Ability Checks and Saving Throws Practice Flashcards

1
Q

Make a Strength check.

A

Roll a d20 + [Strength]

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2
Q

Make a Dexterity check.

A

Roll a d20 + [Dexterity]

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3
Q

Make a Constitution check.

A

Roll a d20 + [Constitution]

*Note: Constitution checks are uncommon and no Skills apply to constitution.
-The endurance this ability represents is largely passive rather than involving a specific effort on the part of the character.

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4
Q

Make an Intelligence check.

A

Roll a d20 + [Intelligence]

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5
Q

Make a Wisdom check.

A

Roll a d20 + [Wisdom]

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6
Q

Make a Charisma check.

A

Roll a d20 + [Charisma]

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7
Q

Make a Strength Saving Throw.

A

Roll a d20 + [Strength] + [Proficiency]

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8
Q

Make a Dexterity Saving Throw.

A

Roll a d20 + [Dexterity] + [Proficiency]

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9
Q

Make a Constitution Saving Throw.

A

Roll a d20 + [Constitution] + [Proficiency]

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10
Q

Make an Intelligence Saving Throw.

A

Roll a d20 + [Intelligence] + [Proficiency]

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11
Q

Make a Wisdom Saving Throw.

A

Roll a d20 + [Wisdom] + [Proficiency]

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12
Q

Make a Charisma Saving Throw.

A

Roll a d20 + [Charisma] + [Proficiency]

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