After Effects CC 2014.1 Flashcards

1
Q

What wraps around the video file? What is it called when the camera shot scenes as individual frames?

A

CODEC = WRAPPER

The CODEC compress decompress and wraps around the video file.

H.264 CODEC is when the camera shot it as individual frames and ties it together in QUICKTIME

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2
Q

What is HIGHLY COMPRESSED FORMAT?

What is it called when footages ISN’T COMPRESSED?

A

MPEG.4 is a highly compressed format and a variant of H.264 codec

Uncompressed Codec is footage that isn’t nearly compressed

For ex: Apple Lossless, Animation Codec and Avid DNxHD

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3
Q

What is process called that takes out the green screen?

A

KEYING is the process called from menu that takes out green screen. You “pull the key” or drop a person out of background.

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4
Q

What makes up a video clip and consists out of same channels in Photoshop: R, G, B, Alpha or RGB straight?

A

The CHANNEL makes up a video clip

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5
Q

What are you watching when you look at RED CHANNEL, GREEN CHANNEL, BLUE CHANNEL, ALPHA CHANNEL or RGB CHANNEL?

A

RED CHANNEL: All luminous colors that make up RED channel

GREEN CHANNEL: All luminous colors that make up GREEN channel

BLUE CHANNEL: All luminous colors that make up BLUE channel

ALPHA CHANNEL: Determines transparencies

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6
Q

What is it called when you go through process of pulling a key? Where is it located?

A

KEY LIGHT FILTER

Keying / key cleaner / use eyedropper ‘click’ on background

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7
Q

In ALPHA CHANNELS:

What is any areas in BLACK and areas in WHITE?

A
  1. Anything BLACK is cut out
  2. Anything WHITE is revealing
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8
Q

What is rotoscoping?

A
  1. It lives in masking under layers / options / masks / add
  2. Creates transparencies
  3. It’s process of tracking object throughout video will mask of object
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9
Q

What creates a transition from one video section to another video section?

A

Bumper graphic

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10
Q

How would you typically organize your AE imported artwork?

A
  1. Output comp - comps + render
  2. Graphic folder - original AI, PSD
  3. Other comps - not render comps
  4. Video footage - QuickTime movies
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11
Q

What do you use AE for?

A
  1. Industry standard for MOTION GRAPHICS + EFFECTS
  2. Allow you to create VISUAL COMPOSITIONS
  3. Animate 3D Layers
  4. Provides video professionals with animation, compositing environment with several effects + tools
  5. Next level
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12
Q

What would you use PREMIERE PRO, FLASH for AE?

A
  • Premiere Pro is for animating 3D Layers
  • Flash for creating engaging web animation sequences
  • After Effects is a mix between Photoshop and Premier
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13
Q

Can you list 10-14 tools in AE?

A
  1. Select (V)
  2. Hand (H)
  3. Zoom (Z)
  4. Rotate (W)
  5. Camera (C)
  6. Pan Behind Tool (Y)
  7. Shape Layer Mask (Q)
  8. Pen Tool (G)
  9. Text Tool (T)
  10. Brush Tool (B)
  11. Clone Tool (Ctrl + B)
  12. Eraser Tool
  13. Roto Brush (Alt + W)
  14. Puppet Tools (Ctrl + P)
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14
Q

You have to rotate an object, access camera tools, pan behind, open shape layer for masking, use pen and text. Now toggle between Brush Clone Stamp + Eraser. Use Roto Brush, RAM Preview.

A
  1. Use V to select
  2. Use W to rotate
  3. Use C to access cameras
  4. Press Y to pan behind an anchor point
  5. Press Q to access shape layers for masking
  6. Press G to use PEN TOOL
  7. Press CTRL + T for TEXT TOOL
  8. Toggle between Brush, Clone Stamp + Eraser with Ctril + B
  9. Use Alt + W for Roto Brush
  10. RAM Preview with 0 (ZERO)
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15
Q

What would you press if you need to see the POSITION and SCALE then FIX OPACITY and RAW PREVIEW?

A
  1. Position - P
  2. Scale - S
  3. Opacity - T
  4. Ram Preview - Zero
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16
Q

Create a new comp, draw square. You have to rotate, then mask a path, show keyframes, you want to review only modified proporties on selected layer. You want to ADD or REMOVE OPACITY, NUDGE the layer, PIXEL and NUDGE 10 PIXELS. Move 1st and last keyframe.

A
  1. CMD + N = Create new comp
  2. R = Rotate object
  3. M = Mask path properties
  4. U = Keyframes of selected layer
  5. UU = Show modified of selected layer
  6. Shift + = Add or remove (T) for opacity
  7. ARROW = Nudge selected 1 PX
  8. SHIFT + ARROW = Nudge selected 10 PX
  9. HOME = Move current frame to begin of timeline
  10. END = Move current frame to end of timeline
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17
Q

Go to BEGINNING OF COMP. You have to go to a specific time, go to end + begin work area. You want to go to PREV or NEXT VISIBLE item: keyframer. GO FORWARD 1 FRAME. RAM PREVIEW. Go to END OF COMP.

A
  1. ALT + SHIFT + J = Go to specific time
  2. SHIFT + HOME = Go to beginning work area
  3. SHIFT + END = Go to end of work area
  4. J = Go to previous or next visible items
  5. K = Go to previous or next visible item
  6. HOME = Go to beginning of comp
  7. END = Go to end of comp
  8. PAGE DOWN = Go forward 1 frame
  9. 0 = RAM Preview
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18
Q

What are names of some of the workspaces you will use?

A
  • Animation
  • Motion Tracking
  • Text
  • Reset “Standard”
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19
Q

Can you name the 6 panels inside the workspace?

A
  1. The PROJECT panel
  2. The TIMELINE panel
  3. EFFECTS + PRESET panel
  4. PREVIEW: stop, play, RAM preview
  5. INFO panel
  6. COMPOSITION panel
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20
Q

Complete the sentences:

  1. Length is _____________ on timeline
  2. Your current time indicator is located __________
  3. _______ layers to control where starts
  4. The _______ OR ________ determines location on timeline
  5. ______________ shows the selection in movie
  6. You can _______ or _______ 3D cameras in toolbar
  7. Hit ____ if you want to view RAM preview
  8. ______ ______ means frames being loaded
  9. ______ to snap in time
  10. After load, play back in _________
A
  1. Length is where marker lies on timeline
  2. Your current time indicator is located at bottom left
  3. Trim layers to control where starts
  4. The scrubber or guitar peck determines location on timeline
  5. Bounding box shows the selection in movie
  6. You can rotate or adjust 3D cameras in toolbar
  7. Hit 0 if you want to view RAM preview
  8. Green lines means frames being loaded
  9. Shift to snap in time
  10. After load, play back in full rate
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21
Q

How would you create a realistic affect of STEAM over type?

A
  1. You would use keying or extract
  2. Luminance: red, green, blue or alpha
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22
Q

What would be the general direction of workflow for AE?

A

Clockwise

  1. Jumping from comp to timeline
  2. Click + DRAG trims in timeline
  3. Check info panel from time
  4. End point + duration
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23
Q

Why do you want to press or select DEFAULT SPATIAL INTERPOLATION under general preferences?

A

Ordinarily, motion-path keyframes use auto Bézier interpolation. If most of your spatial animation requires linear interpolation (or if you simply prefer it as your initial setting), you can change the default in the Preferences dialog.

To set the default spatial interpolation:

The General pane of the Preferences dialog appears.

Choose After Effects > Preferences > General (Edit > Preferences > General) (Figure 9.20).

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24
Q

Why would you want to enable GPU vs CPU on supported computers?

A

It really comes into play when you work with RAY TRACING because graphic process driver

25
Q

What type of card do you need in order to run GPU?

A

NVIDIA CARDS

26
Q

Why would you want to enable hardware acceleration composition?

A

In computing, hardware acceleration is the use of computer hardware to perform some functions faster than is possible in software running on a more general-purpose CPU. Examples of hardware acceleration include blitting acceleration functionality in graphics processing units and regular expression hardware acceleration for spam control

27
Q

What is standard amount of frames in animation?

A

30 frames

28
Q

What best practises do you need to apply when you use media + disk cache?

A
  1. Hard drive = original footage
  2. Second hard drive = any cache
  3. Choose folder for disk cache
  4. If slow, go to media + disk cache to clean it
  5. Empty disk cache
29
Q

What best practises do you need to apply for memory + multiprocessing?

A
  1. Renders MULTIPLE FRAMES simultaneously
  2. Only for RENDER QUEUE, not RAM PREVIEW
  3. RAM allocated per background
  4. CPU: 1 GB for 8 BG
  5. Installed RAM
  6. GPU reserved for other apps: 0-2 RAM available for AE
  7. 6 GB
30
Q

Complete the following:

The _______ resolution of footage, the _______ RAM allocation per CPU

A

The higher resolution of footage, the higher RAM allocation per CPU

31
Q

What shortcut launches AE and deletes preferences?

A

CTRL + ALT + SHIFT

32
Q

Name 6 foundations for animation

A
  1. COMPOSITIONS: Like containers
  2. LAYERS reveal layer source in projects
  3. ANIMATION include keyframes that records scale, opacity, rotation position by TRANSFORMING ANCHOR POINTS
  4. EFFECTS transform, enable 3D
  5. EXTRUDE 3D file
  6. RENDERING: add to render queue
33
Q

Name some layer styles that can apply?

A
  1. Drop shadow
  2. Inner shadow
  3. Outer glow
  4. Inner glow
  5. Bevel + Emboss
  6. Satin
  7. Color Overlay
  8. Gradient Overly
  9. Stroke
34
Q

What different options do you have with different types of layers?

A

Video layer for layer style setup

Illustrator to transform

Blend layer to track nod options

35
Q

You have to give animation a blue overcast and make your logo glow. How do you do this?

A
  1. Select layer / effects
  2. Tritone
  3. This color will work up to 32-BIT space
  4. Glow, to stylize logo
  5. Toggle opacity to “T” key
36
Q

Name 3 ways to use 3D

A
  1. Click + rotate via TRANSFORM
  2. Enable RAY-TRACED 3D
  3. Layer / MAXON CINEMA 4D
37
Q

What are some best practises to remember for when you render?

A
  1. OUTPUT: Lossless, alpha only
  2. Add to render queue
  3. “n” set end of work to current time
  4. Renders like QUICKTIME or WIN MEDIA
  5. Renders
  • Image sequence
  • Audio files
  • Flash video
  1. Full resolution render
  2. Channel: RGB, Alpha, RGB + Alpha
  3. Render length of comp or work area
  4. Custom time spam, frame rate
38
Q

What creates a transition from one video section to another video section?

A
  1. Bumper graphic
  2. Import as footage, duplicate, drag + shift until SNAP, press “b” to begin work area, press “n” to end work area, right click, trim crop to work area
39
Q

What do you need to do, use for safety measurements, to ensure composition falls inside trim?

A

Choose GRID + GUIDE / TITLE or ACTION SAFE

HD DEF FOOTAGE + BLEED

40
Q

What icon is the UNIFY LAYER POSITION ?

A

Push pin

41
Q

You are building a composition with layers. You need to pay attention to bleed. You need to trim, insert key frames, after you cut all layers same length. Insert a keyframe at begin and end. Reverse time between keyframes. Copy + paste layers within keyframes.

A

PSD Trims

Opt + ]

Alt + ]

Duplicate

Keyframe Assistant

Time reverse keyframe

Inpoint - Outpoint

42
Q

COMPLETE THIS SENTENCE:

Compositions are ________ of their layers

A

Independent

43
Q

Name 3 ways that compositions are independent of their layers

A
  1. Ensures you can match graphic to any video footage
  2. Starting from scratch
  3. Create different versions “duplicates” of graphics
44
Q

How should import PSD into AE within layers?

A
  1. Enable: all acceptable files
  2. Import: composition - retain layer styles
  3. Editable layer styles
  4. Import kind
45
Q

What can you do if you quickly want to import files from AI?

A
  1. Import file / All acceptable
  2. Drag + drop to p
  3. Composition - retain layer styles
46
Q

You imported text (logo) from AI and it is pixelated. What can you select to help vectorize it?

A

Continuous rasterize

47
Q

You want to keep everything in place.

  1. What do you press to ZOOM IN or OUT?
  2. TOGGLE ALPHA ON or OFF?
  3. MOVE BACK or FORTH 1 FRAME?
  4. ADJUST position of object?
  5. MAX current PANEL VIEW?
A
  1. HOLD SHIFT + DRAG = Keep in place
  2. 0 = RAM Preview
  3. . = Zoom in
  4. SPACEBAR = Stop
  5. , = Zoom out
  6. UP or DOWN = Move 1 frame
  7. ALT + 4 = Toggle Alpha
  8. Shift + Click = Select multiple frames
  9. ALT + 1, 2, or 3 =
  10. P = Position properly
  11. ~ = MAX current panel
48
Q

You are creating a composition positioning layers while SNAPPING. What do you need to consider?

A
  1. Be aware whether it is a SHAPE LAYER
  2. Layer mask with SHAPE LAYER out of it
    • SNAPPING can occur without bounding box
    • Collapse compositions can also have SNAPPING
    • CTRL + CLICK + DRAG
    • Snap to show features inside collased
    • SNAPPING turned on
49
Q

You delivered rendered SEQUENCES. Saved as TIFF out of 3D Cinema. What do you need to pay attention to?

A
  1. Pay attention to whether ALPHA CHANNEL is straight or pre-multiplied
  2. Double click file / interpret + footage / main
  3. Shift + Ctrl + G / Straight or unmatted
50
Q

You have to view your file at 1/4, 1/2 and 100%. What are your shortcuts?

A
  1. ALT + J = 1/4
  2. SHIFT + J = 1/2
  3. CTRL + J = 100% Resolution / Shift +
51
Q

COMPLETE SENTENCE BELOW:

Straight overlayes shows any ______ _______ you might like that shows up at letters

A

ALPHA GRAPHIC

(SHIFT + ALT + 1, 2, 3, or 4)

52
Q

Where do you find synthetic layers?

A
  1. Synthetic layers only exist within a composition like TEXT layers
  2. REVEAL LAYER SOURCE in PROJECTS
  3. Solid settings
  4. New / shape layer
53
Q

How would you create a blurred affect with type + adjustments on top of image?

A

FAST BLUR

54
Q

How would you quickly increase or decrease leading to make text bump up?

A
  1. Shift + UP
  2. Shift + DOWN
  3. CTRL + SHIFT + RIGHT
  4. LEFT KEY
  5. RIGHT KEY
55
Q

What would you call this:

You create a logo with SOLID SETTINGS, change color and use shape tools, “q” key to form circle. You use CTRL+SHIFT+Y, to create teal blue circle, drop layer behind text.

A
  1. Creating layer solids and shapes with masks
  2. Shape was created on my mask inside layer style
  3. View logo TOGGLE MASK and SHAPE PATH, VISIBILITY
56
Q

Why would you say “LAYER SOLIDS” which you used to create your logo with is extremely flexible for different workflow?

A

You can easily create / GENERATE adjustable STROKE, SCRIBBLE EFFECT, lens flares, cell patterns, etc

57
Q

Define the following animation:

  1. EASE / EASY EASE
  2. SPATIAL ANIMATION
  3. MOTION BLUR
  4. PARENTING
  5. ANCHOR POINTS
  6. EXPRESSIONS
A
  1. EASE / EASY EASE - ease out of position
  2. SPATIAL ANIMATION - robotic, unless ease, point on motion path
  3. MOTION BLUR - ease with realistic speed
  4. PARENTING - one layer drives another
  5. ANCHOR POINTS - center of layer orbits
  6. EXPRESSIONS - comp transforms X with parent X value
58
Q
A