All vocab Flashcards
Bit
a contraction of “Binary Digit”; the single unit of information in a computer, typically represented as a 1 or 0
byte
8 bits
overflow error
error from attempting to represent a number that is too large
Round-off Error
Error from attempting to represent a number that is too precise. The value is rounded.
Analog Data
Data with values that change continuously, or smoothly, over time. Some examples of analog data include music, colors of a painting, or position of a sprinter during a race.
Digital Data
Data that changes discreetly through a finite set of possible values
Sampling
A process for creating a digital representation of analog data by measuring the analog data at regular intervals called samples.
Lossless Compression
A process for reducing the number of bits needed to represent something without losing any information. This process is reversible.
Lossy Compression
A process for reducing the number of bits needed to represent something in which some information is lost or thrown away. This process is not reversible. Typically better than lossless compression algorithms at reducing the number of bits needed to represent a piece of data.
Binary
A way of representing information using only two options.
Creative Commons
A collection of public copyright licenses that enable the free distribution of an otherwise copyrighted work, used when an author wants to give people the right to share, use, and build upon a work that they have created.
Data Compression
A process for reducing the number of bits needed to represent a piece of information
Decimal
a system for representing numbers using combinations of the digits 0 - 9
Intellectual Property
A work or invention that is the result of creativity, such as a piece of writing or a design, to which one has rights and for which one may apply for a patent, copyright, trademark, etc.
Open Access
online research output free of any and all restrictions on access and free of many restrictions on use, such as copyright or license restrictions
Open Source
programs that are made freely available and may be redistributed and modified
Abstraction
helps represent complex information by removing the complexity that might otherwise might not be hidden. Common abstractions that are represented by computing devices include numbers, characters, and color.
Computing Device
a machine that can run a program, including computers, tablets, servers, routers, and smart sensors
Computing System
a group of computing devices and programs working together for a common purpose
Computing Network
a group of interconnected computing devices capable of sending or receiving data.
Path:
the series of connections between computing devices on a network starting with a sender and ending with a receiver
bandwidth
the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
protocol
an agreed-upon set of rules that specify the behavior of some system
IP address
the unique number assigned to each device on the internet
Internet Protocol
a protocol for sending data across the internet that assigns unique numbers (IP addresses) to each connected device
Router
A type of computer that forwards data across a network
redundancy
the inclusion of extra components so that a system can continue to work even if individual components fail, for example by having more than one path between any two connected devices in a network.
Fault tolerance
can continue to function even in the event of individual component failures. This is important because elements of complex systems like a computer network fail at unexpected times, often in groups
transmission control Protocol(tcp)
A protocol for sending packets that does error checking to ensure all packets are received and properly ordered. If packets are missing, it will send a request for the missing packets.
http
HyperText Transfer Protocol - the protocol used for transmitting web pages over the internet
internet
a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols. Protocols of the internet are open and used by all devices connected to the network. The protocols of the internet were designed to scale as new devices were added.
packet
A chunk of data sent over a network. Larger messages are divided up into packets that may arrive in order, out of order, or not at all
Packet Metadata
Data added to packets to help route them through the network and reassemble the original message.
Routing
The process of finding a path from sender to receiver.
UDP
A protocol used on the internet for fast transmission of information but with minimal error checking
World Wide Web
A system of linked pages, programs, and files.
Router
A type of computer that forwards data across a network
Certificate authority
Issue digital certificates that validate the ownership of encryption keys used in secure communications and are based on a trust model.
Digital Divide
Differing access to computing devices and the Internet, based on socioeconomic, geographic, or demographic characteristics
Internet Engineering Task Force (IETF)
The IETF develops and oversees standards such as hypertext transfer protocol (HTTP), Internet protocol (IP), and simple mail transfer protocol (SMTP).
Scalability
The property of a system to handle a growing amount of work by adding resources to the system. The internet is scalable because it can add more routers, wired connections, DNS servers, IP addresses, etc.
Redundant Networks
When a network contains redundant connections, the network can continue to function in the event of slowdowns or disconnections in specific parts of the network.
User interface
The inputs and outputs that allow a user to interact with a piece of software. User interfaces can include a variety of forms such as buttons, menus, images, text, and graphics.
Input: data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
output
Any data that is sent from a program to a device. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Input
Data that are sent to a computer for processing by a program. Can come in a variety of forms, such as tactile interaction, audio, visuals, or text.
Program Statement
A command or instruction. Sometimes also referred to as a code statement.
Program
A collection of program statements. Programs run (or “execute”) one command at a time.
Sequential Programming
Program statements run in order, from top to bottom.
Event-Driven Programming
Some program statements run when triggered by an event, like a mouse click or a key press.
Documentation
A written description of how a command or piece of code works or was developed.
Comment
A form of program documentation written into the program to be read by people and which do not affect how a program runs.
Pair Programming
A collaborative programming style in which two programmers switch between the roles of writing code and tracking or planning high level progress
Debugging
Finding and fixing problems in an algorithm or program.
Development process
The steps or phases used to create a piece of software. Typical phases include investigating, designing, prototyping, and testing.
Investigating
getting requirements, interviewing users about wanted functionality
Designing
How the program will work or how users interact with it
Prototyping
Creating a model