A2 Mechanics Flashcards

1
Q

what is a moment?

A

the turning effect of the force on a rigid body

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2
Q

when do moments occur?

A

around a point
when object has size & force is not acting through the centre of mass

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3
Q

what is the formula for moment with units?

A

moment (Nm) = force (N) x perpendicular distance (m)
moment = |F| x dsinθ
d = distance from point

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4
Q

define equilibrium

A

when the resultant force = 0
& when the resultant moment = 0

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5
Q

describe how to solve equilibrium problems

A
  1. resolve forces vertically
  2. resolve forces horizontally
  3. resolve moments around a point you choose that will eliminate a variable
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6
Q

what is the difference b/w a uniform & non-uniform mass?

A

uniform mass - the centre of mass is at the middle of the object

non-uniform mass - the centre of mass is not necessarily at the centre of the object

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7
Q

describe the ‘point of tilting’

A

one support is the pivot, one support has 0 reaction force or 0 tension
Ra = 0N
see Wilson OneNote

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8
Q

describe resolving forces

A

components of the force in the direction of motion - perpendicular & parallel using
y = Fsinθ
x = Fcosθ
–> always choose triangle that creates these equations
F = (Fcosθi + Fsinθj) N
see Wilson OneNote

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9
Q

F = ma

A

F - resultant force
if F = 0, a = 0

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10
Q

when to use F = ma?

A

if equilibrium in a certain direction, equate forces in opposing directions
if no equilibrium in certain direction, use F=ma

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11
Q

describe resolving forces along a plane

A

perpendicular & parallel to the plane

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12
Q

Fr =
max. friction at limiting equilibrium

A

μR
μ = roughness of plane, if μ = 0, plane is smooth
R = reaction force

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13
Q

if pulling force < Fmax?

A

object won’t move & Fr will = pulling force

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14
Q

define static particle

A

at equilibrium
no moments
a = 0
F=ma=0

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15
Q

describe how to solve problems in statics

A

draw diagram
resolve the forces in horizontal & vertical directions or, if the particle is on an inclined plane, in perpendicular & parallel directions
set the sum of components in each direction = to 0
solve the resulting equilibrium to find the unknown forces

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16
Q

what is true about a rigid body in static equilibrium?

A

the body is stationary
the resultant force in any direction is 0
the resultant moment is 0

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17
Q

modelling with static particles

A

weight
tension - force of string in both directions
pulleys
wires
planes
strings
beads - tension on each side is the same (see OneNote)
pegs

+ skills from static particles

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18
Q

define light, inextensible string

A

light - no mass
inextensible - no stretch

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19
Q

practice modelling with static particles & tension, friction

A
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20
Q

define lamina

A

like a piece of paper - 2d surface with area & thickness = 0
mass is distributed across the 2d surface

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21
Q

what point should you resolve forces about in static rigid bodies?

A

a point that eliminates a force

22
Q

draw diagram for inclined rod & peg with reaction & friction forces, resting on rough ground

A

see Wilson OneNote

23
Q

draw diagram for ladder on rough wall & rough ground with reaction & friction forces

A

see Wilson OneNote

24
Q

draw diagram for suspended rod & rough wall with reaction, tension & friction forces

A

see Wilson OneNote
ask - where is the friction??

25
Q

particle = no moments

26
Q

what equations do dynamics questions involve?

A

SUVAT
F = ma
resolving forces
Fmax = μR

27
Q

how do you find the position vector of an object, given the initial position vector?

A

r = r0 + ut + 1/2at^2
bc r = ut+1/2at^2 is displacement from the original point

28
Q

with dynamic particles, friction is…

A

at max.
Fmax = μR

29
Q

with dynamic particles what is the resultant force?

30
Q

with dynamic particles what is the acceleration?

31
Q

describe how to solve problems with dynamic particles

A

draw diagram
state which direction is +ve
include friction if rough surface
use F=ma to resolve horizontally & vertically or parallel & perpendicular if on an inclined plane
solve the resulting equations.
SUVAT if required
find force on pulley if required

32
Q

describe how to find the force acting on the pulley

A

use angle in triangle
split it in half
resolve forces to middle line
see OneNote ‘connected particles’ pg

33
Q

key points with projectiles

A

horizontal acceleration = 0
vertical acceleration = g
Ux & Uy are the horizontal & vertical components of the initial velocity
it can be useful to make +ve direction downwards

34
Q

describe how to solve problems with projectiles

A

draw diagram
state +ve direction
list initial velocities - ux and uy.
resolve vertically or horizontally
apply SUVAT
does the answer make sense?
refer/link back to question - reject non-sensical answers

35
Q

what are the formulae for Ux & Uy?

A

Ux = Ucosα
Uy = Usinα
α is the angle of projection

36
Q

when does a projectile reach its point of greatest height?

A

when Uy = 0

37
Q

for deriving projectile motion formulae, what is assigned to each letter of SUVAT?

A

sketch, positive directions, Ux & Uy
resolve horizontally (take x = Sx)
resolve vertically (take y = Sy)
eliminate the variable t
use trig. identities to reach formulae as required

38
Q

derive time of flight formula

39
Q

derive time to reach greatest height formula

40
Q

derive range on horizontal plane formula

41
Q

derive equation of trajectory

42
Q

in kinematics, acceleration is

A

not constant

43
Q

describe how to get from s to v to a when acceleration is variable

A

differentiate

44
Q

describe how to get from a to v to s when acceleration is variable

45
Q

what is the position vector of a particle that starts from point with position vector r0 & moves with constant velocity
& what is its displacement from its initial position at time t?

A

r = r0 + vt
this is distance = speed x time for vectors

its displacement from its initial position at time t is: vt

46
Q

what formulae can be used with vector questions involving constant acceleration?

A

v = u + at
r = ut + 1/2at^2

r is displacement
be careful of where r is being measured from

47
Q

solve projectile problems involving vectors

48
Q

describe how to differentiate vectors

A

differentiate each function of time separately

49
Q

what is dot notation?

A

short-hand for differentiation with respect to time
1 dot = first derivative
2 dots = 2nd derivative

50
Q

describe how to integrate vectors

A

integrate normally with +c
make +c a column vector with i & j components:
(p
q)