr. Susan Friedman

A

No motivation, no training.

Reinforcement and punishment are the natural effects of consequences—do more of what works, and less of what doesn’t.

All behavior has costs, and needs an offsetting benefit to be worthwhile.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
43
Q

Behavior

as defined by Dr. Susan Friedman

A

A tool animals use to produce consequences.

Dogs do what works! Trainer’s job is to identify & employ motivators

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
44
Q

Various motivations for dogs

A

Basic needs and comfort

  • Avoid pain and extreme temperatures
  • Food
  • Water
  • Preferred resting surfaces like beds or sofas

Prey Drive and Instincts

  • Critters running away
  • Toys that simulate critters (ball, frisbee, tug)
  • Interesting smells
  • Walks

Social Behaviors

  • Being with someone the dog is bonded to
  • Praise, patting, and attention
  • Play opportunities
  • Other dogs

Varies by dog and by time for each dog.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
45
Q

Food as a motivator

A

Works on all animals.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
46
Q

Give examples

Play Opportunities

A
  • tug
  • fetch
  • rough housing
  • dog-dog play
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
47
Q

Trainer’s job

in OC

A

Identify current motivators and make them contingent on desired behaviors.

Manipulating consequences to change behavior.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
48
Q

Define and give examples

Operant

A
  • A class of behavior.
    • i.e. sitting, barking, pawing, urinating, nose-touching, etc.
  • Operating on the environment to produce certain immediate consequences.
    • Animals use operant behaviors on the environment to see what works (R as consequence) and what doesn’t (P as consequence).
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
49
Q

Response

A

A single repetition of a behavior.

If your dog sits, that’s one repetition of the operant “sitting.”

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
50
Q

Define and give examples

R+

A

Positive Reinforcement

Addition of a motivator as consequence of target behavior.

Anything given that increases or maintains a behavior.

Good stuff happens or starts.

Intuitive examples: treat, door opening, play with toy, access to bed or sofa, patting

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
51
Q

Define and give examples

R-

A

Negative Reinforcement, aka relief

Termination of ongoing punishment in response to target behavior.

Anything taken away that increases or maintains a behavior.

Bad stuff stops or goes away, aka relief from P+.

Intuitive examples: stopping shock, ear pinch, or collar tightening

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
52
Q

Define and give examples

P+

A

Positive Punishment

Addition of a punisher as the consequence of unwanted behavior.

Anything added that decreases the frequency of a behavior.

Bad stuff starts or happens.

Intuitive examples: hurting or scaring the dog by yelling, striking, rolling or pinning, shocking, tightening prong collar, leash corrections/jerks, shake cans, spray collars

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
53
Q

Define and give examples

P-

A

Negative Punishment

Removal of a motivator or end of an enjoyable activity as the consequence of unwanted behavior.

Anything terminated that decreases the frequency of a behavior.

Nothing scary or violent is necessary for highly motivating punishment!

Good stuff stops or goes away—timeout ends freedom and R+ opportunities.

Intuitive examples: timeout, toy put away, playmate disengages, no food reward, canceling a game or training session

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
54
Q

The quadrants free of adversives

i.e. deal with good stuff

A

R+ and P-

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
55
Q

Acronym

ABA

A

Applied Behavior Analysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
56
Q

Define

Applied Behavior Analysis

Detailed definition from “He Said, She Said, Science Says” by Dr. Friedman

A

The implementation of behavior principles and methods to solve practical behavior problems by carefully arranging antecedents [and consequences].

About the actual effect on behavior, not the intention of the trainer.

More broadly, ABA is the modern use of OC in applied settings.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
57
Q

Intention

in OC/ABA

A

Irrelevant.

R & P are defined by the effect on behavior (increase/maintain or decrease).

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
58
Q

Give examples

Adult human P-

A

Take away time and money.
- parking tickets
- fines, taxes, loss of income
- ice cream falling on the sidewalk
- a boring meeting
- a penalty in sports (10 yards away from goal in football

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
59
Q

Chicken Camp P-

visual discrimination task

A
  • trained to peck target of particular color or shape
  • 2 minute training sessions
  • consequence of pecking an incorrect target is removal of the correct one for 20-30 seconds
    • loss of opportunity for R+
    • high magnitude
    • major change in behavior (decrease in pecking incorrect target) after just a few P-
60
Q

Learning

From “He Said, She Said, Science Says” by Dr. Friedman

A

Behavior change due to experience [in OC and CC?]

61
Q

Stimulus

A

Anything an animal can perceive—visual, auditory, tactile, olfactory, or taste

62
Q

Compound stimulus

A

Multiple stimuli occuring simultaneously

63
Q

CS

A

Conditioned Stimulus

“Here it comes!”

Always starts before US

64
Q

Novel CS

A

First experience with a stimulus is a more powerful conditioner

Major opportunities for +CER, moreso for puppies

65
Q

CS pre-exposure effect

A

Prior experience with a CS creates a learned response, slowing a CER

66
Q

US or UCS

A

Unconditioned Stimulus

The “it” in, “Here it comes!”

The final event in the stimulus chain

67
Q

Increase US potency

regarding CER

A

Rarity—pair a particular high magnitude reward 1:1 with the target CS for increased CER effect

68
Q

CR

A

Conditioned Response

The response obtained after CC

69
Q

UCR

A

Unconditioned Response

Natural response to US/UCS (i.e. salivating)

Also applies to pre-CC response to CS

70
Q

Offset training

end of CS/US

A

End of a CS predicts the end of a US

“There it goes!” or “closing the bar”

Example—+CER for dogs being around, and reinforcers end when the dogs leave

71
Q

Temporal conditioning

A

Dogs are excellent at learning and estimating repeated time intervals, for better and for worse.

Be careful not to create an accidental CS!

72
Q

Behavior chain

A

Sequence of behaviors

73
Q

Define

Behavior analysis

From “He Said, She Said, Science Says” by Dr. Friedman

A

The science of behavior change that
studies functional relations between behavior and environmental events.

74
Q

ABC

aka functional assessment/analysis

as taught by Dr. Susan Friedman

A

Antecedent-Behavior-Consequence contingency

Smallest unit in OC—used to analyze the behaviors we want to understand, predict and change.

ID target B, then isolate & control immediate A and C to change behavior

75
Q

“Bleeding”

regarding CER training

A

CS with duration starts before and overlaps the US

Advantageous but not required for CER training

76
Q

Backwards conditioning

A

Counterproductive CC/CER—US before target CS

Reduces CS potency

Don’t do it!

77
Q

Simultaneous conditioning

A

Counterproductive CC/CER—presenting CS with US at the same time as a compound stimulus

78
Q

Competing CS

real world training

A

In the stimulus-rich, messy real world, your CS is always part of a compound stimulus

Examples—time interval, putting on bait pouch, reaching for treats, bag crinkle, smell of food, praise

79
Q

Overshadow

A

CS ignored in favor of intrinsically salient stimuli—smells, noticeable touch

80
Q

Block

A

A CS with established CR out-competing the new CS—reaching for treat pouch or pocket, bag crinkle

81
Q

Time-shift

competing CSs

A

Delay competing CSs until after the target CS

needs an example

82
Q

Positive

A

Adding or intiating a stimulus as a consequence

Regardless of whether it is reinforcement or punishment.

83
Q

Negative

A

Removing, terminating, or subtracting a stimulus as a consequence.

Regardless of whether it is reinforcement or punishment.

84
Q

Consequence

C

A

The result which is contingent on a particular behavior

OC is the manipulation of consequences resulting in a change in behavior

85
Q

Define

Aversive stimulus

aka aversives

A

Anything painful or scary.

If it’s ongoing, the beginning is P+ and end is R-.

86
Q

Cost of aversive stimulus

quotation from “He Said, She Said, Science Says” by Dr. Friedman

A

“People should view forceful and coercive training methods as stealing behavior that can be given to us instead by skillful use of positive reinforcement and facilitative antecedents.”

87
Q

Magnitude

A

Instensity or severity of a stimulus.

higher magnitude = more motivating

Applies to both reinforcers and punishers.

88
Q

Force-free

A

Training without the use of aversive stimuli.

R+ and P- only.

89
Q

Define, use in training, list formal antecedents

Antecedent

A

The stimuli, events, and conditions that occur immediately before a behavior.

In training, indicates when a behavior will be reinforced, increasing likelihood.

What works when.

B is a function of C in the presence of A

Two categories of immediate/formal antecedents—prompts and cues

90
Q

Define and examples

Inadvertent (passive) antecedent

A

Clues to the dog for when something might “work” that we don’t notice or intend.

  • getting ready to leave
  • certain person is present
  • TV on in the evening
91
Q

Consequence

A

The stimuli, events, or conditions that immediately follow a behavior, influencing future frequency

92
Q

Define and examples

Prompt

A

Antecedent that works naturally to elicit a behavior—even untrained dogs tend to respond

  • food lure
  • crouching down
  • enticing/high-pitched noises or clapping
  • enticing creature or object
  • moving away quickly
93
Q

Define, examples, and when to add

Cue

A

Signal which elicits a behavior that only acquires meaning through training.

“Stylized” antecedent—no natural tendency toward a behavior

verbal cue, hand signal, or other trained cue

Only install on robust terminal behavior! (What and why then when.)

94
Q

Use of Prompting

A

Coaching or manufacturing a behavior so it can be reinforced.

Showing the “what” behavior.

95
Q

Capturing

A

Reinforcing a behavior when a dog happens to do it.

96
Q

Shaping

A

Rewarding the closest approximation to a target behavior, gradually increasing criteria until the final behavior is achieved.

Prompt or capture each approximation to develop the new behavior

97
Q

Luring

A

Orienting prompt used to guide into a desired behavior.

98
Q

Fading

A

Gradual elimination of a prompt after the target behavior is strong

Stimulus control—removing one antecedent in favor of another

99
Q

Purpose of Fading

A

Removing a prompt while still getting the behavior.

100
Q

Sneaky key to fading a food lure

dog’s side

A

The dog has to have faith that reinforcement will come for following an empty-handed signal.

101
Q

Define and how to respond

“Literal” dogs

A

Won’t perform a behavior without a lure.

Use splits toward hand signal.

Bury the lure, pay from the other hand, gesture higher/faster

102
Q

Latency

A

Lag time between an antecedent and a behavior

Usually faster with repeated reinforcement—B as a consequence of C ASAP

103
Q

Infinity latency

A

Infinite time to perform a behavior after an antecedent—freeze and wait.

Dog still needs to be engaged. No repeating prompts or cues!

104
Q

Define general and formal

Stimulus control

A

Attaching a behavior strongly to a cue.

Formal stimulus control means always performing the behavior on cue, never for any other cue, and never spontaneously “off cue”

105
Q

Practical Stimulus Control

A

Training as far on each behavior as the owner needs.

Off cue, multiple antecedents (“Sit” or at the door), or guessing wrong

106
Q

Fifty Buck Bet

A

Reminder to have a high level of confidence that a behavior will occur before adding a cue before the prompt.

quote from Gary Wilkes

107
Q

Define contingency and steps

Cue installation

A

Creating CC between new antecedent (cue or Ac) and a known prompt (Ap)

Must be sequential! Ac -> Ap -> B -> C

108
Q

Prompt Jumping

A

After a cue, the dog performs the B without waiting for the prompt

109
Q

Response cost—
Shopping for verbal

what, when, and side effect/remedy

A

Reliably prompt jumping, so higher criteria. No behavior on verbal? Incentivize the jump.

  • Use the prompt
    • Lower magnitude R+
      • Praise but no treat, etc.
    • Conditioned punisher (NRM) and mini timeout
      • Brief dead period in training session
      • No opportunity for R+

May crash RoR—can alternate cost/no-cost to stay engaged.

110
Q

Define

Antecedent intervention

in behavior problems

A

Reduce or eliminate stimuli that precedes problematic behavior

i.e. physical barrier to prevent seeing passersby to head off barking

111
Q

Reinforcement Schedule

A

How often correct responses will be reinforced (and when they will not).

Different schedules have different uses and effects on behavior.

112
Q

Continuous reinforcement schedule

aka CRF or FR1

A

Every correct response is paid

Best schedule when building a new behavior

113
Q

Intermittent schedule

aka intermittent ratio schedule

A

Correct responses are sometimes paid

Variable schedules best maintain behavior

Casinos use intermittent R+ to keep people playing.

114
Q

Fixed ratio schedule

aka FR# (i.e. FR3)

A

Reinforcement at a fixed ratio, such as FR3—every third correct response is paid

More reliable (resilient to extinction) B than continuous schedule

115
Q

Caution for Fixed Ratio Schedules

A

If the R is consistently too far apart, the dog might decide it isn’t worthwhile.

116
Q

Define and key benefit

Variable ratio schedule

aka VR# (i.e. VR5)

A

Paying a set ratio of correct responses but for a variable trial, such as VR3—correct behavior is reinforced every third time on average (any 10 out of 30)

Most resistant to extinction (behavior survives longer without R)

117
Q

Interval schedule

A

Reinforcement based on duration of an ongoing behavior.

  • Fixed interval—every X seconds
  • Variable interval—every Y seconds on average
    • Still structured—not at random

For behaviors without discete instances, such as duration down-stay

118
Q

Applications for intermittent schedules

A
  • Building duration
  • Resistance to extinction
  • Increasing variability
119
Q

Extinction

OC and CC

A

OC—Unreinforced behavior decreases

CC—CS without US weakens conditioning

Breaking down contingencies to reverse conditioning. No longer “works.”

120
Q

Extinction trial

A

Each occurence of a CS not followed by the US

121
Q

Matching Law

A

Expensive behaviors need high value rewards often enough.

Animals invest their behavior to maximize known reinforcment schedule and magnitude.

They learn patterns and optimize for what works. We use this to get the behavior we want, and shake it up to keep getting what we want.

122
Q

How we use the Matching Law

A
  • Behaviors we want must pay well enough
  • Unwanted behavior must not payoff

Learner decides what is reinforcement—not intention!

123
Q

Superstitious learning

A

Attachment of non-contingent (coincidental) reinforcement to a behavior by the learner, causing an unintended behavioral increase.

Imagining an OC contingency that isn’t there—adding something unnecessary along with the target behavior.

Self-reinforcing—behavior increases, so coincidences become more likely

124
Q

Establishing Operation

A

Reduce or eliminate a freely given motivator to establish it as a more potent reinforcer.

Closing the economy. “Nothing in life is free.”

125
Q

Closed Economy

A

100% of a motivator is earned through training, creating the strongest possible motivation.

126
Q

Open Economy

A

When even a small percentage of a motivator is given freely.

127
Q

Abolishing Operation

A

Decrease the potency of a competing motivator through saturation.

Almost anything gets old if you get enough of it.

i.e. 5 minute play session at the beginning of a group class, and another midway through.

128
Q

Premack’s Principle

Grandma’s Rule

A

Any high probability (preferred) behavior can be used to reinforce a lower probability (less preferred) behavior.

Motivation always possible by using “distractions” as reinforcers.

The high probability behavior of eating a snacko can reward Sit or Come.

Dunbar’s take: turning distractions into rewards

129
Q

Primary Reinforcers

aka Primaries or Unconditioned Reinforcers

A

Intrinsically rewarding stimuli—food, play, attention, interesting smells

130
Q

Conditioned Reinforcer

aka Secondary Reinforcer, Reward Mark, or Bridge

A

Bridges the gap between the exact desired behavior and the delivery of a primary reinforcer.

Only valuable in OC

131
Q

How to install a conditioned reinforcer

A

Straight CC—charging the secondary reinforcer (i.e. clicker) by immediately following with a primary (like cheese) repeatedly

132
Q

Define

Conditioning Trial

aka Pairing—give general and ideal procedures

A

Each click/reward instance in charging a secondary reinforcer.

  • Vary time between pairs to keep each trial separate.

Ideal

  • spread throughout the day
  • pair with a variety of primaries
133
Q

Anticipatory Behaviors

A

React to incoming primary

[update]

Feeding for position.

134
Q

Conditioned Punishers

aka Secondary Punishers

A

Marks the moment of unwanted behavior that earns P-. Always followed by a primary punishment such as timeout.

“Too bad” or other marker. Can be charged on the fly as needed.

A ticket is punishing because it always precedes a primary punishment.

135
Q

Warning cues

A

“Careful,” “gentle,” or similar to allow informed choice—repeating the behavior will result in P-

Puppy bites too hard—”careful.” Puppy bites just as hard again—P-!

Give ONCE and only once for efficacy.

136
Q

“Safety” cue

A

Indicates correct choice after warning cue (i.e. thank you)

give an example

137
Q

Punishment Schedules

A

Punishment must be used every time. Continuous punishment schedules.

138
Q

Warning Cues

Combine duplicates

A

“Careful,” “don’t,” “easy,” or “gentle.”

Gives warning before a secondary punisher, allowing for an informed choice of next behavior.

Use ONCE.

139
Q

P- client compliance

A

Go over importance of doing P- each and every time.

Human tendency to not follow through because it feels like a lot of work (Premackian broccoli!)—strict consistency makes P- highly efficacious

AL2 slide 27: mentions Timeouts: What to Expect handout

140
Q

Punishment Magnitude

A

Increase motivation by matching a more undesirable behavior with a more expensive penalty.

Cancelling whole training session instead of delaying a few seconds

141
Q

Taste Aversion Learning

A

Major exception to close timing between behavior and consequence needed for CC. Can be minutes or hours later, especially if a novel food.

142
Q

Science

as explained by Dr. Susan Friedman in “He Said, She Said, Science Says”

A

A process of self-correction over time through peer-review and independent verification of findings—more valuable than conventional wisdom

May change later, but it provides the very best, most reliable info now.

143
Q

Limits to B mod strategies

From “He Said, She Said, Science Says” by Dr. Friedman

A

“Behavior change strategies are limited only by our imagination and our commitment to using the most positive, least intrusive, effective strategies.”

144
Q

Empowerment

Choice & control

From “He Said, She Said, Science Says” by Dr. Friedman

A

“…To the greatest extent possible all animals should be empowered to exercise personal control over significant environmental events.”

“…One part of what makes consequences reinforcing is the power to control one’s own outcomes.”

Study: babies with control over mobiles happier than babies without it

145
Q

Learned helplessness and its impact

From “He Said, She Said, Science Says” by Dr. Friedman

A

“…A lack of control can have pathological effects including depression, learning disabilities, emotional problems …and suppressed immune system activity.”

Animals subjected to aversive stimuli without ability to escape will later remain passive in the presence of the stimuli even with ability to escape. Adverse effects of lack of control can be minimized “by providing them with experiences in which their behavior is effective.”

146
Q

“Ripples in a pond”

by Dr. Susan Friedman

A

Behavior is like a stone thrown into a pond, with antecedents and consequences rippling out from it.

Antecedents ripple backwards in time, and consequences ripple forwards.

99% of the time we only need to understand the first ripple—the most immediate antecedents and consequences.

147
Q

True or False?

Animal behavior is random.

A

False

Any healthy animal’s behavior is organized (OC).