Agression Flashcards

1
Q

Neural mechanisms in aggression - AO1

A

The limbic system - linked to emotional behaviours, including aggression. Contains hypothalamus, amygdala and parts of hippocampus. Reactivity of amygdala is an important predictor of aggressive behaviour.
Gospic study - fMRI study showed response from amygdala when participants behaved aggressively following provocation. A benzodiazepine drug taken before decreased activity in the amygdala and halved the number of aggressive responses.

Orbitofrontal cortex and serotonin - serotonin slows down and calms neuronal activity. Decreased serotonin levels in the orbitofrontal cortex disrupts self-control and leads to more impulsive behaviour including aggression.
Virkukken study found lower levels of a serotonin-breakdown product in the cerebrospinal fluid of violent inmates compared to non-impulsive ones.

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2
Q

Neural mechanisms in aggression - AO3

A

+ Paroxetine study - participants who took a drug that increased serotonin levels gave less electric shocks. Evidence of a causal link between serotonin and aggression.
C.P is this a good measure of aggression?

  • Reductionist explanation. Ignores social and psychological explanations for aggression. Only a partial explanation.

+ Raine et al’ scanned the brains of 41 murderers and 41 controls. They found, using PET scans, that some had abnormalities in the way that their limbic systems functioned.
C.P - bidirectional - aggression may cause changes to limbic system

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3
Q

Hormonal mechanisms in aggression - AO1

A

Testosterone - increased levels linked with aggression in human offenders and castrated mammals. Men most aggressive at 20, when their testosterone is at its highest.
Correlation between testosterone levels and aggressive behaviour in a sample of offenders in a UK max security prison.

Progesterone - Low levels linked to higher aggression in women. Lowest during and after menstruation - PMS.

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4
Q

Hormonal mechanisms in aggression - AO3

A

+ Animal research - testosterone and aggression higher in mating season (monkeys), mouse-killing lower in castrated male rats and higher in female rats given testosterone.

  • Dual-hormone hypothesis - testosterone leads to aggression only when cortisol levels are low. High cortisol levels blocks testosterone. Mixed evidence for just testosterone.
  • Are animal studies useful? Hormonal mechanisms similar however more complex in humans (cortisol only applies to humans and cognitive factors)
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5
Q

Genetic factors in aggression - AO1

A

Twin studies - concordance rates for physical assault - 50% for MZ, 19% for DZ. Heritability accounts for about 50% of variance in aggression.

Adoption studies - meta analysis showed 41% genetic factors.

The MAOA gene > MAO-A enzyme > regulates serotonin. MAOA-L > low activity of enzyme > higher aggression. Warrior gene - MAOA-L in 56% Maori’s but 31% of Caucasians. Large (28) Dutch family all had the gene.

GxE interaction - MAOA-L only linked to aggression with early trauma in first 15 years (sexual or physical abuse.)

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6
Q

Genetic factors in aggression - AO3

A

+ Research support - high activity MAOA variant associated with less aggression in male participants, supports link. MAOA-H made less aggressive moves in money distributing game.
C.P MAOA-L participants behaved cooperatively when they knew others were - social norms play a role.

  • Complex link - low serotonin leads to aggression but MAOA-L people have higher levels. Levels are disrupted rather than increased.
  • Biological determinism issues - criminal gene excuses criminal behaviour and shifts responsibility.
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7
Q

Ethological explanation for aggression - AO1

A

Ethological - focusing on animals. Adaptive functions of aggression - forces losers into different territories - spreads out resources. Creates dominance hierarchies, which give special status (mating rights.)

Ritualistic aggression - fights between animals rarely result in damage. Encounters consisted of ritualistic signalling. End in appeasement displays - acceptance of defeat. Wolves show neck. Adaptive because losers are not killed but exiled - spread of resources.

IRM - inbuilt physical structures - eg brain circuit - triggers FAP.
FAP - behavioural sequence in response to sign stimulus. Stereotyped, universal, ballistic, single-purpose sequence of behaviours, unaffected by learning.

Stickleback research - fish saw wooden shapes of varying size. They were always aggressive if models had a red spot (supports FAP characteristics - red spot as sign stimulus.)

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8
Q

Ethological explanation for aggression - AO3

A

+ Research support - aggression is genetic (twin studies) and adaptive. Genetic basis supports it being adaptive and heritable for animals and humans.
C.P different parts of America have differences in aggression - environment as culture overrides innate influences. More reactive aggression in white men in southern states.

  • Aggression in animals not always ritualistic - Goodall 4 year chimp war - victims held down and attacked despite appeasement. Systematic killing of rival chimps.
  • FAPs not fixed - vary between individuals/situations and modified by experience. Many ethologists prefer ‘modal behaviour pattern.’ E.g. dogs can be trained not to attack.
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9
Q

Evolutionary explanations of human aggression - AO1

A

Sexual jealousy - greater in males because of threat of cuckoldry, drives aggressive strategies to retain mate to avoid wasting resources. Mate retention strategies - direct guarding (vigilance) and negative inducements (I’ll kms if you leave). Physical aggression more likely when using retention strategies.

Bullying as adaptive - increases reproductive success. Male bullying increases resources and shows dominance to females, which is attractive. Top of dominance hierarchies experience less stress/competition.
Female bullying adaptive because secures fidelity and resources for offspring.

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10
Q

Evolutionary explanations of human aggression - AO3

A

+ Explains gender differences in aggression - women being physically aggressive would put them and offspring at risk, so they use verbal aggression.

  • Cultural differences not predicted - !Kung tribe discouraged from aggression - linked to loss of status. Not universal.
    C.P - not actually peaceful - high homicide rate. Observer bias.

+ Real-world application - solutions for bullies in school - giving them roles for status reduces aggressive behaviour as makes up for deficiencies in their life. Prosocial alternatives like captain of sports team.

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11
Q

Dispositional explanation for institutional aggression in prisons - AO1

A

The importation model - prisoners bring their criminal attitudes and aggressive behaviours into prison. They would be aggressive in any situation.

Prisoner characteristics linked to aggression - prisoners with negative backgrounds (anger, trauma, substance abuse) more likely to be physically aggressive and engage in suicidal activity and sexual misconduct.

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12
Q

Dispositional explanation for institutional aggression in prisons - AO3

A

+ Research support - no difference in aggression between low- and high-security prisons. (26 and 33 percent). Sample of 561 male inmates with similar criminal history. Inmate characteristics more important.

  • Ignores key factors - how prisons run, weak leadership, unofficial rules. Administrative control model suggests that poorly managed prisons more likely to have inmate violence.
  • Determinism and free will - prisoners have no control over their dispositions. Aggressive behaviour is inevitable.
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13
Q

Situational explanation for institutional aggression in prisons - AO1

A

The deprivation model - psychological (freedom and sexual intimacy) and physical (goods and services) deprivation leads to aggression. Worst with unpredictable regimes.

More female staff, African-American and Hispanic inmates, more protective custody and overcrowding predicted aggression in 512 US prisons.

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14
Q

Situational explanation for institutional aggression in prisons - AO3

A

+ Research support - majority of inmate homicides motivated by prison deprivations e.g. possessions, drugs. Rape very common in prisons due to sexual deprivation.

  • Contradictory research - study of Mississippi prisons, conjugal visits not linked to reduced aggression.
    C.P - conjugal visits do reduce prison rapes by 80%, according to other research.
  • Determinism and free will - prisoners have no control over environment. Both dispositional and situational explanations determinist.
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15
Q

Frustration-aggression hypothesis -AO1

A

Original hypothesis - if a goal is blocked, this creates frustration, which is relieved by aggression. Aggression is displaced onto an innocent target - cathartic. Source of frustration may not be available - abstract, too powerful or unavailable - we displace aggression on weaker alternative.

The weapon hypothesis - frustration alone may not be enough. Students given fake electric shocks gave stronger shocks when guns were present.

Research - students doing jigsaw - impossible or confederate insulted them. Most frustrated students gave the strongest electric shocks.

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16
Q

Frustration-aggression hypothesis - AO3

A

+ Research support - meta-analysis showed aggression is displaced against weaker and more available targets. Frustrated participants more likely to attack innocent party.

  • Role of catharsis - people who hit a punching bag became more aggressive, not less. Even doing nothing reduced aggression more than venting. One participant punched a hole in the lab wall.
  • Frustration-aggression link - frustration does not always lead to aggression. Frustrated person may become helpless or determined.
    C.P negative affect theory, aggression caused by a range of negative emotions. Frustration leads to many behaviours.
17
Q

Social learning theory - AO1

A

The explanation - operant conditioning and observational learning (vicarious reinforcement) lead to aggression.

Vicarious reinforcement - children learn that aggression is effective when they observe models being rewarded for aggressive behaviour. Vicarious punishment can decrease aggression.

Cognitive conditions for learning - attention, retention, motivation, reproduction - mediational processes. Relate them to aggressive acts.

Self-efficacy - aggression successful in the past and therefore expect it to continue to be rewarding. Child who regularly hits other children to get toys will continue to do so until it ceases to be rewarding.

Bandura’s research - young children observed adults hitting a Bobo doll and yelling verbal abuse at it. Found very close imitation of model’s behaviour. Boys more likely to imitate physical aggression and to imitate same-sex model. Children were rarely aggressive when the model was non-aggressive.

18
Q

Social learning theory - AO3

A

+ Aggressive boys 9-12 formed friendships with other aggressive boys - friends model proactive aggression to each other, positive consequences and belonging to gang are reinforcing. SLT process of imitation.
C.P - no similarity between friends for reactive aggression, so limited explanation.

+ Real-world application - reduce aggression through friendships with children rewarded for non-aggression (and media characters). Models of non-aggressive behaviour.

  • Bandura recognised biology (aggressive instinct) but SLT emphasises nurture and underplays genetic/hormonal influences, which play a significant part in aggression.
19
Q

De-individuation - AO1

A

Crowd behaviour - loss of self-identity and responsibility in crowd, ignoring social norms against aggression.

De-individuation - individuated state we are rational and normative. De-individuated state in crowds, loss of self-awareness, ignore social norms, feel anonymous. Encouraged by darkness, drugs, alcohol and masks. Less fear of retribution because we are one part of a faceless crowd.

Reduced self-awareness - private self awareness - how we pay attention to our own feelings and behaviour. Public self-awareness - how much we care about what others think of our behaviour. Both reduced in crowds.

Research - Dodd asked 200+ students what they would do if they could never be found out. Found 36% were antisocial behaviours - 26% criminal - only 9% prosocial.

20
Q

De-individuation - AO3

A

+ Research support - most aggressive responses online posted by people hiding their identities. People ‘flaming’ in chatrooms normally anonymous.
C.P - study found students in a darkened room were not aggressive - started kissing instead.

+ Real-world application - stopping aggression in crowds through mirrors and cameras. Makes people more self-aware.

+ Explains behaviour of crowd ‘baiting’ suicide jumpers. Often dark, large crowds, distance between jumper and crowd. Validity to the idea that large group can become aggressive.

21
Q

Effects of TV and computer games - AO1

A

Excessive TV viewing - time watching TV in childhood reliably predicts adult criminal convictions and aggressive behaviour in early adulthood. Also linked with reduced social interaction and educational achievement.

Violent film content - children closely imitated filmed adult models behaving aggressively towards Bobo dolls. Social learning. Results same when adults were filmed.

Effects not strong - meta analysis found positive correlation between TV/film violence and antisocial behaviour - but only 1-10% of variance.

Computer games - more powerful than films because player takes an active role and game-playing is more directly rewarding.
Lab experiments - Mortal Kombat or PGA - blasted more white noise after MK.

Correlational study - strong positive correlation between time spent playing violent games and aggression - DeLisi calls video games an epidemic/public health issue.

22
Q

Effects of TV and computer games - AO3

A
  • Defining aggression - dependant variable different in different studies - white noise - artificial and may lack ecological validity.
    C.P - real aggression hard to measure due to ethical issues.
  • Correlation studies - violent individuals may just be attracted to violent games - bidirectional.

+ Can use social learning theory to explain results - children see violence as rewarding and often identify with characters on TV. Enhances validity of results.

  • Violent games more complex than non-violent. If complexity controlled then no cognitive priming - complexity a confounding variable.
23
Q

Effects of violent media - AO1

A

Desensitisation - repeated viewing leads to reduced physiological arousal associated with sympathetic NS. Also less empathy, acceptance of violence (psychological).
Research - lab study showed participants film with rape scene, then re-enactment of rape trial. Male participants showed less sympathy to victim if they watched film.

Disinhibition - learned social inhibitions (SLT) against aggression loosened by repeated exposure to violent media. Aggression made to look normative and socially sanctioned.

Cognitive priming - watching violent media provides a cognitive script in our memory. Triggered automatically by aggressive cues - framework for how to act.
Research - song lyric study - played misogynistic song lyrics to male participants, who subsequently behaved more aggressively to female confederate.

24
Q

Effects of violent media - AO3

A

Desensitisation
- Media viewing, physiological arousal not linked to reactive aggression, only proactive. Catharsis a better explanation.
+ Support - skin conductive measure - lower arousal in people who watched more violent media. Also gave more white noise blasts.

Disinhibition
+ Research support - film showed aggression as vengeance. More shocks given of longer duration. Media violence may disinhibit aggressive behaviour if it is seen as justified.
+ Explains why cartoon violence affects children. Specific aggressive acts aren’t learned, but general violence seen as more acceptable.

Cognitive priming
+ Real-world application - interventions for people who consume violent media - aggressive scripts challenged. Challenging hostile cognitive biases.
- Violent games more complex than non-violent. If complexity controlled then no priming. Complexity a confounding variable.