Ability Checks and Saving Throws Practice Flashcards
Make a Strength check.
Roll a d20 + [Strength]
Make a Dexterity check.
Roll a d20 + [Dexterity]
Make a Constitution check.
Roll a d20 + [Constitution]
*Note: Constitution checks are uncommon and no Skills apply to constitution.
-The endurance this ability represents is largely passive rather than involving a specific effort on the part of the character.
Make an Intelligence check.
Roll a d20 + [Intelligence]
Make a Wisdom check.
Roll a d20 + [Wisdom]
Make a Charisma check.
Roll a d20 + [Charisma]
Make a Strength Saving Throw.
Roll a d20 + [Strength] + [Proficiency]
Make a Dexterity Saving Throw.
Roll a d20 + [Dexterity] + [Proficiency]
Make a Constitution Saving Throw.
Roll a d20 + [Constitution] + [Proficiency]
Make an Intelligence Saving Throw.
Roll a d20 + [Intelligence] + [Proficiency]
Make a Wisdom Saving Throw.
Roll a d20 + [Wisdom] + [Proficiency]
Make a Charisma Saving Throw.
Roll a d20 + [Charisma] + [Proficiency]