AMC Sem 2 Flashcards

1
Q

Describe the double pendulum chaos theory

A

The dbl pendulum has high sensitivity to initial conditions
Low speed start - get stable inphase or anti phase
High speed start - behaves chaotically in an unstable state

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2
Q

What is a fractal

A

Infinitely complex pattern that is self similar across different scales

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3
Q

Describe dimensions of a fractal

A

Dimension is not equal to the space it resides in.
Eg Koch snowflake - length measured depends on the size on the measuring stick

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4
Q

Types of self similarity in fractals

A

Spatial self similarity- shape is repeated at arbitrarily smaller and smaller scales
Temporal self similarity- shape is repeated over time course eg graph has same pattern if over 3 min, over 30 min or over 300 min

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5
Q

Describe physiological fractal example

A

Lungs
Follow simple rule of go certain distance then divide in 2
Causes surface area to be much bigger than if a traditional geometric structure was followed
More efficient gas exchange

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6
Q

Impact of fatigue and age on self similarity

A

Likely to go from self similarity to brownian noise

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7
Q

Types of noise + their predictability

A

White noise - completely unpredictable
1/f noise (pink noise) - some predictability
Brownian noise - more predictable only small variations can occur at any time point

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8
Q

What is standard deviation

A

Measures how far individual data points are dispersed from the mean of that data set
Can measure magnitude of variation but takes no account of data order
Can’t identify self similar behaviour

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9
Q

What is coefficient of variation

A

Ratio of the standard deviation to the mean
Higher coefficient of variation = higher variation
Can measure magnitude of variation but takes no account of data order
Can’t identify self similar behaviours

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10
Q

What is entropy

A

Measure of level of uncertainty or disorder in a given data set
Higher entropy = more uncertainty
It increases as freedom of choice increases
Helps quantify signal regularity

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11
Q

Entropy values

A

0 = completely predictable
2 = white noise

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12
Q

What is detrended fluctuation analysis

A

Analyses statistical properties of time series data
Can detect self similarity
Separate data into boxes, make best fit of each box, calculate deviation of each box. Repeat with smaller and smaller boxes

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13
Q

What is plotted on detrended fluctuation analysis graph

A

Log of root mean square error vs Log of corresponding box size

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14
Q

Detrended fluctuation analysis alpha exponent values

A

0.5 = white noise
1 = pink noise
1.5 = brownian noise

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15
Q

Heart rate complexity analysis results

A

Compared young and old
Both had resting HR 65 but ApEn young 1.09 old 0.48
Young - more unpredictable- good as it means it responds better to environment + stressors

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16
Q

Why do we fluctuate

A

Interactions of lots of different signals
Motor unit recruitment
Motor unit firing
Muscle tendon interactions

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17
Q

Entropy in older and younger females strength based task

A

Lower SampEn and ApEn in older - decreased complexity
Strength training made no difference

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18
Q

Why get loss of complexity with aging

A

Denervation renervation process leads to larger, slower motor units
Older people have 20-40% fewer muscle fibres

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19
Q

Define fatigue

A

Process that can lead to exhaustion

Neuromuscular fatigue = loss in the capacity for delivering force + or velocity of a muscle resulting from muscle activity under load. This is reversible by rest

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20
Q

Define critical power

A

Maximum rate a muscle can keep up for a long period of time without fatigue

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21
Q

What happens when exercising above critical power threshold

A

Fatigue occurs, fixed energy reserve is used which determines exercise duration

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22
Q

What happens when exercising at or below critical power

A

Task is fatigueless
Energy reserves are not used up

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23
Q

What happens during sub maximal exercise (fatigue)

A

Compensation for fatigue is possible allowing task to be continued but at the expense of maximal force/power generation

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24
Q

Describe loss of complexity with age hypothesis

A

The down regulation of systems or less good integration reduces complexity of processes/outputs

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25
Q

Isometric force production variation

A

If told to hold a set force typically remain in right area with some slight fluctuations

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26
Q

Describe task failure experiment

A

Complete intermittent contractions until task failure
Perform MVC every 1 min
The fall in the MVC is a measure of fatigue

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27
Q

Describe central fatigue

A

Exercise induced processes reducing force proximal to NMJ - Brain/CNS/PNS effected

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28
Q

Describe peripheral fatigue

A

Exercise induced processes reducing force at or distal to NMJ
- muscle fatigue

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29
Q

Describe a superimposed twitch

A

Apply stimulus during contraction
If maximally activated the twitch shouldn’t increase output

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30
Q

Describe potentiated resting twitch

A

Stimulus is applied at rest - no input from CNS
Gives idea of muscle capacity
Peripheral fatigue results in reduced resting twitch

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31
Q

How to measure central fatigue

A

Voluntary activation = (1-a/b x 100)
a = superimposed twitch
b = resting twitch

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32
Q

How to assess central and peripheral fatigue

A

Use muscle stimulator
Can be per cutaneous or femoral nerve (better but less comfortable)

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33
Q

Effect of central fatigue on EMG

A

EMG is reduced

Submaximal EMG is increased to compensate for peripheral fatigue

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34
Q

Neuromuscular fatigue and critical torque

A

If above critical torque get progressive neuromuscular fatigue

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35
Q

Describe experiment re neuromuscular fatigue + critical torque

A

2 bouts exercise below torque + 2 bouts above torque
Below showed some progressive fatigue but able to continue for whole hour
Above - v significant fatigue, task failure within 15-20 min, had to use MVC to achieve desired force by the end

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36
Q

What is critical torque

A

Key fatigue threshold for peripheral fatigue

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37
Q

Does fatigue induced loss of complexity occur below the critical torque

A

No, metabolic rate cannot be stabilised above the CT therefore progressive reductions in torque complexity should only occur above CT

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38
Q

What is complexity driven by

A

Peripheral body eg muscles as no loss of complexity occurs below CT

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39
Q

Experiment to confirm complexity is driven by peripherals

A
  1. Exercise to task failure
  2. Group 1 allowed 3 min recovery, group 2 use cuff to occlude + prevent recovery

When no recovery occurs complexity remains low but complexity increases during recovery

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40
Q

Effect of caffeine on fatigue

A

Ingest either 6mg/kg caffeine or placebo
Caffeine prevented fall in neuromuscular complexity but no change in fatigue level
Suggests complexity plays a small but significant role in complexity

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41
Q

Define balance

A

Active control of physical shape of limbs to provide varying degrees of passive stability + muscular actions to provide compensatory active stability for passive insufficiencies

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42
Q

Define stability

A

Tendency for body to remain in or return to its initial position following application of force. Can be passive or dynamic

43
Q

Why do we have postural sway

A

Impossible for body to remain completely still
- passive instability
- muscle errors
-sensory errors
-feedback delays
-control strategies

44
Q

What happens in stable equilibrium

A

Likely to return to stable state following small perturbations

45
Q

What happens in unstable equilibrium

A

Small perturbation cause centre of gravity to move more easily

46
Q

4factors passive stability depends on

A

Weight - more mass = harder to accelerate/ be knocked
Area of base - more area = more stable
Horizontal distance of centre of gravity to pivot point
Height of centre of gravity above base - higher = less stable as the more of CoG moves for each 1 degree of movement

47
Q

Why do humans have passive instability

A

Small base of support
High CoG above base

48
Q

Describe dynamic stability in humans

A

Have passive instability so need active muscle contractions to maintain stability
Use muscles that cross joints to maintain or regain balance
CoG must remain in base of support

49
Q

Describe muscle errors

A

Muscles cannot produce perfectly constant force due to variation/error or over/underwhelming force
Muscles act across multiple joints and in multiple planes/axis - need to use synergists or other muscles to control/stabilise other body parts

50
Q

What proportion of sensory information does each part provide

A

Vision 10%
Vestibular apparatus 20%
Somatosensory proprioception (Golgi tendon organ/ muscle spindle etc) 70%

51
Q

Why do we get sensory errors

A

Different inputs may cause sensory conflict (what makes you motion sick)
Require some movement to work

52
Q

Describe sensory threshold

A

How much movement is needed for sensory system to say you have moved
Really slow movement can’t be detected
Really fast movement detected all the time

Proprioception has the lowest threshold
Vestibule highest threshold need to move quite quick, quite a lot to detect movement

53
Q

Describe feedback delays

A

Input - delay- processing- delay output - delay - feedback

54
Q

What is sensory delay

A

Time taken to detect movement
Varies based on movement- larger movement = smaller delay

55
Q

Describe neurological delay

A

65-130ms
Afferent signal transmission - 50ms
Descion time - varies
Efferent signal transmission- 50ms

56
Q

Describe electromechanical delay

A

13-55ms
Time taken from muscle activation til force is produced

57
Q

List 5 control strategies

A

Ankle strategy
Hip strategy
Mixed strategy
Arm swing
Stepping

58
Q

Describe ankle strategy

A

Sway about the ankle
Controls CoM via ankle torque
Most commonly used in quiet stance
Fixed hip angle
Bad on narrow surface, good with low friction

59
Q

Describe hip strategy

A

Use when need to respond quickly
Uses more energy but requires less effort
Controls CoM by horizontal force
Hip angle is opposite to ankle angle
Good on narrow surface, bad with low friction

60
Q

Describe mixed strategy

A

Uses hip and ankle together
Often done in practice as allows head to remain up so can still see

61
Q

When are arm swing and stepping used

A

Arm swing - when can’t step eg in gymnastics
Stepping- to prevent falling

62
Q

What is a control strategy tolerance reigon

A

Along where the CoG is in the same position in relation to the ground

63
Q

Benefits of staying within control strategy tolerance reigon

A

Mechanically efficient
Easier to control
Uses less energy

64
Q

Describe the control model

A

Expansion of information processing model from engineering
Involves model with assumptions- simplification of true system
Any variation = unwanted error
Add random error to try to simulate humans

65
Q

Describe proportional (PID controller)

A

Present state of system (position)
Quick to correct but leads to overshoot

66
Q

Describe integral (PID controller)

A

Past state of system (average over time)
Corrects for drift but is slow

67
Q

Describe derivative (PID controller)

A

Future state of system (current velocity)
Prevents overshooting and is similar t dampening

68
Q

Describe an example of PID controller

A

Peterka 2002 used numerous sensory perturbations to determine weights for sensory input - vision 10%, vestibular 20%, proprioception 70%

69
Q

PID problems

A

Simulation output = too good - need to add error or would be perfectly still
Relies on excessive noise to reproduce typical postural sway
Struggles with latrge delays
Can use intermittent control models

70
Q

Describe isolating 1 part of a non linear system

A

It changes the way the whole system evolves, and changes how components in the system are used
So may need to use an alternative method to assess the system in its entirety

72
Q

Balance alternative approaches important bits

A

Variability is a fundamental part of the system not just unwanted noise
Movement is integral to perception
Sway magnitude is less important
Pattern of sway is more important

73
Q

What is information entropy

A

Loss of information due to reduced order
Lower entropy = less loss of information ( easier to predict future)

74
Q

Describe signals and information entropy

A

Periodic signal = low entropy
Complex signal = med - high entropy
Random signal = high entropy

75
Q

What is the lyapunov exponent

A

Measure of local stability of a system
Low stability leads to exponential divergence in signal trajectories

76
Q

Signals and lyapunov exponent

A

Periodic signals - high stability, zero divergence of trajectories
Complex signals - some instability, trajectories diverge as time progresses

77
Q

What is used in non linear signal analysis

A

Entropy and Lyapunov exponent

78
Q

Describe Harbourne + stergiou 2003 postural control in infants study

A

As child progresses from stage 1 (sitting with support) to stage 3 (independent sitting).
Lyapunov exponent decreases as become locally stable
Approximate entropy initially decreased and then increased slightly as baby began to explore

79
Q

Describe Bardy et al 2002, 2007 experiment re control strategy and task frequency

A

Examined postural responses to tracking a moving target
Target frequency increased or decreased gradually

80
Q

What is Newells constraints approach

A

Have task constraints, organism constraints and environmental constraints
Movement is the product of interaction between these constraints

81
Q

What is motor learning in newells constraints approach

A

An ongoing dynamic process driven by constraints
It involves-
Search of perceptual motor landscape
Stabilisation and refinement of functional movement patterns
Optimisation of control by exploiting environmental and task information

82
Q

Bardy et al 2002, 2007 results

A

Strategy used depended on task frequency
Hip strategy - anti phase coordination
Ankle strategy - in phase coordination
Different transaction points showed hysteresis in strategy selection
Are reigons of bistability where either strategy is acceptable

83
Q

Pupil function

A

Dilated and constricts to let more or less light through

84
Q

Cornea function

A

Protective barrier from foreign bodies and UV radiation
Initial refraction

85
Q

Lens function

A

Uses refraction and accommodation to focus light on retina

86
Q

Retina function

A

Cones - bright light , coloured central vision
Rods - dim light, peripheral vision

87
Q

Optic nerve function

A

Transmits sensory info for vision to the brain in the form of electrical impulses

88
Q

Describe binocular vision

A

Use both eyes together, the difference in the angle of light hitting each eye gives important proprioception information

89
Q

Describe nasal + temporal

A

Nasal = nose side
Temporal = lateral side
Nasal fibres cross over at optic chiasm so info is on the same side

90
Q

Name types of eye movement

A

Fixations
Saccades

91
Q

Describe fixations

A

Central visual field (within 3 degrees)
100ms+ duration
Conscious processing

92
Q

Describe saccades

A

Rapid eye movements
Between fixations
Information is suppressed.
Beneficial to work out where something will be + use 1 saccadic to move eyes there than to try + track it using multiple saccades

93
Q

Describe focal vision

A

Aka ventral
Used for identification (what?)
Central visual field
Conscious- takes more time but gives more info

94
Q

Describe ambient vision

A

Aka dorsal
Optical flow (Where something is)
Central and peripheral visual fields
Non-conscious - quicker

95
Q

Describe pathways of vision

A

Optic nerve to occipital lobe
Dorsal = occipital lobe to parietal lobe to frontal lobe
Ventral = occipital lobe to temporal lobe to frontal lobe
Both frontal lobe (response planned) to pre-motor + motor cortex (sequenced and specific movement organised)

96
Q

Describe optical flow

A

Closer objects appear bigger and take up more space on retina - size of something in visual field gives idea of how far away it is

97
Q

Time to contact equation

A

Time to contact (Tau) = size of image/rate of expansion

98
Q

How do we use vision in interceptive tasks

A

Use image direction on retina
Eg if both sides of a ball are on your left it will be on your left
If one side of ball is on either side, it will be hitting you.

The less the speed difference between the 2 sides = the wider it will pass

99
Q

Calculation to intercept

A

Tau dot
Need to couple running speed with rate of change of tau
Stop just short - 0.5<tau dot <0
Hit whilst moving eg rugby tackle 1< tau dot <0.5

100
Q

Interception accuracy

A

Typically slower = more accurate
BUT
Timing tasks have a reversal of speed accuracy trade off.
Easier to intercept at higher speeds as is easier to time

101
Q

Describe cricket batting cue experiment

A

Compared high skilled and low skilled players
Occluded sight of ball at various points
Pre-bounce occlusion results similar to no occlusion control results
Pre-release occlusion results dropped to virtually 0 for low skilled but only 50% for high skilled.
Suggests high skilled players use pre-release cues

102
Q

Describe cricket ball tracking experiment

A

Elite players tracked ball first 100-200ms, saccade to bounce, then tracked onto bat - allowed longer viewing before and after bounce

Low skilled tracked ball first 100-200ms but we’re unable to accurately predict bounce so struggled tracking ball to bat

103
Q

Describe differences when batting v bowler/machine

A

Vs bowler - things that occur earlier in movement are greater
Vs machine -things that occur later in movement eg wrist flick are greater as don’t get visual cues from machine